|
|
Line 1: |
Line 1: |
| | | |
| #REDIRECT [[Skill_Hardwiring]] | | #REDIRECT [[Skill_Hardwiring]] |
− |
| |
− | [[Category:Guides]]
| |
− | [[Category:PvP]]
| |
− | [[Category:PvE]]
| |
− | {{merge|Skill Hardwiring; Tried to merge with [[Skill_Hardwiring]] page by adding the table of implants to the bottom of [[Skill_Hardwiring]] page}}
| |
− | __TOC__
| |
− |
| |
− | ==WIP==
| |
− |
| |
− | This is a work in process.
| |
− |
| |
− | To-do:
| |
− |
| |
− | 1. Check special hardwiring implants.
| |
− |
| |
− | 2. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table given current conventions. (They are listed as a column in [[Implants#Advanced_Attribute_Enhancer_Reference|Implants]] page table.)
| |
− |
| |
− | ==Table of Implants==
| |
− |
| |
− | {| class="wikitable sortable"
| |
− | |-
| |
− | ! align="center" | Slot
| |
− | ! width="90" scope="col" | Skill
| |
− | ! Name
| |
− | ! Serial
| |
− | ! class="unsortable" | Attributes
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Inherent Implants 'Noble' Repair Systems
| |
− | | RS-601 ~ 606
| |
− | | 1% ~ 6% reduction in armor/hull repair modules duration
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Numon Family Heirloom
| |
− | |
| |
− | | 7% reduction in armor/hull repair modules duration
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Electronics
| |
− | | EE-601 ~ 606
| |
− | | 1% ~ 6% bonus to the CPU output
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Electronics Upgrades
| |
− | | EU-601 ~ 606
| |
− | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:teal;color:white" | Engineering
| |
− | | Inherent Implants 'Squire' Capacitor Systems Operation
| |
− | | EO-601 ~ 606
| |
− | | 1% ~ 6% reduction in capacitor recharge time
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:teal;color:white" | Engineering
| |
− | | Inherent Implants 'Squire' Power Grid Management
| |
− | | EG-601 ~ 606
| |
− | | 1% ~ 6% bonus to the power grid output of your ship
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Eifyr and Co. 'Gunslinger' Small Projectile Turret
| |
− | | SP-601 ~ 606
| |
− | | 1% ~ 6% bonus to small projectile turret damage
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Inherent Implants 'Lancer' Small Energy Turret
| |
− | | SE-601 ~ 606
| |
− | | 1% ~ 6% bonus to small energy turret damage
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Zainou 'Deadeye' Small Hybrid Turret
| |
− | | SH-601 ~ 606
| |
− | | 1% ~ 6% bonus to small hybrid turret damage
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Gnome' Launcher CPU Efficiency
| |
− | | LE-601 ~ 606
| |
− | | 1% ~ 6% reduction in the CPU need of missile launchers
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' Cruise Missiles
| |
− | | CM-601 ~ 606
| |
− | | 1% ~ 6% bonus to the damage of cruise missiles
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' Torpedoes
| |
− | | TD-601 ~ 606
| |
− | | 1% ~ 6% bonus to the damage of torpedo missiles
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' Acceleration Control
| |
− | | AC-601 ~ 606
| |
− | | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' Afterburner
| |
− | | AB-602 ~ 612
| |
− | | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' Navigation
| |
− | | NN-601 ~ 606
| |
− | | 1% ~ 6% bonus to ship velocity
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Shaqil's Speed Enhancer
| |
− | |
| |
− | | 8% bonus to ship velocity
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' Warp Drive Operation
| |
− | | WD-602 ~ 612
| |
− | | 2% ~ 12% reduction in the capacitor need of warp drive
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' Warp Drive Speed
| |
− | | WS-605 ~ 618
| |
− | | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Poteque ' Prospector' Astrometric Pinpointing
| |
− | | AP-602 ~ 610
| |
− | | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Zainou 'Beancounter' Research
| |
− | | RR-601 ~ 605
| |
− | | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#CCCCCC;color:black" | 6
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | Zainou 'Gnome' Shield Upgrades
| |
− | | SU-601 ~ 606
| |
− | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Inherent Implants 'Noble' Remote Armor Repair Systems
| |
− | | RA-701 ~ 706
| |
− | | 1% ~ 6% reduced capacitor need for remote armor repair system modules
