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List of Skill Hardwiring Implants: Difference between revisions

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m Tried to merge with Skill_Hardwiring
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#REDIRECT [[Skill_Hardwiring]]
#REDIRECT [[Skill_Hardwiring]]
[[Category:Guides]]
[[Category:PvP]]
[[Category:PvE]]
{{merge|Skill Hardwiring; Tried to merge with [[Skill_Hardwiring]] page by adding the table of implants to the bottom of [[Skill_Hardwiring]] page}}
__TOC__
==WIP==
This is a work in process.
To-do:
1. Check special hardwiring implants. 
2. Faction Omega Implants (slot 6) need to be integrated but it will not fit in current table given current conventions.  (They are listed as a column in [[Implants#Advanced_Attribute_Enhancer_Reference|Implants]] page table.)
==Table of Implants==
{| class="wikitable sortable"
|-
! align="center" | Slot
! width="90" scope="col" | Skill
! Name
! Serial
! class="unsortable" | Attributes
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Repair Systems
| RS-601 ~ 606
| 1% ~ 6% reduction in armor/hull repair modules duration
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:maroon;color:white" | Armor
| Numon Family Heirloom
|
| 7% reduction in armor/hull repair modules duration
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronics
| EE-601 ~ 606
| 1% ~ 6% bonus to the CPU output
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronics Upgrades
| EU-601 ~ 606
| 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade skill
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Capacitor Systems Operation
| EO-601 ~ 606
| 1% ~ 6% reduction in capacitor recharge time
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Power Grid Management
| EG-601 ~ 606
| 1% ~ 6% bonus to the power grid output of your ship
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Small Projectile Turret
| SP-601 ~ 606
| 1% ~ 6% bonus to small projectile turret damage
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Small Energy Turret
| SE-601 ~ 606
| 1% ~ 6% bonus to small energy turret damage
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Small Hybrid Turret
| SH-601 ~ 606
| 1% ~ 6% bonus to small hybrid turret damage
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Gnome' Launcher CPU Efficiency
| LE-601 ~ 606
| 1% ~ 6% reduction in the CPU need of missile launchers
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Cruise Missiles
| CM-601 ~ 606
| 1% ~ 6% bonus to the damage of cruise missiles
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Torpedoes
| TD-601 ~ 606
| 1% ~ 6% bonus to the damage of torpedo missiles
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Acceleration Control
| AC-601 ~ 606
| 1% ~ 6% bonus to afterburner and microwarpdrive speed increase
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Afterburner
| AB-602 ~ 612
| 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Navigation
| NN-601 ~ 606
| 1% ~ 6% bonus to ship velocity
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Shaqil's Speed Enhancer
|
| 8% bonus to ship velocity
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Operation
| WD-602 ~ 612
| 2% ~ 12% reduction in the capacitor need of warp drive
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Warp Drive Speed
| WS-605 ~ 618
| 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Poteque ' Prospector' Astrometric Pinpointing
| AP-602 ~ 610
| 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Research
| RR-601 ~ 605
| 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments)
|-
! style="background-color:#CCCCCC;color:black" | 6
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Upgrades
| SU-601 ~ 606
| 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Remote Armor Repair Systems
| RA-701 ~ 706
| 1% ~ 6% reduced capacitor need for remote armor repair system modules
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Signature Analysis
| SA-701 ~ 706
| 1% ~ 6% bonus in ships scan resolution
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Capacitor Emission Systems
| ES-701 ~ 706
| 1% ~ 6% reduction in capacitor need of modules requiring the Energy Emission Systems skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Grid Upgrades
| EU-701 ~ 706
| 1% ~ 6% reduction in CPU need of modules requiring the Energy Grid Upgrades skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Energy Pulse Weapons
| EP-701 ~ 706
| 1% ~ 6% reduction in the cycle time of modules requiring the Energy Pulse Weapons skill
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Motion Prediction
| MR-701 ~ 706
| 1% ~ 6% bonus to turret tracking speed
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Ogdin's Eye Coordination Enhancer
| 6% bonus to turret tracking speed
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Controlled Bursts
| CB-701 ~ 706
| 1% ~ 6% reduction in all turret capacitor need
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Trajectory Analysis
| TA-701 ~ 706
| 1% ~ 6% bonus to turret falloff
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:yellow;color:black" | Industry
| Michi's Excavation Augmentor
| 5% bonus to mining yield of mining lasers
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Missile Bombardment
| MB-701 ~ 706
| 1% ~ 6% bonus to all missiles' maximum flight time
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Missile Projection
| MP-701 ~ 706
| 1% ~ 6% bonus to all missiles' maximum velocity
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Assault Missiles
| AM-701 ~ 706
| 1% ~ 6% bonus to assault missile damage
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Heavy Missiles
| HM-701 ~ 706
| 1% ~ 6% bonus to heavy missile damage
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Evasive Maneuvering
