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User:K950/3P38 Sleeper Nexus: Difference between revisions

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In those images, that was the first wormhole I went into, and discovered what a POS was. The last one was when I desperately wanted to run a Limited Sleeper Cache, but couldn't scan it down, so I had to combat probe the Astero inside it. That...was long time ago.
In those images, that was the first wormhole I went into, and discovered what a POS was. The last one was when I desperately wanted to run a Limited Sleeper Cache, but couldn't scan it down, so I had to combat probe the Astero inside it. That...was long time ago.
I also want to get these images down somewhere, so here they are...
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Supplement_17.png|thumb|none|alt=A|FC can't fly, please instruct?]]||[[File:3P38_Supplement_44.png|thumb|none|alt=A|I don't live there so I guess I don't get it]]||[[File:3P38_Supplement_60.png|thumb|none|alt=A|'Ol Tom's Shuttle (invulnerable, semi-hard to scan)]]||[[File:3P38_Supplement_57.png|thumb|none|alt=A|The largest system in EVE]]||
|}
Thera is a gateway wormhole system that has many links to Known-space systems and is good for diving into deep nullsec to explore. Try to make it back before the wormhole collapses. Have a look [https://www.reddit.com/r/Eve/comments/35xsba/how_does_living_in_thera_look_like/ at this useful] Reddit post about living in Thera. By the way: the largest warp from one side of Thera to the other is about 370 AU. Otherwise ([https://oldforums.eveonline.com/?a=topic&threadID=511463 as I'm told]) the largest system in EVE is [http://wiki.eveuniversity.org/File:3P38_Supplement_67.png 9-266Q] in Venal and the smallest is [http://wiki.eveuniversity.org/File:3P38_Supplment_68.png OM-24X] in Etherium Reach.


=== SCANNING ===
=== SCANNING ===
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Other formations include blanket formations (used for stealthy combat probing stuff), the Dual Triangle Formation (too difficult to make for the value, especially compared to the cube formation) and specialized combat probe formations meant for specific systems so that the probes are positioned in a specific way to cover the whole system without actually having a probe show upon the directional scanner. That's about all I know about formations: pro scanners are usually very tight-lipped about their secrets. Even I have to refrain from too much elaboration on the technique of scanning a ship down with just one scan run. That technique has gotten a little bit easier with the new directional scanner cone feature of the new probe scanner, but the old-fashioned way does work faster because the old probe scanner interface is easier to use when combat probing, particularly under heavy pressure. It can also be more accurate, but that is mostly a factor of distance. (Gee that was cryptic enough)
Other formations include blanket formations (used for stealthy combat probing stuff), the Dual Triangle Formation (too difficult to make for the value, especially compared to the cube formation) and specialized combat probe formations meant for specific systems so that the probes are positioned in a specific way to cover the whole system without actually having a probe show upon the directional scanner. That's about all I know about formations: pro scanners are usually very tight-lipped about their secrets. Even I have to refrain from too much elaboration on the technique of scanning a ship down with just one scan run. That technique has gotten a little bit easier with the new directional scanner cone feature of the new probe scanner, but the old-fashioned way does work faster because the old probe scanner interface is easier to use when combat probing, particularly under heavy pressure. It can also be more accurate, but that is mostly a factor of distance. (Gee that was cryptic enough)
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Supplement_23.png|thumb|none|alt=A|That's a lot of signatures for a highsec system]||[[File:3P38_Supplement_55.png|thumb|none|alt=A|Shattered Whs are exploration havens]]||[[File:3P38_Supplement_53.png|thumb|none|alt=A|Scanning: Sort by ID, then start from top & work down...]]||[[File:3P38_Supplement_52.png|thumb|none|alt=A|...and bookmark the ones you want to run with]]||[[File:3P38_Supplement_54.png|thumb|none|alt=A|Two Dot Pattern (see below)]]||
|}
The "Two Dot Pattern" is a frequent occurrence to scanners. Referring to the image above, the observer can note that the probe "center" is near one of the dots, yet the signature was not resolved adequately. When this happens, it ''must'' be the other red dot -- because if the signature was closer to where the probes are concentrated, it wouldn't have shown two dots.


