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Venture: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Removed link to old wiki. Copy edit, removed bit about getting the skill book from tutorial agents, slight changes to links.
Al hubbard (talk | contribs)
Skills: Organized skill lists by what they will do to improve the Venture. Never really sure what to put in these sections.
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==Skills==
==Skills==
A Venture can be used with the starting skills on day one.


* {{sk|Mining Frigate|I}}: Skill at operating ORE Mining Frigates.
'''To improve yield'''
* {{sk|Mining|I}}: Skill at using mining lasers. 5% bonus to mining turret yield per skill level.
* {{sk|Mining Frigate|I}}: Improves yield by 5% per skill level.
* {{sk|Hull Upgrades|I}}: Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
* {{sk|Mining|I}}: Improves mining laser yield by 5% per skill level.
* {{sk|Shield Upgrades|I}}: Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
* {{sk|Mining Upgrades|I}}: Allows use of Mining Upgrade low slot module, boosting yield. Only need at I.
* {{sk|Tactical Shield Manipulation|I}}: Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
'''To improve tank and survivability'''
* {{sk|Drones|III}}: Skill at remote controlling drones. Need at three to use Light Drones.
* {{sk|Hull Upgrades|I}}: Grants a 5% bonus to armor hit points per skill level.
* {{sk|Light Drone Operation|I}}: Skill at controlling light combat drones.
* {{sk|Shield Management|I}}: Grants a 5% bonus to shield hit points per skill level.
* {{sk|Jury Rigging|III}}: General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.  
* {{sk|Shield Upgrades|I}}: Reduces shield upgrade powergrid needs by 5% reduction, and allows better shield extenders to be attached.
* {{sk|Shield Rigging|I}}: Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level.
* {{sk|Jury Rigging|III}}: Required for Shield Rigging.
* {{sk|Shield Rigging|I}}: Reduces shield rig drawback by 10% per skill level.
* See also [[Shield Tanking]]
'''To use drones for some self defense against belt rats'''
* {{sk|Drones|III}}: Required for Light Drone Operation.
* {{sk|Light Drone Operation|I}}: Allows use of light combat drones.
'''To harvest gas'''
* {{sk|Gas Cloud Harvesting|II}}: Allows use of gas cloud harvesters.


==Fitting==
==Fitting==