| EM-701 ~ 706
| 1% ~ 6% bonus to ship agility
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Link
|
| 10% bonus to afterburner duration
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Astrometric Acquisition
| AQ-702 ~ 710
| 2% ~ 10% reduction in probe scanning time (available in 2,6,10 percent increments)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Metallurgy
| MY-701 ~ 705
| 1% ~ 5% bonus to material efficiency research speed (available in 1,3,5 percent increments)
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Management
| SM-701 ~ 706
| 1% ~ 6% bonus to shield capacity
|-
! style="background-color:#999999;color:black" | 7
! style="background-color:blue;color:white" | Shield
| Sansha Modified 'Gnome' Implant
|
| 3% bonus to shield capacity AND to shield recharge rate
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Mechanic
| MC-801 ~ 806
| 1% ~ 6% bonus to hull hp
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Long Range Targeting
| LT-801 ~ 806
| 1% ~ 6% bonus to max targeting range
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Propulsion Jamming
| PJ-801 ~ 806
| 1% ~ 6% reduction in capacitor need for modules requiring Propulsion Jamming skill
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:teal;color:white" | Engineering
| Inherent Implants 'Squire' Capacitor Management
| EM-801 ~ 806
| 1% ~ 6% bonus to ships capacitor capacity
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Medium Energy Turret
| ME-801 ~ 806
| 1% ~ 6% bonus to medium energy turret damage
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Medium Hybrid Turret
| MH-801 ~ 806
| 1% ~ 6% bonus to medium hybrid turret damage
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Medium Projectile Turret
| MP-801 ~ 806
| 1% ~ 6% bonus to medium projectile turret damage
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| Eifyr and Co. 'Alchemist' Gas Harvesting
| GH-801 ~ 805
| 1% ~ 5% reduction to gas cloud harvester cycle time (available in 1,3,5 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| Zainou 'Beancounter' Industry
| BX-801 ~ 804
| 1% ~ 4% reduction in manufacturing time (available in 1,2,4 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:yellow;color:black" | Industry
| Zainou 'Beancounter' Refining
| RX-801 ~ 804
| 1% ~ 4% reduction in refinery waste (available in 1,2,4 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Guided Missile Precision
| GP-801 ~ 806
| 1% ~ 6% reduced factor of signature radius for all missile explosions
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Defender Missiles
| DM-801 ~ 806
| 1% ~ 6% bonus to the velocity of defender missiles
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' Fuel Conservation
| FC-801 ~ 806
| 1% ~ 6% reduction in afterburner capacitor needs
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:aqua;color:black" | Navigation
| Zor's Custom Navigation Hyper-Link
|
| 5% bonus to afterburner and MWD speed boost
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| Eifyr and Co. 'Alchemist' Biology
| BY-805 ~ 810
| 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Astrometric Rangefinding
| AR-802 ~ 810
| 2% ~ 10% strong scanning strength with scan probes (available in 2,6,10 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:orange;color:white" | Science
| Zainou 'Beancounter' Science
| SC-801 ~ 805
| 1% ~ 5% bonus to blueprint copying speed (available in 1,3,5 percent increments)
|-
! style="background-color:#666666;color:white" | 8
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Emission Systems
| SE-801 ~ 806
| 1% ~ 6% reduction in capacitor need of modules requiring the Shield Emission Systems skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Repair Proficiency
| RP-901 ~ 906
| 1% ~ 6% bonus to repair system repair amount
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Electronic Warfare
| EW-901 ~ 906
| 1% ~ 6% reduction in ECM and ECM Burst module capacitor need
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Sensor Linking
| SL-901 ~ 906
| 1% ~ 6% reduction in capacitor need of modules requiring the Sensor Linking skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Weapon Disruption
| WD-901 ~ 906
| 1% ~ 6% reduction in capacitor need of modules requiring the Weapon Disruption skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:lime;color:black" | Electronics
| Zainou 'Gypsy' Target Painting
| TG-901 ~ 906
| 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Surgical Strike
| SS-901 - 906
| 1% ~ 6% bonus to all turret damages
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Inherent Implants 'Lancer' Gunnery
| RF-901 ~ 906
| 1% ~ 6% bonus to all turret rate of fire
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Sharpshooter
| ST-901 ~ 906
| 1% ~ 6% bonus to all turret optimal range
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:red;color:white" | Gunnery
| Pashan's Turret Customization Mindlink
| 7% bonus to all turret rate of fire
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Target Navigation Prediction
| TN-901 ~ 906
| 1% ~ 6% decrease in factor of target's velocity for all missiles
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Light Missiles
| LM-901 ~ 906
| 1% ~ 6% bonus to damage of light missiles
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' Rockets
| RD-901 ~ 906
| 1% ~ 6% bonus to damage of rockets
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:aqua;color:black" | Navigation
| Eifyr and Co. 'Rogue' High Speed Maneuvering
| HS-901 ~ 906
| 1% ~ 6%  reduction in capacitor need of modules requiring High Speed Maneuvering
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Eifyr and Co. 'Alchemist' Nanite Control
| NC-903 ~ 905
