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m →Optimal Range and Falloff: - corrected some text, adjusted to match modern tactical overlay images, and redirected a link to the obsolete EVElopedia to the E-Uni "Gunnery" article instead. |
m →Ranged Modules: Updated for more modern tactical overlay. |
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[[Image:RangeInclusive.jpeg|center|border|RangeInclusive.jpeg]] | [[Image:RangeInclusive.jpeg|center|border|RangeInclusive.jpeg]] | ||
Modules that have a range simply display one | Modules that have a range simply display one red circle and will not activate on targeted objects outside this range. In this image, a Stasis Webifier is selected with a range of 10km. Other examples include Tractor Beams, Salvagers, Miners, etc. While mining, for example, the overlay can help a pilot find a good place to sit in range of the desired asteroids, or anchor cans so that they're easily accessible for a long op. | ||
Without the overlay view, you only have the overview distance (a straight line between the object and your ship), and it can become pretty disorienting moving the camera around looking for targets and getting a sense of how far objects are away '''from each other'''. Using the overview can help you plan more effectively and do less moving around. | Without the overlay view, you only have the overview distance (a straight line between the object and your ship), and it can become pretty disorienting moving the camera around looking for targets and getting a sense of how far objects are away '''from each other'''. Using the overview can help you plan more effectively and do less moving around. | ||