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Signature Analysis
| |
− | | SA-701 ~ 706
| |
− | | 1% ~ 6% bonus in ships scan resolution
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:teal;color:white" | Engineering
| |
− | | Inherent Implants 'Squire' Capacitor Emission Systems
| |
− | | ES-701 ~ 706
| |
− | | 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:teal;color:white" | Engineering
| |
− | | Inherent Implants 'Squire' Energy Grid Upgrades
| |
− | | EU-701 ~ 706
| |
− | | 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:teal;color:white" | Engineering
| |
− | | Inherent Implants 'Squire' Energy Pulse Weapons
| |
− | | EP-701 ~ 706
| |
− | | 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Eifyr and Co. 'Gunslinger' Motion Prediction
| |
− | | MR-701 ~ 706
| |
− | | 1% ~ 6% bonus to turret tracking speed
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Ogdin's Eye Coordination Enhancer
| |
− | |
| |
− | | 6% bonus to turret tracking speed
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Inherent Implants 'Lancer' Controlled Bursts
| |
− | | CB-701 ~ 706
| |
− | | 1% ~ 6% reduction in all turret capacitor need
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Zainou 'Deadeye' Trajectory Analysis
| |
− | | TA-701 ~ 706
| |
− | | 1% ~ 6% bonus to turret falloff
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | Michi's Excavation Augmentor
| |
− | |
| |
− | | 5% bonus to mining yield of mining lasers
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Deadeye' Missile Bombardment
| |
− | | MB-701 ~ 706
| |
− | | 1% ~ 6% bonus to all missiles' maximum flight time
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Deadeye' Missile Projection
| |
− | | MP-701 ~ 706
| |
− | | 1% ~ 6% bonus to all missiles' maximum velocity
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' Assault Missiles
| |
− | | AM-701 ~ 706
| |
− | | 1% ~ 6% bonus to assault missile damage
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' Heavy Missiles
| |
− | | HM-701 ~ 706
| |
− | | 1% ~ 6% bonus to heavy missile damage
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' Evasive Maneuvering
| |
− | | EM-701 ~ 706
| |
− | | 1% ~ 6% bonus to ship agility
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Zor's Custom Navigation Link
| |
− | |
| |
− | | 10% bonus to afterburner duration
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Poteque 'Prospector' Astrometric Acquisition
| |
− | | AQ-702 ~ 710
| |
− | | 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Zainou 'Beancounter' Metallurgy
| |
− | | MY-701 ~ 705
| |
− | | 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | Zainou 'Gnome' Shield Management
| |
− | | SM-701 ~ 706
| |
− | | 1% ~ 6% bonus to shield capacity
| |
− | |-
| |
− | ! style="background-color:#999999;color:black" | 7
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | Sansha Modified 'Gnome' Implant
| |
− | |
| |
− | | 3% bonus to shield capacity AND to shield recharge rate
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Inherent Implants 'Noble' Mechanic
| |
− | | MC-801 ~ 806
| |
− | | 1% ~ 6% bonus to hull hp
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Long Range Targeting
| |
− | | LT-801 ~ 806
| |
− | | 1% ~ 6% bonus to max targeting range
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Propulsion Jamming
| |
− | | PJ-801 ~ 806
| |
− | | 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:teal;color:white" | Engineering
| |
− | | Inherent Implants 'Squire' Capacitor Management
| |
− | | EM-801 ~ 806
| |
− | | 1% ~ 6% bonus to ships capacitor capacity
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Inherent Implants 'Lancer' Medium Energy Turret
| |
− | | ME-801 ~ 806
| |
− | | 1% ~ 6% bonus to medium energy turret damage
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Zainou 'Deadeye' Medium Hybrid Turret
| |
− | | MH-801 ~ 806
| |
− | | 1% ~ 6% bonus to medium hybrid turret damage
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Eifyr and Co. 'Gunslinger' Medium Projectile Turret
| |
− | | MP-801 ~ 806
| |
− | | 1% ~ 6% bonus to medium projectile turret damage
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | Eifyr and Co. 'Alchemist' Gas Harvesting
| |
− | | GH-801 ~ 805
| |