| 3% ~ 5% bonus reduction to side effects (available in 3,5 percent increments)
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Archaeology
| AC-905
| +5 Virus Coherence bonus for Relic Analyzers
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Hacking
| HC-905
| +5 Virus Coherence bonus for Data Analyzers
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Salvaging
| SV-905
| 5% increase in chance of salvage retrieval
|-
! style="background-color:#333333;color:white" | 9
! style="background-color:blue;color:white" | Shield
| Zainou 'Gnome' Shield Operation
| SP-901 ~ 906
| 1% ~ 6% boost to shield recharge rate
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| Inherent Implants 'Noble' Hull Upgrades
| HG-1001 ~ 1008
| 1% ~ 8% bonus to armor hitpoints
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:maroon;color:white" | Armor
| Imperial Navy Modified 'Noble' Implant
| 3% bonus to armor hit points AND to repair system repair amount
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| Inherent Implants 'Lancer' Large Energy Turret
| LE-1001 ~ 1006
| 1% ~ 6% bonus to large energy turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| Zainou 'Deadeye' Large Hybrid Turret
| LH-1001 ~ 1006
| 1% ~ 6% bonus to large hybrid turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| Eifyr and Co. 'Gunslinger' Large Projectile Turret
| LP-1001 ~ 1006
| 1% ~ 6% bonus to large projectile turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white" | Gunnery
| Zainou 'Gnome' Weapon Upgrades
| WU-1001 ~ 1006
| 1% ~ 6% reduction in the CPU required by turrets
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
| Pashan's Turret Handling Mindlink
| 7% bonus to large energy turret damage
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| Inherent Implants 'Highwall' Mining
| MX-1001 ~ 1005
| 1% ~ 5% bonus to mining yield (available in 1,3,5 percent increments)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| Inherent Implants 'Highwall' Mining Upgrades
| MY-1001 ~ 1005
| 1% ~ 5% reduction in CPU penalty of mining ugprade modules (available in 1,3,5 percent increments)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:yellow;color:black" | Industry
| Inherent Implants 'Yeti' Ice Harvesting
| IH-1001 ~ 1005
| 1% ~ 5% decrease in ice harvester cycle time (available in 1,3,5 percent increments)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Armored Warfare Mindlink
|
| 25% increase to the command bonus of Armored Warfare Link modules and replaces Armored Warfare skill bonus with fixed 15% armor HP bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Information Warfare Mindlink
|
| 50% increase to the command bonus of Information Warfare Link modules and replaces Information Warfare skill bonus with fixed 15% targeting range bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Siege Warfare Mindlink
|
| 25% increase to the command bonus of Siege Warfare Link modules and replaces Siege Warfare skill bonus with fixed 15% shield HP bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Skirmish Warfare Mindlink
|
| 25% increase to the command bonus of Skirmish Warfare Link modules and replaces Skirmish Warfare skill bonus with fixed 15% agility bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Caldari Navy Warfare Mindlink
|
| 25% increase to the command bonus of Siege Warfare and Information Warfare Link modules.
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Federation Navy Warfare Mindlink
|
| 25% increase to the command bonus of Armored Warfare and Skirmish Warfare Link modules.
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Imperial Navy Warfare Mindlink
|
| 25% increase to the command bonus of Armored Warfare and information Warfare Link modules.
Replaces Armored Warfare skill bonus with fixed 15% armor HP bonus.
Replaces Information Warfare skill bonus with fixed 15% targeting range bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Republic Fleet Warfare Mindlink
|
| 25% increase to the command bonus of Siege Warfare and Skirmish Warfare Link modules.
Replaces Siege Warfare skill bonus with fixed 15% shield HP bonus.
Replaces Skirmish Warfare skill bonus with fixed 15% agility bonus.
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:purple;color:white" | Leadership
| Mining Foreman Mindlink
|
| 25% increase to the command bonus of Mining Foreman Link modules and replaces Mining Foreman skill bonus with fixed 15% mining yield bonus
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Zainou 'Deadeye' Rapid Launch
| RL-1001 ~ 1006
| 1% ~ 6% bonus to all missile launcher rate of fire
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Zainou 'Snapshot' FOF Explosion Radius
| FR-1001 ~ 1006
| 1% ~ 6% bonus to explosion radius of auto-target missiles
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:green;color:white" | Missile
| Whelan Machorin's Ballistic Smartlink
| 5% reduction in missile launcher rate of fire
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| Eifyr and Co. 'Alchemist' Neurotoxin Recovery
| NR-1003 ~ 1005
| 3% ~ 5% less chance of side effect when using boosters (available in 3,5 percent increments)
|-
! style="background-color:#111111;color:white" | 10
! style="background-color:orange;color:white" | Science
| Poteque 'Prospector' Environmental Analysis
| EY-1005
| 5% reduction in cycle time of salvage, hacking and archaeology modules; and +5 Virus Coherence bonus for both data and relic analyzers.
|}
==Implant Acquisition==
All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [http://www.ellatha.com/eve/LP_Stores.asp Ellatha LP Database] hosts an LP database so implants and their LP store prices can be cross-checked with market prices.

Latest revision as of 14:54, 24 January 2017

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