Difference between revisions of "Blood Lookout"

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=== Second Room ===
 
=== Second Room ===
 
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All '''Grpup 1 - 3''' are present on warp in. Destroying '''Group 2''' (the group to the left at around 50 km) will trigger the commander spawn.
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All '''Group 1 - 3''' are present on warp in. Destroying '''Group 2''' (the group to the left at around 50 km) will trigger the commander spawn.
  
  

Revision as of 07:06, 15 November 2016

Site Details
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First Room


Destroying all the defenders will unlock the acceleration gate.

Initial defenders
WD EWAR L


Frigate 7 x Frigate Corpii Reaver/Engraver
Destroyer 5 x Destroyer Corpior Visionary/Devoter/Converter
Cruiser 3 x Cruiser Corpum Arch Engraver
Sentry 1 x Sentry Blood Light Missile Battery

Second Room


All Group 1 - 3 are present on warp in. Destroying Group 2 (the group to the left at around 50 km) will trigger the commander spawn.


Blood Lookout Room 2.jpg

Group 1
WD EWAR L


Frigate 3 x Frigate Corpii Reaver
Destroyer 3 x Destroyer Corpior Devoter/Templar
Group 2
WD EWAR L


Frigate 3 x Frigate Corpii Upholder/Herald
Destroyer 2 x Destroyer Corpior Friar/Converter
Cruiser 2 x Cruiser Corpum Arch Sage
Group 3
WD EWAR L


Frigate 3 x Frigate Corpii Reaver


Commander Wave
WD EWAR L


Commander Frigate 0-1 x Commander Frigate Dark Blood Upholder Escalation Faction Loot
Frigate 3 x Frigate Corpior Reaver
Destroyer 4 x Destroyer Corpior Converter/Visionary

Escalation


Destroying the Dark Blood Frigate may trigger an escalation to Following the Blood. If the Dark Blood frigate does not spawn then the escalation trigger is likely to be one of the structures (other sources name the other likely trigger to be the Blood Raider Bunker).