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Tactical overlay: Difference between revisions

From EVE University Wiki
m Ranged Modules: Updated for more modern tactical overlay.
Selected Objects in the Overlay: Removed references to spheres and numerous other updates to bring in line with 2016 tactical overlay.
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=Selected Objects in the Overlay=
=Selected Objects in the Overlay=


Another feature of the overlay is that when you select something in the overview that is out of range, you will see a line to it in the overlay.  If this were a hostile targeted (haven't checked if it's any ship), there would be a big X wrapped on the surface of the targeting sphere where the ship would enter your targeting range at the current trajectory. (As CCP doesn't consider cans to be terribly aggressive, there is no XIt's also possible the targeted object would have to be closing on youIf anyone knows the answer to this, please update.)
When you select something in the overview, you will see a straight white line to it in the overlay, as well as a white arc if it is not on your plane.  Following the white arc, you can see a projection of the target's distance from your ship onto the the two-dimensional plane of the overlayThis can help you visualize the distance to the target(The blue line visible in this and other images is your current trajectory, with the bolder blue arrow length indicating your velocity.)


[[Image:TacticalWithObjectSelected.jpeg|center|border|TacticalWithObjectSelected.jpeg]]
[[Image:TacticalWithObjectSelected.jpeg|center|border|TacticalWithObjectSelected.jpeg]]


If you have multiple sets of targets approaching your ship at different angles, you can swing the camera around, selecting different ships to see how far they are from the entry point.  This can give you a tactical sense of who's likely to get to you first as they close on your position and allow you to plan your battle.
If you have multiple sets of targets approaching your ship at different angles, you can swing the camera around horizontally or 90 degrees vertically (directly "above" or "below") to see how they are grouped and how far they are from various weapon or targeting ranges.  This can give you a tactical sense of who's likely to get to you first as they close on your position and allow you to plan your battle. Moving targets will also show a velocity vector projected onto your overlay plane.
 
Though the same info is available for objects in your overview, the overlay can be useful when doing missions, ratting or whatnot because it will show you the xyz location in space. For example, two ships 50km from you may be together, 100km apart on either side of you, or any orientation that would land them on the surface of a 50km radius sphere.
 
Also, the overlay will display perpendiculars to the ship's XY-plane. (This plane is what the overlay sits on at Z=0 relative to the ship.)  This can be useful to see which objects are above or below the ship.
 
[[Image:ZPerp.jpeg|center|border|Zperp.jpeg]]


=Optimal Range and Falloff=
=Optimal Range and Falloff=