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There are three kinds of Sleeper sites: Limited, Standard, and Superior; in this order is their typical difficulty in the same fashion. Unlike regular data and relic sites, Sleeper site loot is held in storage depots, which are accessed with the Relic Analyzer. Site-related functions, such as switching off sentry guns, turning off toxic gas clouds, resetting timers, and so forth are all data hacks which use the Data Analyzer. While failing certain Data hacks can be decidedly unpleasant, nearly all the Relic cans can be failed repeatedly without ill effect. Superior Sleeper sites do have a different mechanic in the Archive Room. | There are three kinds of Sleeper sites: Limited, Standard, and Superior; in this order is their typical difficulty in the same fashion. Unlike regular data and relic sites, Sleeper site loot is held in storage depots, which are accessed with the Relic Analyzer. Site-related functions, such as switching off sentry guns, turning off toxic gas clouds, resetting timers, and so forth are all data hacks which use the Data Analyzer. While failing certain Data hacks can be decidedly unpleasant, nearly all the Relic cans can be failed repeatedly without ill effect. Superior Sleeper sites do have a different mechanic in the Archive Room. | ||
Polarized weapon BPCs, Storyline BPCs, random manufacturing materials (usually worthless in most contexts), skill books, "Blue loot", and random "meta" level weapons and modules is pretty much standard fare as far as loot goes for these sites. The "Blue loot" and the BPCs is where the money is at | Polarized weapon BPCs, Storyline BPCs, random manufacturing materials (usually worthless in most contexts), skill books, "Blue loot", and random "meta" level weapons and modules is pretty much standard fare as far as loot goes for these sites. The "Blue loot" and the BPCs is where the money is at. | ||
From there, the R.A.M. stuff isn't worth bothering with, the Meta modules or weapons are usually worthless, and the BPCs are sometimes useless too, in this case they were. | From there, the R.A.M. stuff isn't worth bothering with, the Meta modules or weapons are usually worthless, and the BPCs are sometimes useless too, in this case they were. Selling the BPCs can be problematic depending on the item. Polarized Torpedo Launcher BPCs sell for bank though, because they're one of the few Polarized weapons that people actually use. The Electric Conduit and the Talocan Molecule are some examples of some "fluff" that is the reason you should always bring a cargo scanner with you to make sure you don't hack a can only to get 1 Limited Light Ion Blaster I out of, or 100 R.A.M. junk. | ||
[[File:3P38 Limited 11.png|200px|thumb|right|Shiny module that costs too much to bother with]]The so-called Blue Loot items are typically sold to NPC buy orders at most stations. Head to a normal trade hub (there is one place 1 jump from Jita, Amarr EFA, ...may need to make a jump or two away to get the proper price) and check that the icon on the right of the sale has a white (=) to indicate that you're getting full value. You can expect to make anywhere from 10 to 300 million ISK off of blue loot depending on the site: Standard and Superior Sleeper sites tend to have more blue loot. | [[File:3P38 Limited 11.png|200px|thumb|right|Shiny module that costs too much to bother with]]The so-called Blue Loot items are typically sold to NPC buy orders at most stations. Head to a normal trade hub (there is one place 1 jump from Jita, Amarr EFA, ...may need to make a jump or two away to get the proper price) and check that the icon on the right of the sale has a white (=) to indicate that you're getting full value. You can expect to make anywhere from 10 to 300 million ISK off of blue loot depending on the site: Standard and Superior Sleeper sites tend to have more blue loot. | ||
Don't get too excited about storyline modules. That 500MN Digital Booster Rockets blueprint is deceptive. | Don't get too excited about storyline modules. That 500MN Digital Booster Rockets blueprint is deceptive. It doesn't have a officer-grade price tags, but it's still fairly expensive, and it doesn't even have the benefits of the deadspace X-Type 500MN Microwarpdrives. The reason why they are so expensive on the market is that COSMOS items are required to build them. There are 4 COSMOS "sectors", one in each empire space, and those COSMOS missions can only be run once per character: <small>([https://forums.eveonline.com/default.aspx?g=posts&m=1887088 ''Source''])</small> | ||
{{ quote |'''COSMOS item sourcing'''<br /> | {{ quote |'''COSMOS item sourcing'''<br /> | ||
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Right -- now let's get to the site! First you'll have to scan it down -- and I'll say it's not easy. With extensive scanning experience, you can figure out if it is one without even pulling out the probes. How do you tell if you have a Sleeper site in the system? | Right -- now let's get to the site! First you'll have to scan it down -- and I'll say it's not easy. With extensive scanning experience, you can figure out if it is one without even pulling out the probes. How do you tell if you have a Sleeper site in the system? | ||
* Looking at the signature as you scan it down. If you're at 1 A.U. and it's still only showing Data Site as the classification, you're probably looking at one. | * Looking at the signature as you scan it down. If you're at 1 A.U. and it's still only showing Data Site as the classification, you're probably looking at one. That is assuming good scanning skills. | ||
* Normal cosmic signatures almost always spawn within 4 A.U. of a celestial. This can be a moon, stargate, planet, station or the Sun. But Sleeper sites, as I have come to understand, may spawn 5 or more A.U. away from a celestial, though less than 8 A.U. | * Normal cosmic signatures almost always spawn within 4 A.U. of a celestial. (Certain signatures like M555 wormhole connections are sometimes out to about 4.5 AU-ish, but never is any regular signature more than 5 A.U.) This can be a moon, stargate, planet, station or the Sun. But Sleeper sites, as I have come to understand, may spawn 5 or more A.U. away from a celestial, though less than 8 A.U. | ||