− | | 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | Zainou 'Beancounter' Industry
| |
− | | BX-801 ~ 804
| |
− | | 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | Zainou 'Beancounter' Refining
| |
− | | RX-801 ~ 804
| |
− | | 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Deadeye' Guided Missile Precision
| |
− | | GP-801 ~ 806
| |
− | | 1% ~ 6% reduced factor of signature radius for all missile explosions
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' Defender Missiles
| |
− | | DM-801 ~ 806
| |
− | | 1% ~ 6% bonus to the velocity of defender missiles
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' Fuel Conservation
| |
− | | FC-801 ~ 806
| |
− | | 1% ~ 6% reduction in afterburner capacitor needs
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Zor's Custom Navigation Hyper-Link
| |
− | |
| |
− | | 5% bonus to afterburner and MWD speed boost
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Eifyr and Co. 'Alchemist' Biology
| |
− | | BY-805 ~ 810
| |
− | | 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Poteque 'Prospector' Astrometric Rangefinding
| |
− | | AR-802 ~ 810
| |
− | | 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Zainou 'Beancounter' Science
| |
− | | SC-801 ~ 805
| |
− | | 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#666666;color:white" | 8
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | Zainou 'Gnome' Shield Emission Systems
| |
− | | SE-801 ~ 806
| |
− | | 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Inherent Implants 'Noble' Repair Proficiency
| |
− | | RP-901 ~ 906
| |
− | | 1% ~ 6% bonus to repair system repair amount
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Electronic Warfare
| |
− | | EW-901 ~ 906
| |
− | | 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Sensor Linking
| |
− | | SL-901 ~ 906
| |
− | | 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Weapon Disruption
| |
− | | WD-901 ~ 906
| |
− | | 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:lime;color:black" | Electronics
| |
− | | Zainou 'Gypsy' Target Painting
| |
− | | TG-901 ~ 906
| |
− | | 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Eifyr and Co. 'Gunslinger' Surgical Strike
| |
− | | SS-901 - 906
| |
− | | 1% ~ 6% bonus to all turret damages
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Inherent Implants 'Lancer' Gunnery
| |
− | | RF-901 ~ 906
| |
− | | 1% ~ 6% bonus to all turret rate of fire
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Zainou 'Deadeye' Sharpshooter
| |
− | | ST-901 ~ 906
| |
− | | 1% ~ 6% bonus to all turret optimal range
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Pashan's Turret Customization Mindlink
| |
− | |
| |
− | | 7% bonus to all turret rate of fire
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Deadeye' Target Navigation Prediction
| |
− | | TN-901 ~ 906
| |
− | | 1% ~ 6% decrease in factor of target's velocity for all missiles
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' Light Missiles
| |
− | | LM-901 ~ 906
| |
− | | 1% ~ 6% bonus to damage of light missiles
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' Rockets
| |
− | | RD-901 ~ 906
| |
− | | 1% ~ 6% bonus to damage of rockets
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:aqua;color:black" | Navigation
| |
− | | Eifyr and Co. 'Rogue' High Speed Maneuvering
| |
− | | HS-901 ~ 906
| |
− | | 1% ~ 6% reduction in capacitor need of modules requiring High Speed Maneuvering
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Eifyr and Co. 'Alchemist' Nanite Control
| |
− | | NC-903 ~ 905
| |
− | | 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Poteque 'Prospector' Archaeology
| |
− | | AC-905
| |
− | | +5 Virus Coherence bonus for Relic Analyzers
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Poteque 'Prospector' Hacking
| |
− | | HC-905
| |
− | | +5 Virus Coherence bonus for Data Analyzers
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Poteque 'Prospector' Salvaging
| |
− | | SV-905
| |
− | | 5% increase in chance of salvage retrieval
| |
− | |-
| |
− | ! style="background-color:#333333;color:white" | 9
| |
− | ! style="background-color:blue;color:white" | Shield
| |
− | | Zainou 'Gnome' Shield Operation
| |
− | | SP-901 ~ 906
| |
− | | 1% ~ 6% boost to shield recharge rate
