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| style="font-size:90%; color:#FFFFFF" | {{{1|The alternate approach for those who don't shoot the middle Restless Sentry Tower is as follows: | | style="font-size:90%; color:#FFFFFF" | {{{1|The alternate approach for those who don't shoot the middle Restless Sentry Tower is as follows: | ||
Having refitted, you want to burn with the Microwarpdrive till you're somewhere directly above the rift, between the gas clouds. That Sentry Gun near the rift can, as I have discovered, alpha your frigate off the field. Here's what I know: It does lots of damage; it fires (like all the others here) once every 15 seconds; it does EM and Thermal damage; and you need to get to the rift as fast as possible. I also know that it typically engages you when you get to about 60km from it. The basic idea is this: Burn with the Microwarpdrive till you hit about 85km, then turn it off. Continue to slowboat. | [[File:3P38_Standard_21.png|thumb|none|alt=A|Refitting for the approach]]Having refitted, you want to burn with the Microwarpdrive till you're somewhere directly above the rift, between the gas clouds. That Sentry Gun near the rift can, as I have discovered, alpha your frigate off the field. Here's what I know: It does lots of damage; it fires (like all the others here) once every 15 seconds; it does EM and Thermal damage; and you need to get to the rift as fast as possible. I also know that it typically engages you when you get to about 60km from it. The basic idea is this: Burn with the Microwarpdrive till you hit about 85km, then turn it off. Continue to slowboat. | ||
[[File:3P38_Standard_10.png|thumb|none|alt=A|First view showing offset approach]]You then have to make sure you can see your combat log (make sure it shows misses and hits) carefully on your screen. Having your Combat Log window pulled up helps too. The gameplan centers on the fact that the Sentry Gun fires every 15 seconds, yet your Microwarpdrive cycles once every 10 seconds. So you'd wait till it fires (and hits, or misses) the first time, then immediately activate the MWD approaching the rift ONCE. And only once: if it is set on auto-repeat, you might be dead within 10 seconds. You may want to turn that off for now. Then when it fires (and misses, or hits), you then hit the MWD again for one cycle. You repeat that until you get within activation range of the rift. | |||
[[File:3P38_Standard_11.png|thumb|none|alt=A|Second view showing off-centered approach]][[File:3P38_Standard_12.png|thumb|none|alt=A|Survived to take the rift!]]It's dangerous. Very dangerous. If you're good, you could overheat your active hardeners for the period just before they fire, given that hardeners cycle faster than the sentry guns fire, at least shield ones do. But once you have taken the rift, the fun starts, and it's definitely part of the club of daring explorers you can count yourself amongst. (Well, maybe not quite as dangerous as ninja-running sites and ninja-mining in sov nullsec or occupied Wh space with people hunting you, but it's up there.)}}} | |||
It's dangerous. Very dangerous. If you're good, you could overheat your active hardeners for the period just before they fire, given that hardeners cycle faster than the sentry guns fire, at least shield ones do. But once you have taken the rift, the fun starts, and it's definitely part of the club of daring explorers you can count yourself amongst. (Well, maybe not quite as dangerous as ninja-running sites and ninja-mining in sov nullsec or occupied Wh space with people hunting you, but it's up there.)}}} | |||
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