* As far as I know of, Sleeper sites only spawn in Known Space. If you like real adventurous PvE content like this stuff, you should look at C5 and C6 wormhole "combat data sites" which have a nice Sleeper presence to welcome you. Bring lots of friends. | * As far as I know of, Sleeper sites only spawn in Known Space. If you like real adventurous PvE content like this stuff, you should look at C5 and C6 wormhole "combat data sites" which have a nice Sleeper presence to welcome you. Bring lots of friends. | ||
* Sleeper Caches seem to spawn at a higher rate in NPC empire space versus sovereign nullsec territories. Early in making this Guide I went on a 100-odd jump route through nullsec in the far East and only saw one Standard Sleeper Cache. Never seen one in my hunts through the Drone Lands either. | |||
Payouts. Each site pays out mostly on the factor of blue loot. Limiteds have the least, Standards can be low or high, and Superiors can also be low or moderate. | Payouts. Each site pays out mostly on the factor of blue loot. Limiteds have the least, Standards can be low or high, and Superiors can also be low or moderate. | ||
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Limited Sleeper Caches usually have anywhere from 20-30M in blue loot, although I've seen less than 10M. Standards are typically 40-220M, but normal is usually around 120-ish. (Security status has no bearing on the loot therewith.) Superior Sleeper Caches I can't say too much about because I don't do the Mine Room or the Archive, but for the other two rooms, anywhere from 60 to 300M is typical, with the average usually about 130 to 180-ish. | Limited Sleeper Caches usually have anywhere from 20-30M in blue loot, although I've seen less than 10M. Standards are typically 40-220M, but normal is usually around 120-ish. (Security status has no bearing on the loot therewith.) Superior Sleeper Caches I can't say too much about because I don't do the Mine Room or the Archive, but for the other two rooms, anywhere from 60 to 300M is typical, with the average usually about 130 to 180-ish. | ||
Before I go anywhere else, I should probably mention probe strength. You can find out your probe strength by pulling up the Fitting Window, usually ALT+F. Hover over your probe launcher, and choose the little (i) that says "Show Charge Info". Go into the Attributes tab of the window that opens and your probe strength is there before you, under "Base Sensor Strength". Pyfa and EFT can also display this information under Show Charge Info of the launcher (EFT) or Charge Stats (Pyfa). | Before I go anywhere else, I should probably mention probe strength. You can find out your probe strength by pulling up the Fitting Window, usually ALT+F. Hover over your probe launcher, and choose the little (i) that says "Show Charge Info". Go into the Attributes tab of the window that opens and your probe strength is there before you, under "Base Sensor Strength". Pyfa and EFT can also display this information under Show Charge Info of the launcher (EFT) or Charge Stats (Pyfa). As part of the recent Ascension expansion, probe strength is now show directly by hovering over the probe launcher itself. | ||
I have scanned down a Limited Sleeper Cache with 85.8 probe strength. That is with a Tech I frigate and all Tech I equipment. If you have the following: | I have scanned down a Limited Sleeper Cache with 85.8 probe strength. That is with a Tech I frigate and all Tech I equipment. If you have the following: | ||
Racial Frigate V | * Racial Frigate V | ||
* Astrometrics V | |||
* Astrometric Rangefinding IV | |||
* Core Probe Launcher II | |||
* Sisters Core Scanner Probes | |||
* 1 Gravity Capacitor Upgrade I | |||
* 1 Scan Rangefinding Array I | |||
... you should have a probe strength of 107.135, which is enough to scan down a Superior Sleeper Site, the hardest site to scan down, with just a basic Tech I exploration frigate. Findings from multiple Superior Sleeper Caches indicated that 104 probe strength was the minimum. A basic rundown of the minimum probe strength required to scan down each site is listed below: tight cube formations are pretty much required: | ... you should have a probe strength of 107.135, which is enough to scan down a Superior Sleeper Site, the hardest site to scan down, with just a basic Tech I exploration frigate. Findings from multiple Superior Sleeper Caches indicated that 104 probe strength was the minimum. A basic rundown of the minimum probe strength required to scan down each site is listed below: tight cube formations are pretty much required: | ||
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Some trick, you say? And why not use a shiny ship? Well, I'm a cheapie, and my reasoning is if I can do it with a Tech I frigate, why not do it with a Tech I frigate? Indeed, you can run all the Sleeper Sites, to a point, with just | Some trick, you say? And why not use a shiny ship? Well, I'm a cheapie, and my reasoning is if I can do it with a Tech I frigate, why not do it with a Tech I frigate? Indeed, you can run all the Sleeper Sites, to a point, with just a Tech I frigate. | ||
First to scan the site. While the Dual Triangle Formation can yield, according to my testing, the strongest strength, it is rather difficult to set up. You may have heard of custom probe formations before, and while scanning Sleeper sites down is an excellent time to work on two formations: a generic cube formation, and a "max strength" cube formation. The cube formation is the easiest formation to make that yields the best scan strength. How did I make mine? Well, awhile back I couldn't scan down a Sleeper Site, but I still found one to set my probe formations up and test them. There's also the Diamond formation, but I find that the cube formation has been the easiest and has worked every time. | First to scan the site. While the Dual Triangle Formation can yield, according to my testing, the strongest strength, it is rather difficult to set up. You may have heard of custom probe formations before, and while scanning Sleeper sites down is an excellent time to work on two formations: a generic cube formation, and a "max strength" cube formation. The cube formation is the easiest formation to make that yields the best scan strength. How did I make mine? Well, awhile back I couldn't scan down a Sleeper Site, but I still found one to set my probe formations up and test them. There's also the Diamond formation, but I find that the cube formation has been the easiest and has worked every time. | ||