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== Limited Sleeper Cache == | == Limited Sleeper Cache == | ||
A rather easy-going site, this particular gem is the first taste of Sleeper Caches that many can take in -- with some risks, but not as dangerous as the other sites are. Although this site doesn't usually pay as well as some of the other sites do, it's still worth checking out. | A rather easy-going site, this particular gem is the first taste of Sleeper Caches that many can take in -- with some risks, but not as dangerous as the other sites are. Although this site doesn't usually pay as well as some of the other sites do, it's still worth checking out. Do be advised that nothing above the Frigate level can enter this site: so Destroyers are unable to take the Spatial Rift to enter the site, as are Stealth Bombers. | ||
If the initial Hyperfluct Generator container has been hacked, with the requisite Spatial Rift out and about, someone has probably been in there before. Check zKillboard or your favorite site for any recent losses. | If the initial Hyperfluct Generator container has been hacked, with the requisite Spatial Rift out and about, someone has probably been in there before. Check zKillboard or your favorite site for any recent losses. | ||
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# Hack the entry can. Enter the site. | # Hack the entry can. Enter the site. | ||
# Cargo scan all the cans, and evaluate the value thereof. | # Cargo scan all the cans, and evaluate the value thereof. | ||
# If the wreck Storage Depot has good loot inside it, hack the Remote Pressure Control Unit. Alternatively, tank it | # If the wreck Storage Depot has good loot inside it, hack the Remote Pressure Control Unit and then extract the loot out of that container. Alternatively, tank it. | ||
# Disable the Remote Defense Grid unit. This only has to be done to disable the Forcefield Generator guarding one specific container. You may try a different approach, detailed below. | |||
# Disable the Remote Defense Grid unit. This only has to be done to disable the Forcefield Generator. You may try a different approach, detailed below. | |||
# Hack the remaining worthy cans. | # Hack the remaining worthy cans. | ||
With that out of the way, let's get right to the ships to use | With that out of the way, let's get right to the ships to use. | ||
=== Limited Sleeper Cache Fits === | === Limited Sleeper Cache Fits === | ||
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Logistics vessels (a single self-sufficient capacitor stable Tech I logistics frigate is sufficient) can provide remote repairs if available to get around the requirements of local repair modules. That said, maintain a local buffer and resistance module as normal | Logistics vessels (a single self-sufficient capacitor stable Tech I logistics frigate is sufficient) can provide remote repairs if available to get around the requirements of local repair modules. That said, maintain a local buffer and resistance module(s) as normal. | ||
As the reasons have been outlined before, only fits for the Heron and the Magnate will be shown. The other ships are not shown because they are not recommended. The Astero can be fit identically to the Magnate. | As the reasons have been outlined before, only fits for the Heron and the Magnate will be shown. The other ships are not shown because they are not recommended. The Astero can be fit identically to the Magnate. | ||
Use a Mobile Depot to swap the Relic Analyzer II in place of the cargo scanner once all undesired containers have been identified. These fits are '''not''' sufficient to wander into the Area of Effect (AoE) damage cloud near the wreck alone. Both of these fits can survive a detonation of the Remote Defense Grid Unit or a run-in with a Unstable Plasma Chamber, as long as the pilot does not remain inside the AoE cloud for too long. | Use a Mobile Depot to swap the Relic Analyzer II in place of the cargo scanner once all undesired containers have been identified. These fits are '''not''' sufficient to wander into the Area of Effect (AoE) damage cloud near the wreck alone. Both of these fits can survive a detonation of the Remote Defense Grid Unit or a run-in with a Unstable Plasma Chamber, as long as the pilot does not remain inside the AoE cloud for too long. If you have a buddy with a Logistics Frigate, then these two fits below are appropriate to use for such a scenario for the entire site itself. | ||
{{ShipFitting | {{ShipFitting | ||
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}} | }} | ||
For those players with all Level V capacitor skills | For those players with all Level V capacitor skills (Shield Compensation to IV required for the Heron), try these fits to skip hacking the Remote Pressure Control Unit entirely, and head directly into the storage depot inside the wreck field. | ||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||