Difference between revisions of "POS Setup"

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===Assembly Arrays===
 
===Assembly Arrays===
 +
Assembly arrays are mounted inside the POS bubble and are used to construct modules, ships, and other items.  They function similar to the manufacturing slots in NPC stations.
 +
 +
- need short blurb of how to use, where can the BPO be located, where can raw materials be located, where does output go
 +
 +
====S/M/L Ship Assembly Array====
 +
There are (3) sizes of the regular ship assembly arrays.  There must be a Ship Maintenance Array (SMA) within range (2500m?) of the Ship Assembly Array in order to use the production lines.  When ships roll off the production lines, they are stored in the SMA.  These arrays '''can be anchored in all security classifications''' (hi/lo/null).
 +
* Small (SSAA) - T1 Frigates, T1 Destroyers, T1 Fighter and Fighter Bomber Drones
 +
* Medium (MSAA) - T1 Cruisers, T1 Battlecruisers
 +
* Large (LSAA) - T1 Battleships, T1 Freighters, T1 Industrial Command Ships
 +
 +
Large Ship Assembly Arrays are also commonly used as bulk storage because they hold 18.5M m3 (18.5 million) of stuff and have corporate hangar tab organization.  While an LSAA uses up 4x the CPU of a SSAA (250tf vs 1000tf) and 3x the PG of a SSAA (100k MW vs 300k MW), the old NPC prices for a LSAA vs SSAA were both 80M ISK.  In the future, now that [[Planetary Interaction]] is in place and ship assembly arrays are player-made, the prices between the three tiers may be different enough to matter.  For the record, a SSAA holds 2M m3 of cargo and a MSAA holds 2M m3 of cargo compared to the 18.5M m3 on an LSAA.
 +
 +
====Advanced S/M/L Arrays====
 +
- T2 ship construction
 +
 +
- should not be used for regular ship production due to 10% increase in materials required
 +
 +
====X-Large Ship Assembly Array====
 +
Allows the construction of large ships such as T1 Battleships, T1 Carriers, T1 Dreadnoughts, T1 Freighters, T1 Industrial Command Ships and T1 Capital Industrial Ships.  This array '''cannot be anchored in hi-sec space'''.  Fitting requirements are identical to that of the LSAA, but are more expensive to produce with [[Planetary Interaction]].
 +
 +
====Capital Ship Assembly Array====
 +
Allows for the construction of capital ships such as (need to insert list...).  This array can only be anchored in player-controlled null-sec where the POS corp owner has system sovereignty.  Anchoring one of these arrays will ensure negative attention from larger alliances who will suspect that you are building super-caps or titans.  Holds 155M m3 cargo space and is extremely expensive to construct using [[Planetary Interaction]] (the BPO alone is 500M ISK).
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 +
====Component Assembly Array====
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 +
====Drone Assembly Array====
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 +
====Drug Lab====
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- not in hi-sec
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 +
====Equipment Assembly Array====
 +
 +
====Rapid Equipment Assembly Array====
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====Subsystem Assembly Array====
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- T3?
  
 
===Storage===
 
===Storage===

Revision as of 03:00, 1 June 2010

Template:Work in Progress

This article is a stub. You can help the UniWiki by expanding it.

Overview

- covers everything in the old POSs and you PDF guide

- does not cover offense/defense except in passing (see the POS Warfare page for that complicated topic)

- need to add reasons on why to setup a POS

Location, Location, Location

- racial standings needed

- 0.5 to 0.7 rules

- 0.4 rules

- 0.3 to 0.1 rules

- 0.0 rules

Structures

Control Towers

Control towers are the cornerstone of any POS setup. The choice of tower and size will determine how much fuel you use per month and how much PG/CPU you have for onlined (active) structures. Smaller towers will often have to leave modules anchored, but offline until needed due to limited PG/CPU.

  • Amarr
  • Caldari - more CPU
  • Gallente
  • Minmatar -
  • Faction - reduced fuel costs

In reality, faction tower fuel savings require about a year or two before the fuel cost savings will outweigh the cost of the faction tower over a regular tower.

Assembly Arrays

Assembly arrays are mounted inside the POS bubble and are used to construct modules, ships, and other items. They function similar to the manufacturing slots in NPC stations.

- need short blurb of how to use, where can the BPO be located, where can raw materials be located, where does output go

S/M/L Ship Assembly Array

There are (3) sizes of the regular ship assembly arrays. There must be a Ship Maintenance Array (SMA) within range (2500m?) of the Ship Assembly Array in order to use the production lines. When ships roll off the production lines, they are stored in the SMA. These arrays can be anchored in all security classifications (hi/lo/null).

  • Small (SSAA) - T1 Frigates, T1 Destroyers, T1 Fighter and Fighter Bomber Drones
  • Medium (MSAA) - T1 Cruisers, T1 Battlecruisers
  • Large (LSAA) - T1 Battleships, T1 Freighters, T1 Industrial Command Ships

Large Ship Assembly Arrays are also commonly used as bulk storage because they hold 18.5M m3 (18.5 million) of stuff and have corporate hangar tab organization. While an LSAA uses up 4x the CPU of a SSAA (250tf vs 1000tf) and 3x the PG of a SSAA (100k MW vs 300k MW), the old NPC prices for a LSAA vs SSAA were both 80M ISK. In the future, now that Planetary Interaction is in place and ship assembly arrays are player-made, the prices between the three tiers may be different enough to matter. For the record, a SSAA holds 2M m3 of cargo and a MSAA holds 2M m3 of cargo compared to the 18.5M m3 on an LSAA.

Advanced S/M/L Arrays

- T2 ship construction

- should not be used for regular ship production due to 10% increase in materials required

X-Large Ship Assembly Array

Allows the construction of large ships such as T1 Battleships, T1 Carriers, T1 Dreadnoughts, T1 Freighters, T1 Industrial Command Ships and T1 Capital Industrial Ships. This array cannot be anchored in hi-sec space. Fitting requirements are identical to that of the LSAA, but are more expensive to produce with Planetary Interaction.

Capital Ship Assembly Array

Allows for the construction of capital ships such as (need to insert list...). This array can only be anchored in player-controlled null-sec where the POS corp owner has system sovereignty. Anchoring one of these arrays will ensure negative attention from larger alliances who will suspect that you are building super-caps or titans. Holds 155M m3 cargo space and is extremely expensive to construct using Planetary Interaction (the BPO alone is 500M ISK).

Component Assembly Array

Drone Assembly Array

Drug Lab

- not in hi-sec

Equipment Assembly Array

Rapid Equipment Assembly Array

Subsystem Assembly Array

- T3?

Storage

Cyno and Jump Bridges

- cyno array, cyno jammer, jump bridge

Mobile Laboratories

Mining, Reactors, Refining Arrays, and Silos

- low/null sec moon mining structures

Offense and Defense Structures

- all batteries are covered on the POS Warfare page, mention them only briefly

- shield hardeners also fall under POS Warfare

Fuels

Setup

Corporate Roles

Anchoring the Tower

Fueling the Tower

Basic Tower Configuration

Anchoring Modules

Maintenance

Fueling

Tear Down and Mothballs