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User:K950/3P38 Sleeper Nexus: Difference between revisions

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== Limited Sleeper Cache ==
== Limited Sleeper Cache ==
A rather easy-going site, this particular gem is the first taste of Sleeper Caches that many can take in -- with some risks, but not as dangerous as the other sites are. Although this site doesn't usually pay as well as some of the other sites do, it's still worth checking out. In null sec or low sec, I would cargo scan everything to check if it's worthy to run or not. If not, I'll reship into something nasty that can cloak up inside the site and see whose Astero I can blow up.
A rather easy-going site, this particular gem is the first taste of Sleeper Caches that many can take in -- with some risks, but not as dangerous as the other sites are. Although this site doesn't usually pay as well as some of the other sites do, it's still worth checking out. Do be advised that nothing above the Frigate level can enter this site: so Destroyers are unable to take the Spatial Rift to enter the site, as are Stealth Bombers.
 
Do be advised, your Stealth Bomber cannot take the acceleration gate, neither can cruisers or destroyers. Bummer -- I wanted to bring a 320 DPS neuting Algos in once.  


If the initial Hyperfluct Generator container has been hacked, with the requisite Spatial Rift out and about, someone has probably been in there before. Check zKillboard or your favorite site for any recent losses.  
If the initial Hyperfluct Generator container has been hacked, with the requisite Spatial Rift out and about, someone has probably been in there before. Check zKillboard or your favorite site for any recent losses.  
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# Hack the entry can. Enter the site.
# Hack the entry can. Enter the site.
# Cargo scan all the cans, and evaluate the value thereof.
# Cargo scan all the cans, and evaluate the value thereof.
# If the wreck Storage Depot has good loot inside it, hack the Remote Pressure Control Unit. Alternatively, tank it.
# If the wreck Storage Depot has good loot inside it, hack the Remote Pressure Control Unit and then extract the loot out of that container. Alternatively, tank it.
# Hack and loot the can inside the wreck.  
# Disable the Remote Defense Grid unit. This only has to be done to disable the Forcefield Generator guarding one specific container. You may try a different approach, detailed below.  
# Disable the Remote Defense Grid unit. This only has to be done to disable the Forcefield Generator. You may try a different approach, detailed below.  
# Hack the remaining worthy cans.
# Hack the remaining worthy cans.
With that out of the way, let's get right to the ships to use. As noted in the Preamble, I only have fits for the Heron and the Magnate (Astero uses the same fit layout as the Magnate). Other exploration ships are not recommended: destroyers and above can't fit in the acceleration gate.  
With that out of the way, let's get right to the ships to use.


=== Limited Sleeper Cache Fits ===
=== Limited Sleeper Cache Fits ===
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Logistics vessels (a single self-sufficient capacitor stable Tech I logistics frigate is sufficient) can provide remote repairs if available to get around the requirements of local repair modules. That said, maintain a local buffer and resistance module as normal, and ''downgrading the analyzers is possible for this site, it is most certainly not recommended for the Standard and Superior Sleeper Caches.''
Logistics vessels (a single self-sufficient capacitor stable Tech I logistics frigate is sufficient) can provide remote repairs if available to get around the requirements of local repair modules. That said, maintain a local buffer and resistance module(s) as normal.


As the reasons have been outlined before, only fits for the Heron and the Magnate will be shown. The other ships are not shown because they are not recommended. The Astero can be fit identically to the Magnate.
As the reasons have been outlined before, only fits for the Heron and the Magnate will be shown. The other ships are not shown because they are not recommended. The Astero can be fit identically to the Magnate.


Use a Mobile Depot to swap the Relic Analyzer II in place of the cargo scanner once all undesired containers have been identified. These fits are '''not''' sufficient to wander into the Area of Effect (AoE) damage cloud near the wreck alone. Both of these fits can survive a detonation of the Remote Defense Grid Unit or a run-in with a Unstable Plasma Chamber, as long as the pilot does not remain inside the AoE cloud for too long.
Use a Mobile Depot to swap the Relic Analyzer II in place of the cargo scanner once all undesired containers have been identified. These fits are '''not''' sufficient to wander into the Area of Effect (AoE) damage cloud near the wreck alone. Both of these fits can survive a detonation of the Remote Defense Grid Unit or a run-in with a Unstable Plasma Chamber, as long as the pilot does not remain inside the AoE cloud for too long. If you have a buddy with a Logistics Frigate, then these two fits below are appropriate to use for such a scenario for the entire site itself.


{{ShipFitting
{{ShipFitting
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For those players with all Level V capacitor skills and Shield Compensation to IV, try this fit to skip hacking the Remote Pressure Control Unit entirely, and head directly into the storage depot inside the wreck field.  
For those players with all Level V capacitor skills (Shield Compensation to IV required for the Heron), try these fits to skip hacking the Remote Pressure Control Unit entirely, and head directly into the storage depot inside the wreck field.  


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{| style="background:#350000; border:1px solid #333333; padding:0px;"