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If the Alarm has not been tripped, and a player wanders over to the Storage Depots without regard (the activation zone for Sentry Tower spawn and aggression for that scenario is roughly 10km from the Hyperfluct Generator), there can be (it appears to be a maximum of) 10 additional Sentry Towers that will spawn. Initially, there are 2 Vigilant, 2 Wakeful, and 2 Restless Sentry Towers assuming nothing else is touched, and those will also aggress the ignoble player who does so. It is not that dangerous though, if you have 90% resists to EM and Thermal damage, as my test Maller did, in which case my damage taken was about 315 DPS. That is something two Augurors can handle. A good Oneiros could probably handle that itself. With no repairs, the Maller itself will last for about six minutes. Here's the fit: | If the Alarm has not been tripped, and a player wanders over to the Storage Depots without regard (the activation zone for Sentry Tower spawn and aggression for that scenario is roughly 10km from the Hyperfluct Generator), there can be (it appears to be a maximum of) 10 additional Sentry Towers that will spawn. Initially, there are 2 Vigilant, 2 Wakeful, and 2 Restless Sentry Towers assuming nothing else is touched, and those will also aggress the ignoble player who does so. It is not that dangerous though, if you have 90% resists to EM and Thermal damage, as my test Maller did, in which case my damage taken was about 315 DPS. That is something two Augurors can handle. A good Oneiros could probably handle that itself. With no repairs, the Maller itself will last for about six minutes. Here's the fit: | ||
{{ShipFitting | |||
| ship=Maller | |||
| shipTypeID=624 | |||
| fitName=Maller - Sup. Sleeper Game Over + Logi | |||
| fitID=Maller---Sup.-Sleeper-Game-Over-+-Logi | |||
| low1name=Armor EM Hardener II | |||
| low1typeID=11642 | |||
| low2name=Armor EM Hardener II | |||
| low2typeID=11642 | |||
| low3name=Armor Thermal Hardener II | |||
| low3typeID=11648 | |||
| low4name=Armor Thermal Hardener II | |||
| low4typeID=11648 | |||
| low5name=1600mm Steel Plates II | |||
| low5typeID=20353 | |||
| low6name=1600mm Steel Plates II | |||
| low6typeID=20353 | |||
| mid1name=10MN Monopropellant Enduring Afterburner | |||
| mid1typeID=6005 | |||
| mid2name=Relic Analyzer II | |||
| mid2typeID=30832 | |||
| mid3name=Type-E Enduring Cargo Scanner | |||
| mid3typeID=6131 | |||
| rig1name=Medium Anti-Thermal Pump I | |||
| rig1typeID=31035 | |||
| rig2name=Medium Trimark Armor Pump I | |||
| rig2typeID=31055 | |||
| rig3name=Medium Trimark Armor Pump I | |||
| rig3typeID=31055 | |||
| high1name=open | |||
| high2name=open | |||
| high3name=open | |||
| high4name=open | |||
| high5name=open | |||
| charge1name=open | |||
| charge2name=open | |||
| charge3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone1name=open | |||
| drone2name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills= | |||
| showSKILLS=N | |||
| notes=Logistics vessels required. | |||
| showNOTES=N | |||
| difficulty=1 | |||
| warsop=D | |||
| warsopReason= | |||
| version=YC118 1.0 | |||
| showTOC=Y | |||
| shipDNA=624:11642;2:11648;2:20353;2:6005;1:30832;1:6131;1:31035;1:31055;2:: | |||
| fleetup= | |||
}} | |||
}}} | }}} | ||
|} | |} | ||