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Inherent Implants 'Noble' Hull Upgrades
| |
− | | HG-1001 ~ 1008
| |
− | | 1% ~ 8% bonus to armor hitpoints
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:maroon;color:white" | Armor
| |
− | | Imperial Navy Modified 'Noble' Implant
| |
− | |
| |
− | | 3% bonus to armor hit points AND to repair system repair amount
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white;" | Gunnery
| |
− | | Inherent Implants 'Lancer' Large Energy Turret
| |
− | | LE-1001 ~ 1006
| |
− | | 1% ~ 6% bonus to large energy turret damage
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Zainou 'Deadeye' Large Hybrid Turret
| |
− | | LH-1001 ~ 1006
| |
− | | 1% ~ 6% bonus to large hybrid turret damage
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Eifyr and Co. 'Gunslinger' Large Projectile Turret
| |
− | | LP-1001 ~ 1006
| |
− | | 1% ~ 6% bonus to large projectile turret damage
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white" | Gunnery
| |
− | | Zainou 'Gnome' Weapon Upgrades
| |
− | | WU-1001 ~ 1006
| |
− | | 1% ~ 6% reduction in the CPU required by turrets
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:red;color:white;" | Gunnery
| |
− | | Pashan's Turret Handling Mindlink
| |
− | |
| |
− | | 7% bonus to large energy turret damage
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | Inherent Implants 'Highwall' Mining
| |
− | | MX-1001 ~ 1005
| |
− | | 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | Inherent Implants 'Highwall' Mining Upgrades
| |
− | | MY-1001 ~ 1005
| |
− | | 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:yellow;color:black" | Industry
| |
− | | Inherent Implants 'Yeti' Ice Harvesting
| |
− | | IH-1001 ~ 1005
| |
− | | 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Armored Warfare Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Information Warfare Mindlink
| |
− | |
| |
− | | 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Siege Warfare Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Skirmish Warfare Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Caldari Navy Warfare Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.
| |
− | Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
| |
− | Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Federation Navy Warfare Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.
| |
− | Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
| |
− | Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Imperial Navy Warfare Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Armored Warfare and information Warfare Link modules.
| |
− | Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
| |
− | Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Republic Fleet Warfare Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.
| |
− | Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
| |
− | Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:purple;color:white" | Leadership
| |
− | | Mining Foreman Mindlink
| |
− | |
| |
− | | 25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Deadeye' Rapid Launch
| |
− | | RL-1001 ~ 1006
| |
− | | 1% ~ 6% bonus to all missile launcher rate of fire
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Zainou 'Snapshot' FOF Explosion Radius
| |
− | | FR-1001 ~ 1006
| |
− | | 1% ~ 6% bonus to explosion radius of auto-target missiles
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:green;color:white" | Missile
| |
− | | Whelan Machorin's Ballistic Smartlink
| |
− | |
| |
− | | 5% reduction in missile launcher rate of fire
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Eifyr and Co. 'Alchemist' Neurotoxin Recovery
| |
− | | NR-1003 ~ 1005
| |
− | | 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)
| |
− | |-
| |
− | ! style="background-color:#111111;color:white" | 10
| |
− | ! style="background-color:orange;color:white" | Science
| |
− | | Poteque 'Prospector' Environmental Analysis
| |
− | | EY-1005
| |
− | | 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.
| |
− | |}
| |
− |
| |
− | ==Implant Acquisition==
| |
− |
| |
− | All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [http://www.ellatha.com/eve/LP_Stores.asp Ellatha LP Database] hosts an LP database so implants and their LP store prices can be cross-checked with market prices.
| |