Whenever I enter a new wormhole system, I try to follow a certain protocol. Although my procedure below is not fully established, and there is probably a couple of other things that can be tweaked about it, it works well enough. Let's just say I have no idea what this wormhole signature in the system is, and I've landed at the wormhole entrance.  
Whenever I enter a new wormhole system, I try to follow a certain protocol. Although my procedure below is not fully established, and there is probably a couple of other things that can be tweaked about it, it works well enough. Let's just say I have no idea what this wormhole signature in the system is, and I've landed at the wormhole entrance.  
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:1. Low slots: The damage control is mainly by preference. A warp core stabilizer, a nanofiber internal structure, or an inertial stabilizer are all good options for the low slot. IFFAs are pretty expensive as of right now so I would probably switch to a nanofiber.
:1. Low slots: The damage control is mainly by preference. A warp core stabilizer, a nanofiber internal structure, or an inertial stabilizer are all good options for the low slot. IFFAs are pretty expensive as of right now so I would probably switch to a nanofiber.
:2. Mid slots: Microwarpdrive is obvious. Crashing a gate, burning to the next cloud, cloak plus Microwarpdrive trick, or other purposes. Shield extender: Some buffer. Shield booster: This is for [http://www.evealtruist.com/2011/04/quick-tips-cap-dumping.html dumping capacitor] to land short of a long distant warp to check the exit for bubbles and gatecampers. Sure you can use Control + space, but if you top capacitor skills, Warp Drive Operation IV (as I do) and a system just wide enough for that to not work very well, then it can be extremely difficult to execute. A shield booster however, is reliable and predictable. Because this ship cannot warp while cloaked off-angle to a bubble which may be "dirty", the only way to be safe is to cap-dump to see if one is there.
:2. Mid slots: Microwarpdrive is obvious. Crashing a gate, burning to the next cloud, cloak plus Microwarpdrive trick, or other purposes. Shield extender: Some buffer. Shield booster: This is for [http://www.evealtruist.com/2011/04/quick-tips-cap-dumping.html dumping capacitor] to land short of a long distant warp to check the exit for bubbles and gatecampers. Sure you can use Control + space, but if you top capacitor skills, Warp Drive Operation IV (as I do) and a system just wide enough for that to not work very well, then it can be extremely difficult to execute. A shield booster however, is reliable and predictable. Because this ship cannot warp while cloaked off-angle to a bubble which may be "dirty", the only way to be safe is to cap-dump to see if one is there. An example is shown [http://wiki.eveuniversity.org/File:3P38_Supplement_19.png in this image] of a larger wormhole: the principle also applies to known-space system where a constellation or regional gate is (as usual) isolate from the cluster of planets or otherwise off directional scanner range of an easily accessed bounce spot.


::I choose the shield booster if I'm in a fleet, where there has not been tacticals on the wormhole exits and safe spots shared. If I'm by myself, and did all that above in a covert ops vessel, I use a meta Adaptive Invulnerability Field. Some people also like to put ECCM arrays (the old days) or a sensor booster with a ECCM script (nowadays) to make themselves harder to scan down with combat probes. For that I have but one answer: A cloak.  
::I choose the shield booster if I'm in a fleet, where there has not been tacticals on the wormhole exits and safe spots shared. If I'm by myself, and did all that above in a covert ops vessel, I use a meta Adaptive Invulnerability Field. Some people also like to put ECCM arrays (the old days) or a sensor booster with a ECCM script (nowadays) to make themselves harder to scan down with combat probes. For that I have but one answer: A cloak.  
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|[[File:3P38_Supplement_50.png|thumb|none|alt=A|Cautions about gas sites and Wh sites]]||[[File:3P38_Supplement_36.png|thumb|none|alt=A|Using the Group window for easy evasion]]||[[File:3P38_Supplement_37.png|thumb|none|alt=A|Fleet-based responsibility of the FC]]||[[File:3P38_Supplement_38.png|thumb|none|alt=A|Gas mining works better in a fleet]]||
|[[File:3P38_Supplement_50.png|thumb|none|alt=A|Cautions about gas sites and Wh sites]]||[[File:3P38_Supplement_36.png|thumb|none|alt=A|Using the Group window for easy evasion]]||[[File:3P38_Supplement_37.png|thumb|none|alt=A|Fleet-based responsibility of the FC]]||[[File:3P38_Supplement_38.png|thumb|none|alt=A|Gas mining works better in a fleet]]||
|}
|}
'''Make sure to not warp to Ordinary Perimeter Reservoirs''' in Ventures or Prospects (latter if decloaked by accident). The alpha from 5 Sentry Towers is no joke for frigates. Also, from the image gallery just above, notice how one Relic site is called "Forgotten Perimeter Power..." and that is a clue that it is a '''combat''' relic site, NOT an exploration site for Herons and Probes. Compare to the "Ruined Blood Raider Monument"...there's "Blood Raider" in the name, which is a pirate faction, which indicates there are no NPCs in the site. Players however...may be cloaked or off-grid in Combat Recons and may just be watching as well.
Back to gas clouds...


Most folk like to sit very close to the middle of the gas cloud, near the icon of it. This makes the cloaked ships who must creep very close to your ship have to work harder (the gas cloud's object size changes as the gas is mined, apparently) to do their business. Corpses can also work to orbit at, as they are not the same thing as a jetcan, which can be directly warped to.  
Most folk like to sit very close to the middle of the gas cloud, near the icon of it. This makes the cloaked ships who must creep very close to your ship have to work harder (the gas cloud's object size changes as the gas is mined, apparently) to do their business. Corpses can also work to orbit at, as they are not the same thing as a jetcan, which can be directly warped to.  
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In low security space and some nullsec regions, hybrid combat data sites classified as Gas Sites may appear. These are a little bit different than normal, because there is no gas to begin with. Rather the loot comes from what's inside the spawn containers. Bring a cargo scanner to see if there is anything useful inside them first. Neurotoxin Control and Neurotoxin Recovery skillbooks can sell for some nice cash: the rest is just fluff.  
In low security space and some nullsec regions, hybrid combat data sites classified as Gas Sites may appear. These are a little bit different than normal, because there is no gas to begin with. Rather the loot comes from what's inside the spawn containers. Bring a cargo scanner to see if there is anything useful inside them first. Neurotoxin Control and Neurotoxin Recovery skillbooks can sell for some nice cash: the rest is just fluff.  


