Difference between revisions of "POS Setup"
(→Structures: setting up subsections) |
(→Mobile Reactors, Refining Arrays, Silos and Moon Miners: change section name) |
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===Mobile Laboratories=== | ===Mobile Laboratories=== | ||
− | === | + | ===Mining, Reactors, Refining Arrays, and Silos=== |
+ | - low/null sec moon mining structures | ||
===Offense and Defense Structures=== | ===Offense and Defense Structures=== |
Revision as of 02:35, 1 June 2010
Overview
- covers everything in the old POSs and you PDF guide
- does not cover offense/defense except in passing (see the POS Warfare page for that complicated topic)
- need to add reasons on why to setup a POS
Location, Location, Location
- racial standings needed
- 0.5 to 0.7 rules
- 0.4 rules
- 0.3 to 0.1 rules
- 0.0 rules
Structures
Control Towers
Control towers are the cornerstone of any POS setup. The choice of tower and size will determine how much fuel you use per month and how much PG/CPU you have for onlined (active) structures. Smaller towers will often have to leave modules anchored, but offline until needed due to limited PG/CPU.
- Amarr
- Caldari - more CPU
- Gallente
- Minmatar -
- Faction - reduced fuel costs
In reality, faction tower fuel savings require about a year or two before the fuel cost savings will outweigh the cost of the faction tower over a regular tower.
Assembly Arrays
Storage
Cyno and Jump Bridges
- cyno array, cyno jammer, jump bridge
Mobile Laboratories
Mining, Reactors, Refining Arrays, and Silos
- low/null sec moon mining structures
Offense and Defense Structures
- all batteries are covered on the POS Warfare page, mention them only briefly
- shield hardeners also fall under POS Warfare