More actions
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{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding:8px;" | ''WARNING: Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. I have obtained alarm trips at Level 2 and 3.'' | | style="padding:8px;" | ''WARNING: Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. I have obtained alarm trips at Level 2 and 3. An image of the Alarm tripping[http://wiki.eveuniversity.org/File:3P38_Standard_23.png at Level 2 is here].'' | ||
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160 DPS. | 160 DPS. | ||
Now, once the damage clouds have enlarged, their radius of damage effect is about 67km. I was in a battleship, so I couldn't just fly around at will to test it from all sides, but 67km is about the cutoff. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), 900 EHP/s won't get you killed right away (the fit I used which tanked the damage shown below repped 963.9EHP/sec) and was...Okay. 1200 EHP/sec is probably quite sufficient to tank the clouds indefinitely. Curiously, the Spatial Rift near the Calibration containers didn't work with the Engineering Stations spawned...Also if you want to MJD to the back room while tanking the damage clouds, you must account for the sentry tower damage. Output from the expanded clouds: | Now, once the damage clouds have enlarged, their radius of damage effect is about 67km. I was in a battleship, so I couldn't just fly around at will to test it from all sides, but 67km is about the cutoff. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), 900 EHP/s won't get you killed right away (the fit I used which tanked the damage shown below repped 963.9EHP/sec) and was...Okay. 1200 EHP/sec is probably quite sufficient to tank the clouds indefinitely. Curiously, the Spatial Rift near the Calibration containers didn't work with the Engineering Stations spawned...Also if you want to MJD to the back room while tanking the damage clouds, you must account for the sentry tower damage. Output from the expanded clouds ([http://wiki.eveuniversity.org/File:3P38_Standard_13.png image for reference]): | ||
[ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | [ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
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If you fail your first attempt, or feel you've taken too long (more than 25 seconds), immediately manually direct your ship straight upwards. Activate the Microwarpdrive, and if you think you ran a little late that time, you may want to overheat. The idea is to get as far away from that area as possible: you should be at least 100km by the time the Sleeper Engineer Stations spawn: your goal is to be already at least 30km away burning the MWD when it says "''Elevated alarm. Guardians will deploy in 30 seconds to clear out area.''" | If you fail your first attempt, or feel you've taken too long (more than 25 seconds), immediately manually direct your ship straight upwards. Activate the Microwarpdrive, and if you think you ran a little late that time, you may want to overheat. The idea is to get as far away from that area as possible: you should be at least 100km by the time the Sleeper Engineer Stations spawn: your goal is to be already at least 30km away burning the MWD when it says "''Elevated alarm. Guardians will deploy in 30 seconds to clear out area.''" | ||
Wait for the middle area Station to blow up. The detonation activates a rift which takes you to the Hidden Room. Getting there without getting blown up is the next part. If you still haven't hacked the Mangled Storage Depot yet, go ahead and do that, then get to this point. | Wait for the middle area Station to blow up. The detonation activates a rift which takes you to the Hidden Room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size. Getting there without getting blown up is the next part. If you still haven't hacked the Mangled Storage Depot yet, go ahead and do that, then get to this point. | ||
Let's get to the next phase. Your main concern is not getting plastered by the gas clouds, and the one lone Sentry Tower. Again, read the text below first, understand it, then execute it. | Let's get to the next phase. Your main concern is not getting plastered by the gas clouds, and the one lone Sentry Tower. Again, read the text below first, understand it, then execute it. | ||
Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: I approach high and at a strong angle to the Rift so the Tower never concerns me. | Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: I approach high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] so the Tower never concerns me. | ||
Now that you've taken the rift, you're safe for now. Drop your mobile depot. Don't move yet. Refit for a cargo scanner, data analyzer and relic analyzer, if necessary. You'll definitely want a Microwarpdrive too. (This is why the Heron is still ideal for this site.) Pack up the mobile depot. Read the instructions first, understand what you need to do, then conduct them according to the instructions, as time is limited, and the hacks are difficult. | Now that you've taken the rift, you're safe for now. Drop your mobile depot. Don't move yet. Refit for a cargo scanner, data analyzer and relic analyzer, if necessary. You'll definitely want a Microwarpdrive too. (This is why the Heron is still ideal for this site.) Pack up the mobile depot. Read the instructions first, understand what you need to do, then conduct them according to the instructions, as time is limited, and the hacks are difficult. | ||
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Your next quest is the Superior Sleeper Cache. Hunt on! | Your next quest is the Superior Sleeper Cache. Hunt on! | ||
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | |||
! style="text-align:left" | <span style="color:#44c055">The high speed, high risk approach</span> | |||
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| style="font-size:90%; color:#FFFFFF" | {{{1|The alternate approach for those who don't shoot the middle Restless Sentry Tower is as follows: | |||
Having refitted, you want to burn with the Microwarpdrive till you're somewhere directly above the rift, between the gas clouds. That Sentry Gun near the rift can, as I have discovered, alpha your frigate off the field. Here's what I know: It does lots of damage; it fires (like all the others here) once every 15 seconds; it does EM and Thermal damage; and you need to get to the rift as fast as possible. I also know that it typically engages you when you get to about 60km from it. The basic idea is this: Burn with the Microwarpdrive till you hit about 85km, then turn it off. Continue to slowboat. | |||
You then have to make sure you can see your combat log (make sure it shows misses and hits) carefully on your screen. Having your Combat Log window pulled up helps too. The gameplan centers on the fact that the Sentry Gun fires every 15 seconds, yet your Microwarpdrive cycles once every 10 seconds. So you'd wait till it fires (and hits, or misses) the first time, then immediately activate the MWD approaching the rift ONCE. And only once: if it is set on auto-repeat, you might be dead within 10 seconds. You may want to turn that off for now. Then when it fires (and misses, or hits), you then hit the MWD again for one cycle. You repeat that until you get within activation range of the rift. | |||
It's dangerous. Very dangerous. If you're good, you could overheat your active hardeners for the period just before they fire, given that hardeners cycle faster than the sentry guns fire, at least shield ones do. But once you have taken the rift, the fun starts, and it's definitely part of the club of daring explorers you can count yourself amongst. (Well, maybe not quite as dangerous as ninja-running sites and ninja-mining in sov nullsec or occupied Wh space with people hunting you, but it's up there.) | |||
As I felt compelled to provide some images, please excuse the format of the images below, as there is no way I know of to put a table inside this element. [[File:3P38_Standard_21.png|thumb|none|alt=A|Refitting for the approach]][[File:3P38_Standard_10.png|thumb|none|alt=A|First view showing offset approach]][[File:3P38_Standard_11.png|thumb|none|alt=A|Second view showing off-centered approach]][[File:3P38_Standard_12.png|thumb|none|alt=A|Survived to take the rift!]]}}} | |||
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=== Bonus Section: The Tractor Beam Approach === | === Bonus Section: The Tractor Beam Approach === | ||