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User:K950/3P38 Sleeper Nexus: Difference between revisions

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K950 (talk | contribs)
K950 (talk | contribs)
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I like to think of this site as the first real upgrade to exploration and a nice, if dangerous, integration of PvE content to make sure you stay well alert and aware. Indeed, this site is the first one which has the potential to make your day go wrong, especially if you're in deep null sec far away from a home base.  
I like to think of this site as the first real upgrade to exploration and a nice, if dangerous, integration of PvE content to make sure you stay well alert and aware. Indeed, this site is the first one which has the potential to make your day go wrong, especially if you're in deep null sec far away from a home base.  


Obviously the stakes go quite a bit higher if you operate in a region of nullsec or lowsec where you have unknowns in local. Having a buddy on standby in a covert ops ship that is capable of scaring off possible party-breakers is a very good idea. Given that you know where the warpins to the site are, it's an easy ambush site to take out the guests, or make a nice ambush of your own in a bomber or Stratios. Because of the above-average chance of loosing your ship, I think this site and its brother the Superior Sleeper Cache make a good case for running them with a Tech I Frigate. I have run all of the Sleeper Caches with a Heron, which is a Caldari Tech I exploration frigate.
Obviously the stakes go quite a bit higher if you operate in a region of nullsec or lowsec where you have unknowns in local. Having a buddy on standby in a covert ops ship that is capable of scaring off possible party-breakers is a very good idea. Given that you know where the warpins to the site are, it's an easy ambush site to take out the guests, or make a nice ambush of your own in a bomber or Stratios. Because of the above-average chance of loosing your ship, I think this site and its brother the Superior Sleeper Cache make a good case for running them with a Tech I Frigate.
 
There are no Sleeper NPCs inside any Sleeper Cache. The hazards are merely AoE damage and Sentry Towers. Profiles for the guns follow: [http://games.chruker.dk/eve_online/item.php?type_id=30460 Vigilant Sentry Tower] (the weakest), [http://games.chruker.dk/eve_online/item.php?type_id=30461 Wakeful Sentry Tower], and the [http://games.chruker.dk/eve_online/item.php?type_id=30462 Restless Sentry Tower] (the strongest).


On to the fits.  
On to the fits.  
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# Scan down the site.  
# Scan down the site.  
# Hack the Hyperfluct Generator to spawn a Spatial Rift, which is just the same thing, functionally speaking, as an acceleration gate. Battleships and below can take the gate: battleships are not recommended though because of their slow speed.
# Hack the Hyperfluct Generator to spawn a Spatial Rift, which is just the same thing, functionally speaking, as an acceleration gate. Battleships and below can take the gate: battleships are not recommended though because of their slow speed.
# Drop the mobile depot at the warp in. Hack the Remote Defense Grid Unit. Warning: Two successive failures may trip the alarm: watch messages in Local. Hack slowly and cautiously. Same goes for the Coordinate Plotting containers.
# Drop the mobile depot at the warp in. Hack the Remote Defense Grid Unit. '''Warning:''' Failure may trip the alarm: watch messages in Local. Hack slowly and cautiously. Same goes for the Coordinate Plotting containers.
# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to your mobile depot.  
# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to your mobile depot.  
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
# Upon landing, you will be aggressed by two Sentry Guns. '''Immediately''' active your afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it.  
# Upon landing, you will be aggressed by two Sentry Guns. '''Immediately''' active your afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it.  
# Using a spiraling approach on the remaining Sentry Gun, approach it and engage it. Burn the Afterburner while spiraling in to the middle Restless Sentry Tower, and destroy it. Then head back to the Mobile Depot near the warpin.
# Using a spiraling approach on the remaining Restless Sentry Tower in the middle near the Tractor Beam, approach it and engage it. Burn the Afterburner while spiraling in. Then head back to the Mobile Depot near the warpin.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot. If you are carrying blue loot of considerable value (more than 50M ISK), it may be best to anchor a small secure container and pack it inside there. Bookmark the container: they cannot be probed down with combat probes.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot. If you are carrying blue loot of considerable value (more than 50M ISK), it may be best to anchor a small secure container and pack it inside there. Bookmark the container: they cannot be probed down with combat probes.
# When you land, look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work.  
# When you land, look for the depot container about 30km from the warp-in beacon. Hack that can with the Relic Analyzer. Immediately loot the can and look for the Defense Alarm Unit can, and attempt to hack it. It's a rough hack, and speed counts too: be prepared to fail it. If you do fail it on the first attempt, do not attempt to repeat it. Immediately align the ship straight upwards (on the Z axis) and burn the Microwarpdrive. When you're about 120km away from the area you just were, you may turn off the MWD and wait. If you succeed in hacking the Alarm Unit, then the alarm must be triggered manually. After hacking the Pristine Depot nearby, take the Spatial Rift to the back area. Look for a structure named "Sleeper Enclave" (there are two such named objects). Lock it up, burn the MWD out of the area (straight up is fine) and aggress it with a hostile module such as a web, target painter, a gun, or the like. Drones will not work.  
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
# Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your container after the site despawns(or dock up if you had that option), refit to your travel fit, and make your way home.<br />
# Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your secure container after the site despawns (if used), refit to your travel fit, and make your way home.<br />


