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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
Bolor (talk | contribs)
Minimum fits: Added a section on the ongrid booster.
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== Ongrid booster ==
Having a command ship with command bursts will always be more valuable than any other option for vanguards. The [[EVE University Incursion Community]] runs with a single booster to ensure that their fleets can run safely. See the [[Anatomy_of_Incursions#Ongrid_boosts|Anatomy of Incursions]] page for more information on the effects of ongrid boosting.
=== Sleipnir ===
While both the [[Sleipnir]] and [[Claymore]] can be used for ongrid boosting in vanguards, the Sleipnir is simply the better choice. The turret-based weaponry of the Sleipnir is far more suitable to incursions than the Claymore's missile-based weaponry.
{{ShipFitting
| ship=Sleipnir
| shipTypeID=22444
| fitName=Incursions (ongrid booster)
| fitID=Incursions-(ongrid-booster)
| low1name=Damage Control II
| low1typeID=2048
| low2name=Tracking Enhancer II
| low2typeID=1999
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Gyrostabilizer II
| low4typeID=519
| low5name=Gyrostabilizer II
| low5typeID=519
| mid1name=Federation Navy Stasis Webifier
| mid1typeID=17559
| mid2name=Tracking Computer II, Tracking Speed Script
| mid2typeID=1978
| mid3name=Republic Fleet Target Painter
| mid3typeID=31944
| mid4name=Adaptive Invulnerability Field II
| mid4typeID=2281
| mid5name=Adaptive Invulnerability Field II
| mid5typeID=2281
| high1name=720mm 'Scout' Artillery I, Republic Fleet EMP M
| high1typeID=9451
| high2name=720mm 'Scout' Artillery I, Republic Fleet EMP M
| high2typeID=9451
| high3name=720mm 'Scout' Artillery I, Republic Fleet EMP M
| high3typeID=9451
| high4name=Shield Command Burst II, Active Shielding Charge
| high4typeID=43555
| high5name=Shield Command Burst II, Shield Harmonizing Charge
| high5typeID=43555
| high6name=Skirmish Command Burst II, Evasive Maneuvers Charge
| high6typeID=43556
| charge1name=Tracking Speed Script x1
| charge1typeID=29001
| charge2name=Republic Fleet EMP M x11400
| charge2typeID=21896
| charge3name=Active Shielding Charge x600
| charge3typeID=42694
| charge4name=Shield Harmonizing Charge x600
| charge4typeID=42695
| charge5name=Evasive Maneuvers Charge x600
| charge5typeID=42838
| high7name=Skirmish Command Burst II, Interdiction Maneuvers Charge
| high7typeID=43556
| charge6name=Interdiction Maneuvers Charge x600
| charge6typeID=42839
| charge7name=Optimal Range Script x1
| charge7typeID=28999
| rig1name=Medium Command Processor I
| rig1typeID=43896
| rig2name=Medium Command Processor I
| rig2typeID=43896
| drone1name=Acolyte II x5
| drone1typeID=2205
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills={{sk|Cybernetics|V}} ''(see note)''</li><li>{{sk|Minmatar Battlecruiser|V}} ''(prerequisite)<br>o {{sk|Minmatar Cruiser|III}} ''(prerequisite)<br>o {{sk|Minmatar Destroyer|III}} ''(prerequisite)<br>o {{sk|Minmatar Frigate|III}} ''(prerequisite)</li><li>{{sk|Command Ships|IV}}<br>o {{sk|Leadership|V}} ''(prerequisite)''<li>{{sk|Shield Command Specialist|V}}<br>o {{sk|Shield Command|V}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V}}<br>o {{sk|Skirmish Command|V}} ''(prerequisite)''</li>
| showSKILLS=Y
| notes={{sk|Cybernetics|V}}, {{sk|Skirmish Command Specialist|V}} and {{sk|Shield Command Specialist|V}} is required for the following mindlink:
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Republic Fleet Warfare Mindlink}}</p></li><li>Make sure you have the following charges:
<p>[[image:icon_active_shielding.png|20px|link=]] {{co|coral|Active Shielding Charge}} x 600<br>[[image:icon_shield_harmonizing.png|20px|link=]] {{co|coral|Shield Harmonizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li><li>Either of the '''Republic Fleet EMP M''', '''Fusion''' or '''Phased Plasma''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
| showNOTES=Y
| difficulty=2
| warsop=A
| warsopReason=
| version=Ascension
| showTOC=N
| shipDNA=22444:2048;1:1999;1:519;3:17559;1:1978;1:29001;2:31944;1:2281;2:9451;3:21896;11401:43555;2:42694;601:42695;601:43556;2:42838;601:42839;601:43896;2:2205;5:28999;1::
| fleetup=
}}


== Hacker ==
== Hacker ==