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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
Rokh: Doctrine change from 2 webs to 1 web + 1 painter.
Line 443: Line 443:


=== Hyperion ===
=== Hyperion ===
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|showTOC=N|
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting
ship=Hyperion|
| ship=Hyperion
shipTypeID=24690|
| shipTypeID=24690
fitName=Incursions (vanguards)|
| fitName=Incursions (vanguards)
fitID=Incursions--vanguards-|
| fitID=Incursions-(vanguards)
high1name=Modal Mega Neutron Particle Accelerator I|
| low1name=Magnetic Field Stabilizer II
high1typeID=7783|
| low1typeID=10190
high2name=Modal Mega Neutron Particle Accelerator I|
| low2name=Magnetic Field Stabilizer II
high2typeID=7783|
| low2typeID=10190
high3name=Modal Mega Neutron Particle Accelerator I|
| low3name=Magnetic Field Stabilizer II
high3typeID=7783|
| low3typeID=10190
high4name=Modal Mega Neutron Particle Accelerator I|
high4typeID=7783|
high5name=Modal Mega Neutron Particle Accelerator I|
high5typeID=7783|
high6name=Modal Mega Neutron Particle Accelerator I|
high6typeID=7783|
high7name=Large S95a Remote Shield Booster|
high7typeID=8641|
mid1name=Sensor Booster II|
mid1typeID=1952|
mid2name=Federation Navy Stasis Webifier|
mid2typeID=17559|
mid3name=Adaptive Invulnerability Field II|
mid3typeID=2281|
mid4name=Adaptive Invulnerability Field II|
mid4typeID=2281|
mid5name=EM Ward Amplifier II|
mid5typeID=2553|
low1name=Magnetic Field Stabilizer II|
low1typeID=10190|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Tracking Enhancer II|
low4typeID=1999|
low5name=Tracking Enhancer II|
low5typeID=1999|
low6name=Tracking Enhancer II|
low6typeID=1999|
low7name=Damage Control II|
low7typeID=2048|
drone1name=Heavy Shield Maintenance Bot I x5|
drone1typeID=22765|
drone2name=Acolyte II x10|
drone2typeID=2205|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Scan Resolution Script x1|
charge1typeID=29011|
charge2name=Caldari Navy Antimatter Charge L x12000|
charge2typeID=21740|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Large Core Defense Field Extender I|
rig1typeID=26088|
rig2name=Large Core Defense Field Extender I|
rig2typeID=26088|
rig3name=Large Anti-Thermal Screen Reinforcer I|
rig3typeID=26082|
difficulty=1|
warsop=S|
warsopReason=Faction modules|
showSKILLS=Y|
showNOTES=Y|
version=Mosaic|
shipDNA=24690:7783;6:8641;1:1952;1:2281;2:2553;1:17559;1:1999;3:2048;1:10190;3:26082;1:26088;2:2205;10:22765;5:21740;12000:29011;1::|
skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers|
notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Either of the '''Federation Navy''' och '''Caldari Navy Antimatter Charge L''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to '''Neutron Blaster Cannon II''' guns and carry '''Null L''' for long range but keep faction ammo for short range.</li>
}}}}<noinclude>
 
<!--
 
Fleet and navy issue ships are no longer cheap enough to be a stepping stone or an alternative. Removing this section atm.
 
== Fleet & Navy Issue Battleships ==
These ships have stronger base values than their tech one counterparts and could potentially be slightly more efficient for incursions, but often they aren't good enough to warrant the extra cost and you're better off skipping this ship class in favour of saving up for a proper pirate faction battleship instead.
 