Well that was a lot wasn't it? Maybe so. It's not an easy site to run at first, and any apprehension or nervousness is understandable. But by your third time it will all make sense, and you'll be more confident. I still get nervous here and there because the Sentry Guns hit hard. We shall now move on to the detailed discussion of the site. Before we do that, let's have a look at few images to get familiar with the site.
Well that was a lot wasn't it? Maybe so. It's not an easy site to run at first, and any apprehension or nervousness is understandable. But by your third time it will all make sense, and you'll be more confident. I still get nervous here and there because the Sentry Guns hit hard. We shall now move on to the detailed discussion of the site. Before we do that, let's have a look at few images to get familiar with the site.
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{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | ''If the Alarm has been activated, and the Guardian Extermination Units are fully deployed, frigate pilots will have no choice but to slowboat cloaked to the Hidden Room, avoiding both damage clouds. Only ships with excess of 1000EHP/sec omni-resist active capstable tanks can tank the AoE DPS and Sentry Tower damage to complete the site. Frigate pilots should read the section completely to understand what is going on first.''
| style="padding:8px;" | ''If the Alarm has been activated, and the Guardian Extermination Units are fully deployed, frigate pilots will have no choice but to slowboat cloaked to the Hidden Room, avoiding both damage clouds. Only ships with excess of 1000 EHP/sec omni-resist active capstable tanks can tank the AoE DPS and Sentry Tower damage to complete the site. Frigate pilots should read the section completely to understand what is going on first.''
|}
|}


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'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br />
<span style="color:green">SUCCESS:</span> A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline" but that is not particularly important.)<br />
<span style="color:green">SUCCESS:</span> A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline": frontline refers to the area near the Tractor Beam, and backline refers to the area in the way back near the Sleeper Enclave structure.)<br />
<span style="color:red">FAILURE:</span> You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt.  
<span style="color:red">FAILURE:</span> You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt.  


In dangerous space, you should look to see if the Hyperfluct Generator has been hacked already, and if the Spatial Rift is there. If it has, then someone has been there before. How far they got can be up in the air: however, if there are neutrals (even 1) in system, it could also be an ambush.  
In dangerous space, you should look to see if the Hyperfluct Generator has been hacked already, and if the Spatial Rift is there. If it has, then someone may have been there before. How far they got can be up in the air: however, if there are neutrals (even 1) in system, it could also be an ambush.  


When you take the acceleration gate, you land in the main area. You are in no immediate danger, but you have a couple of important tasks to perform. Anybody who scans you down with combat probes will land at the first room where just were, then they'll take that rift to where you are now. You can use that property to make some rather amusing and unique ambushes here.  
When you take the acceleration gate, you land in the main area. You are in no immediate danger, but you have a couple of important tasks to perform.


If the Alarm has already been tripped, your ship will land at a different Beacon than when it is not, as the warpin beacon is relocated once the Alarm is tripped and the Extermination Units spawn. Your ship may take some slight damage as it warps through the damage cloud: it is not enough to warrant any concern. The new beacon ensures you won't be immediately destroyed upon entry, however be very aware of the damage cloud sizes, and stay well away from them. If the Extermination Units are already out, then you will need a beefy active tank to continue the site, or just head for the Hidden Room (discussed later).<br />
If the Alarm has already been tripped, your ship will land at a different Beacon than when it is not, as the warpin beacon is relocated once the Alarm is tripped and the Extermination Units spawn. Your ship may take some slight damage as it warps through the damage cloud: it is not enough to warrant any concern. The new beacon ensures you won't be immediately destroyed upon entry, however be very aware of the damage cloud sizes, and stay well away from them. If the Extermination Units are already out, then you will need a beefy active tank to continue the site, or just head for the Hidden Room (discussed later).<br />
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{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | ''WARNING: Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. I have obtained alarm trips at Level 2 and 3. An image of the Alarm tripping [http://wiki.eveuniversity.org/File:3P38_Standard_23.png  at Level 2 is here].''
| style="padding:8px;" | ''WARNING: Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. I have obtained alarm trips at Level 1, 2 and 3. An image of the Alarm tripping [http://wiki.eveuniversity.org/File:3P38_Standard_23.png  at Level 2 is here].''
|}
|}


'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 8/10 [RED HACK]'''<br />
<span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet.<br />
<span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet.<br />
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds. But it appears that the alarm can be sounded at Alarm Level 2 for the Coordinate Plotting Devices, so pay close attention to messages in Local. As there is no time pressure on these first early hacks, take your time.
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds; though the Alarm can also trip at lower levels.


How long will you last in one of those damage clouds with a frigate? Well, I attempted one time I ran one of these sites, very green to these sites back then. I put my ship so it was fit with a Medium Shield Extender, and not much else, and aligned my ship towards a distance celestial, so all I would have to do is hit the Warp to 0 button as soon as I would take damage. A few seconds past, I took a bucketload of damage which took me all the way down to about half structure, and within 0.25 second I hit the button. And my ship was wiped off the field. Less than 2 seconds. Still curious?
How long will you last in one of those damage clouds with a frigate? Well, I attempted one time I ran one of these sites, very green to these sites back then. I put my ship so it was fit with a basic tank and not much else, and aligned my ship towards a distance celestial, so all I would have to do is hit the Warp to 0 button as soon as I would take damage. A few seconds past, I took a bucketload of damage which took me all the way down to about half structure, and within 0.25 second I hit the button. And my ship was wiped off the field. Less than 2 seconds. Still curious?
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
! style="text-align:left" | <span style="color:#44c055">Guardian Extermination Unit Damage</span>
! style="text-align:left" | <span style="color:#44c055">Guardian Extermination Unit Damage</span>