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==Complete Newbro== | ==Complete Newbro== | ||
The role of Fleet Tackle is a quick and easy way for new campus members to play an active part in NSC Fleets. The Skill requirements are so short that, if you choose to fly with meta 4 modules rather than the T2 fits below, you do not need to train any skills at all. You will notice that these fits do not have any Turrets fitted. You job as the Fleet Tackler is to get into the field and use your Warp Disruptor on a target long enough for the Fleet to kill them off. By not having weapons fitted, this allows for additional fitting space to be freed up and used to support your tank, thereby improving your survivability, which gives the fleet overall more time to kill the target. | The role of Fleet Tackle is a quick and easy way for new campus members to play an active part in NSC Fleets. The Skill requirements are so short that, if you choose to fly with meta 4 modules rather than the T2 fits below, you do not need to train any skills at all. You will notice that these fits do not have any Turrets fitted. You job as the Fleet Tackler is to get into the field and use your Warp Disruptor on a target long enough for the Fleet to kill them off. By not having weapons fitted, this allows for additional fitting space to be freed up and used to support your tank, thereby improving your survivability, which gives the fleet overall more time to kill the target. | ||
*{{sk|Hull Upgrades|IV}} | *{{sk|Hull Upgrades|IV}} - This will allow you to fit the Damage Control II module | ||
*{{sk|Propulsion Jamming|II}} | *{{sk|Propulsion Jamming|II}} - This will allow you to fit the Warp Disruptor II module | ||
*{{sk|Shield Upgrades|IV}} | *{{sk|Shield Upgrades|IV}} - | ||
Total training time - 3 Days, 21 Hours, 20 mins | Total training time - 3 Days, 21 Hours, 20 mins | ||
{{ShipFitting | {{ShipFitting | ||