For [[Amarr]] pilots you might not have much of an option. You either train slightly into '''Caldari''' for a [[Vanguard_Incursion_fits#Rokh|Rokh]], save up a little for an '''Apocalypse Navy Issue''' or you go directly for the '''Nightmare'''.
=== Apocalypse Navy Issue ===
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
fitName=Incursions (vanguards)|
fitID=Incursions--vanguards-
| low1name=Heat Sink II
| low1typeID=2364
| low2name=Heat Sink II
| low2typeID=2364
| low3name=Heat Sink II
| low3typeID=2364
| low4name=Tracking Enhancer II
| low4name=Tracking Enhancer II
| low4typeID=1999
| low4typeID=1999
| low5name=Tracking Enhancer II
| low5name=Tracking Enhancer II
| low5typeID=1999
| low5typeID=1999
| low6name=Capacitor Power Relay II
| low6name=Tracking Enhancer II
| low6typeID=1447
| low6typeID=1999
| low7name=Capacitor Power Relay II
| low7name=Damage Control II
| low7typeID=1447
| low7typeID=2048
| low8name=Damage Control II
| mid1name=Sensor Booster II, Scan Resolution Script
| low8typeID=2048
| mid1name=Sensor Booster II
| mid1typeID=1952
| mid1typeID=1952
| charge1name=Scan Resolution Script x1
| charge1name=Scan Resolution Script x1
Line 557: Line 472:
| mid4name=Adaptive Invulnerability Field II
| mid4name=Adaptive Invulnerability Field II
| mid4typeID=2281
| mid4typeID=2281
| high1name=Mega Modulated Pulse Energy Beam I
| mid5name=EM Ward Amplifier II
| high1typeID=7087
| mid5typeID=2553
| charge2name=Imperial Navy Multifrequency L x16
| high1name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
| charge2typeID=23105
| high1typeID=7783
| high2name=Mega Modulated Pulse Energy Beam I
| charge2name=Caldari Navy Antimatter Charge L x14000
| high2typeID=7087
| charge2typeID=21740
| high3name=Mega Modulated Pulse Energy Beam I
| high2name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
| high3typeID=7087
| high2typeID=7783
| high4name=Mega Modulated Pulse Energy Beam I
| high3name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
| high4typeID=7087
| high3typeID=7783
| high5name=Mega Modulated Pulse Energy Beam I
| high4name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
| high5typeID=7087
| high4typeID=7783
| high6name=Mega Modulated Pulse Energy Beam I
| high5name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
| high6typeID=7087
| high5typeID=7783
| high7name=Mega Modulated Pulse Energy Beam I
| high6name=Modal Mega Neutron Particle Accelerator I, Caldari Navy Antimatter Charge L
| high7typeID=7087
| high6typeID=7783
| high8name=Mega Modulated Pulse Energy Beam I
| high7name=Large S95a Scoped Remote Shield Booster
| high8typeID=7087
| high7typeID=8641
| rig1name=Large Core Defense Field Extender I
| rig1name=Large Core Defense Field Extender I
| rig1typeID=26088
| rig1typeID=26088
| rig2name=Large Anti-EM Screen Reinforcer II
| rig2name=Large Core Defense Field Extender I
| rig2typeID=26436
| rig2typeID=26088
| rig3name=Large Anti-Thermal Screen Reinforcer II
| rig3name=Large Anti-Thermal Screen Reinforcer I
| rig3typeID=26442
| rig3typeID=26082
| drone1name=Medium Shield Maintenance Bot I x5
| drone1name=Heavy Shield Maintenance Bot I x5
| drone1typeID=23717
| drone1typeID=22765
| drone2name=Acolyte II x10
| drone2name=Acolyte II x5
| drone2typeID=2205
| drone2typeID=2205
| charge3name=Imperial Navy Microwave L x16
| charge3name=open
| charge3typeID=23117
| charge4name=open
| charge4name=open
| charge5name=open
| charge5name=open
Line 592: Line 506:
| drone4name=open
| drone4name=open
| drone5name=open
| drone5name=open
| difficulty=1|
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
warsop=S|
| showSKILLS=Y
warsopReason=Navy Issue ship|
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily, but also serve as a cap reliver compared to the active hardener. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Either of the '''Federation Navy''' och '''Caldari Navy Antimatter Charge L''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to '''Neutron Blaster Cannon II''' guns and carry '''Null L''' for long range but keep faction ammo for short range.
showSKILLS=Y|
| showNOTES=Y
showNOTES=Y|
| difficulty=0
version=Mosaic|
| warsop=A
shipDNA=17726:2364;3:1999;2:1447;2:2048;1:1952;1:29011;1:17559;1:2281;2:7087;8:23105;16:26088;1:26436;1:26442;1:23717;5:2205;10:23117;16::|
| warsopReason=
skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Energy Grid Upgrades|IV}}|
| version=YC118 1.0
notes=With a good offgrid booster pushing perfect siege boosts you can drop the '''Damage Control II''' in favour of a fourth '''Heat Sink II'''.</li><li>With excellent skills you should be upgrading to a '''Nightmare''', but barring that you can drop one of the '''Capacitor Power Relay''' modules for a third '''Tracking Enhancer II''', or a fourth '''Heat Sink II''' if you already swapped your damage control out.</li><li>This ship has some cap issues and could use make good use of the cap implants for slot 6 and 8.</li><li>Once you can use tech two lasers, upgrade to '''Mega Pulse Laser II''' guns and carry '''Scorch L''' for long range and '''Conflagration L''' and '''Imperial Navy Multifrequency L''' for short range (cruisers and frigates, respectively).}}}}<noinclude>
| showTOC=N
-->
| shipDNA=24690:10190;3:1999;3:2048;1:1952;1:29011;1:17559;1:2281;2:2553;1:7783;6:21740;14000:8641;1:26088;2:26082;1:22765;5:2205;5::
| fleetup=
}}}}<noinclude>


== Hacker ==
== Hacker ==