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Anatomy of Incursions: Difference between revisions

From EVE University Wiki
m {{icon|warfare links|32}} Ongrid boosts: Removed offgrid and fixed the ongrid values.
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{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
! style="background-color:#222222;" | Minimum links and implant
! style="background-color:#222222;" | Minimum links and implant
! style="background-color:#222222;" | {{co|grey|Optional links}}
! style="background-color:#222222;" | {{co|grey|Secondary booster (optional)}}
|-
|-
| valign="top" | {{icon|warfare links|24}} {{co|coral|Shield Command Burst II with Active Shielding Charges}}<br>{{icon|warfare links|24}} {{co|coral|Shield Command Burst II with Shield Harmonizing Charges}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Command Burst II with Evasive Maneuvers Charges}}<br>{{icon|warfare links|24}} {{co|coral|Skirmish Command Burst II with Interdiction Maneuvers Charges}}<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}}
| valign="top" | {{icon|warfare links|24}} {{co|coral|Shield Command Burst II}} (Active Shielding Charges)<br>{{icon|warfare links|24}} {{co|coral|Shield Command Burst II}} (Shield Harmonizing Charges)<br>{{icon|warfare links|24}} {{co|coral|Skirmish Command Burst II}} (Evasive Maneuvers Charges)<br>{{icon|warfare links|24}} {{co|coral|Skirmish Command Burst II}} (Interdiction Maneuvers Charges)<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}}
| valign="top" | {{icon|warfare links|24}} {{co|grey|Shield Command Burst II with Shield Extension Charges}}<br>{{icon|warfare links|24}} {{co|grey|Information Command Burst II with Sensor Optimization Charges}}<br>{{icon|warfare links|24}} {{co|grey|Skirmish Command Burst II with Rapid Deployment Charges}}
| valign="top" | {{icon|warfare links|24}} {{co|grey|Shield Command Burst II}} (Shield Extension Charges)<br>{{icon|warfare links|24}} {{co|grey|Information Command Burst II}} (Sensor Optimization Charges)<br>[[image:icon_implant_hardwiring.png|24px|link=]] {{co|grey|Caldari Navy Warfare Mindlink}}
|}
|}
{{important note box|Information below this point regarding boosting and boosters needs to be reviewed after the  Ascension update (November 15, 2016).}}
Below are some practical effects of having a maxed booster with the appropriate mindlink implant:
Below are some practical effects of having a maxed booster with the appropriate mindlink implant:
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{| class="wikitable" style="font-size:90%;"
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|-
| valign="top" |
| valign="top" |
{{icon|shield|24}} +15% shield hit points<br>
[[image:icon_resists.png|24px|link=]] +21,56% increased resists<small>&nbsp;<ref>While the shield command burst has a max value of +21,56% and is a set value, the practical effect normally varies depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[stacking penalties]] for more information</ref></small><br>
[[image:icon_resists.png|24px|link=]] +5-10% increased resists<small>&nbsp;<ref>While the siege link boosting resists has a max value of almost +26% and is a set value, the practical effect normally varies from at least +5% up to as much as +10% depending on how many modules the recipient of the link has that effects resists (like hardeners, amplifiers and resist rigs). See [[stacking penalties]] for more information</ref></small><br>
{{icon|sig|24}} -16,17% signature radius<br>
[[image:icon_shield_glow.png|24px|link=]] +30-50% effective shield hit points<small>&nbsp;<ref>The combined effect of the increased shield buffer and resists can be anywhere between +30% up to as much as +50% more effective shield hit points.</ref></small><br>
{{icon|shield transporter|24}} -21,56% cycle time on remote shield boosters<small>&nbsp;<ref>The 21,56% reduction to cycle time translated into a +27,49% increase in practical repping power.</ref></small>
{{icon|sig|24}} -35% signature radius<br>
{{icon|shield transporter|24}} -26% cycle time on remote shield boosters<small>&nbsp;<ref>The 26% reduction to cycle time translated into a +35% increase in practical repping power.</ref></small>
| valign="top" |
| valign="top" |
[[image:icon_scan_resolution_script.png|24px|link=]] +10% scan resolution<br>
{{icon|web|24}} +32,34% web range<br>
{{icon|web|24}} +35% web range<br>
{{icon|inertia|24}} -16,17% inertia (faster align)
[[image:icon_align_time.png|24px|link=]] -15% align time
| valign="top" |
| valign="top" |
{{icon|target painter|24}} {{co|grey|+24% target painter efficiency}}<br>{{icon|range|24}} {{co|grey|+36% locking range}}<br>{{icon|velocity|24}} {{co|grey|+16% propulsion speed increase}}<small>&nbsp;<ref>While the skirmish link boosting afterburners and microwarpdrives is a set percentage, the practical effect depends a little on skills. You'll normally get at least a +16% boost in actual speed, but it can be higher given some skill and module combinations (generally higher skills means greater benefit).</ref></small>
{{icon|shield|24}} +21,56% shield hit points<br>
{{icon|range|24}}+48,52% Targeting Range<br>
{{icon|sensor resolution|24}} +24,26% Scan Resolution
|}
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<small><references/></small>
<small><references/></small>
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These bonuses might not seem that impressive if you're looking at them one by one, but they are very powerful when combined.
These bonuses might not seem that impressive if you're looking at them one by one, but they are very powerful when combined.


Take the defensive bonuses for example. The 26% cycle time of remote shield boosters translates into +35% higher repair amounts over time. Combined with the increased resists it'll turn into an actual bonus of '''at least +50% stronger reps''' on most ships with several hardeners and rigs and '''up to +75% stronger''' on ships that have the least amount of stacking penalties. On top of that you'll also take less damage due to having a smaller signature and any ship with a propulsion module will further mitigate the incoming damage due to the speed boost.
Take the defensive bonuses for example. The 21,56% cycle time of remote shield boosters translates into +27,49% higher repair amounts over time. Combined with the increased resists it'll turn into an actual bonus of '''at least +40% stronger reps''' on most ships with several hardeners and rigs and even more on ships that have the least amount of stacking penalties. On top of that you'll also take less damage due to having a smaller signature and any ship with a propulsion module will further mitigate the incoming damage due to the speed boost.


When it comes to the web range bonus the end result is so much more than merely a +35% range bonus. This bonus literally makes or breaks the effective use of webs as many of the Sansha ships orbit just outside the range of unboosted webs.
When it comes to the web range bonus the end result is so much more than merely a +32,34% range bonus. This bonus literally makes or breaks the effective use of webs as many of the Sansha ships orbit just outside the range of unboosted webs.


Apart from the very tangible increase of repping powers and web range, the other bonuses all help to improve your ''"quality of life"'' making site running both safer and faster.
Apart from the very tangible increase of repping powers and web range, the other bonuses all help to improve your ''"quality of life"'' making site running both safer and faster.