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m Minor edits to bring text in line with modern HUD/Tactical images. |
m →Optimal Range and Falloff: - corrected some text, adjusted to match modern tactical overlay images, and redirected a link to the obsolete EVElopedia to the E-Uni "Gunnery" article instead. |
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[[Image:OptimalWithFalloff.jpeg|center|border|OptimalWithFalloff.jpeg]] | [[Image:OptimalWithFalloff.jpeg|center|border|OptimalWithFalloff.jpeg]] | ||
Here we see two | Here we see two concentric and solid red circles with some shading. The dotted-line targeting circle remains in the background. The smaller of the two solid circles is the optimal range (10km) of the weapon in question. The larger circle is the (optimal + falloff) range (in this case, around 13km). | ||
There is an explanation of how the optimal and falloff ranges work [http://wiki.eveuniversity.org/Falloff#Range here]. TLDR: Your chance to hit drops to around 50% when an unmoving target is at (optimal + falloff), and down to effectively zero at (optimal + (falloff * 2)). | |||
=Missile Ranges= | =Missile Ranges= | ||