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Tactical overlay: Difference between revisions

From EVE University Wiki
m Minor edits to bring text in line with modern HUD/Tactical images.
m Optimal Range and Falloff: - corrected some text, adjusted to match modern tactical overlay images, and redirected a link to the obsolete EVElopedia to the E-Uni "Gunnery" article instead.
Line 40: Line 40:
[[Image:OptimalWithFalloff.jpeg|center|border|OptimalWithFalloff.jpeg]]
[[Image:OptimalWithFalloff.jpeg|center|border|OptimalWithFalloff.jpeg]]


Here we see two spheres (the targeting sphere remains but is not in this picture).  The smaller sphere is the optimal range of the weapon in question.  The larger sphere is the (optimal + falloff) range. There is a pretty complicated explanation of how this works out mathematically [http://wiki.eveonline.com/en/wiki/Turret_damage here]. TLDR: Your chances to hit and damage done drop to around 50% when the target is at (optimal + falloff), and down to effectively zero at (optimal + (falloff * 2)).
Here we see two concentric and solid red circles with some shading.  The dotted-line targeting circle remains in the background.  The smaller of the two solid circles is the optimal range (10km) of the weapon in question.  The larger circle is the (optimal + falloff) range (in this case, around 13km).
 
There is an explanation of how the optimal and falloff ranges work [http://wiki.eveuniversity.org/Falloff#Range here]. TLDR: Your chance to hit drops to around 50% when an unmoving target is at (optimal + falloff), and down to effectively zero at (optimal + (falloff * 2)).


=Missile Ranges=
=Missile Ranges=