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== Command Ships and Strategic Cruisers == | == Command Ships and Strategic Cruisers == | ||
{{quote|These ships are not ships you train into for for the sake of doing incursions ...}} | {{quote|These ships are not ships you train into for for the sake of doing incursions as a damage dealer ...}} | ||
Cruiser-sized hulls like '''Command Ships''' and '''Strategic Cruisers''' are less powerful with their weaker medium weaponry and sometimes low number of utility midslots. A lot of these ships also have some issues with range projection, even when using long range weapons. Unlike regular tech one battleships, they also focus on skills that make little to no headway towards the more powerful pirate faction battleships. | Cruiser-sized hulls like '''Command Ships''' and '''Strategic Cruisers''' are less powerful with their weaker medium weaponry and sometimes low number of utility midslots. A lot of these ships also have some issues with range projection, even when using long range weapons. Unlike regular tech one battleships, they also focus on skills that make little to no headway towards the more powerful pirate faction battleships. | ||
Given their lower dps potential, these ships also require very high skills (near max) and tech two guns to be able to perform. These ships are not ships you train into for the sake of doing incursions, but used as an alternative if you can't fly battleships and you happen to have these trained high already. | Given their lower dps potential, these ships also require very high skills (near max) and tech two guns to be able to perform. These ships are not ships you train into for the sake of doing incursions, with the exception of the [[Roles in Incursions#Ongrid booster|ongrid booster role]], but used as an alternative if you can't fly battleships and you happen to have these trained high already. | ||
===== Ill-suited for public communities ===== | ===== Ill-suited for public communities ===== | ||
Almost all communities shun these two ship classes (with the exception of command ships for [[Roles in Incursions# | Almost all communities shun these two ship classes (with the exception of command ships for [[Roles in Incursions#Ongrid booster|ongrid boosting]]). Instead they favour having their members temporarily go into the tech one battleships, until they can afford to upgrade to the more powerful pirate faction battleships. Any other ship class is just a waste of time and effort better put into getting them skilled and ready in the appropriate high-end ships they desire, since people make enough ISK to upgrade to a proper pirate faction ship after just a handful of hours worth of running. | ||
===== Accepted in the EVE University Incursion Community ===== | ===== Accepted in the EVE University Incursion Community ===== | ||
In the [[EVE University Incursion Community]] we have no real reason to casually bar these ships | In the [[EVE University Incursion Community]] we have no real reason to casually bar these ships as regular damage dealers, since properly fitted with long range medium turrets they can often perform similar to or slightly better than our tech one minimum fits. They can also be used effectively for [[Nation Consolidation Network]] assault sites. Since we have some members who spend the majority of their time in other [[campuses]] flying smaller ships, this allows us to include more people into our community. | ||
While we accept them, they are still '''not recommended''' for the majority of players as they require very high skills and tech two weapons to perform. They should only be used for very specific reasons when other alternatives are much less desirable. | While we accept them, they are still '''not recommended''' for the majority of players as they require very high skills and tech two weapons to perform. They should only be used for very specific reasons when other alternatives are much less desirable. | ||