But there's more. Certain containers will be locked until the NPCs guarding it are eliminated. This brings up an interesting problem. As seen above, there are a number of Elite NPCs which are rather annnoying to deal with (i.e. they take a long time to eliminate), although the total DPS of the room isn't that bad as long as you're moving. A dual-rep Myrmidon tanked perfectly fine, but was low on damage. But if the container are not locked, then there are two approaches: the first is to pull the rats about 100km away from the containers using a frigate with a Microwarpdrive, then warping back to the containers at 0 and hacking away before they slowboat on back. The second approach is to tank them directly -- as shown above, a double Medium Shield Extender Heron was fine enough. The vessel was only in half shield by the time the site was half completed -- if you're nervous, just bring a Scythe in to fix the damage back up again. Orbit the containers to reduce incoming damage considerably: do not sit still.
But there's more. Certain containers will be locked until the NPCs guarding it are eliminated. This brings up an interesting problem. As seen above, there are a number of Elite NPCs which are rather annnoying to deal with (i.e. they take a long time to eliminate), although the total DPS of the room isn't that bad as long as you're moving. A [http://wiki.eveuniversity.org/File:3P38_Supplement_10.png dual-rep Myrmidon] tanked perfectly fine, but was low on damage. But if the container are not locked, then there are two approaches: the first is to pull the rats about 100km away from the containers using a frigate with a Microwarpdrive, then warping back to the containers at 0 and hacking away before they slowboat on back. The second approach is to tank them directly -- as shown above, a double Medium Shield Extender Heron was fine enough. The vessel was only in half shield by the time the site was half completed -- if you're nervous, just bring a Scythe in to fix the damage back up again. Orbit the containers to reduce incoming damage considerably: do not sit still.


=== HACKING ===
=== HACKING ===
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I would earnestly recommend watching [https://www.youtube.com/watch?v=p79QnHPK1Z4 this video] by Chance because it was very enlightening for me and shows how an experienced hacker works.
I would earnestly recommend watching [https://www.youtube.com/watch?v=p79QnHPK1Z4 this video] by Chance because it was very enlightening for me and shows how an experienced hacker works.
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Supplement_33.png|thumb|none|alt=A|Some hacks aren't even that]||[[File:3P38_Supplement_41.png|thumb|none|alt=A|Others aren't really meant to succeed]]||[[File:3P38_Supplement_40.png|thumb|none|alt=A|This is why highsec hacking is just for practice]]||[[File:3P38_Supplement_46.png|thumb|none|alt=A|Nullsec Rampage: 6 Data, 2 Relic sites]]||[[File:3P38_Supplement_42.png|thumb|none|alt=A|Saving and using tools properly is vital to success]]||
|}
=== DRONE LANDS DATA SITES ===
[[File:3P38_Supplement_1.png|200px|thumb|right|Basic site layout]]The Drone Lands is a unique area in New Eden for a couple of reasons, but for explorers, the area is definitely different.
First, native pirate named data and relic sites do not spawn there. Rather, in their place, scattered about fairly widely, are Abandoned Research Complexes. These sites are interesting and have some interesting properties about them:
* There are only 3 containers
* There are two High-Security Containers and one Research and Development Laboratories containers
* Failure of any one container can spawn rats. They don't hurt much, and can be handled in a few minutes even with just a single small pulse laser (ideal) on a covert ops frigate. The rats must be removed before any of the containers can be accessed, even if they've be hacked already
* Generally, the good stuff is found in the R&D Lab container. See below what constitutes "good stuff"
* The site, after all containers have been hacked, may escalate to another site somewhere else which may drop "good stuff"
[[File:3P38_Supplement_3.png|200px|thumb|right|Failure of a hack]]Refer to [https://www.reddit.com/r/Eve/comments/3z0nci/can_someone_please_explain_augmented_drone_bpcs/ this Reddit post] for details about what regions have what. Basically, the initial site itself will usually have just some drone components and merely 'Integrated' drone blueprint copies, 60 run copies. The R&D Lab container can have a 120 run 'Integrated' or if in "Gallente" space of the Drone Lands, 'Augmented' drone BPCs. Usually it's empty. Although rare, a nice solid blueprint with a healthy number of runs can sell for some serious money -- especially 'Augmented' Infiltrator drones.
It may appear to some that the area is a bubbled nightmare of a place, but really, most of it is barren and most places are not bubbled up much. [http://wiki.eveuniversity.org/File:3P38_Supplement_8.png There are exceptions] of course, but those cases are rather isolated to "Bear Lands" home systems where ratting carriers and what not are used frequently.


== The End ==
== The End ==
That is all. I have more to say and discuss, but for now, I'm finished.
That is all. I have more to say and discuss, but for now, I'm finished.
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