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The Probe and the Imicus...where do I start: first the Imicus is beyond ugly, and it is beneath me to fly it for that reason alone. But really, these vessels are not suitable for Sleeper Caches ''because they do not have the slot layouts to handle either the proper shield tank OR armor tank requirements.'' It would be better to conscript a buddy to run a logistics frigate to help you with repair needs if, by some reason, these vessels are all you have. | The Probe and the Imicus...where do I start: first the Imicus is beyond ugly, and it is beneath me to fly it for that reason alone. But really, these vessels are not suitable for Sleeper Caches ''because they do not have the slot layouts to handle either the proper shield tank OR armor tank requirements.'' It would be better to conscript a buddy to run a logistics frigate to help you with repair needs if, by some reason, these vessels are all you have. | ||
The Astero is a fine, capable hull that can do well as a stiff tanky drone boat for PvP, an impromptu site runner or just a basic exploration purpose. The nice thing is the fits that I have created for the Magnate cross directly over to this boat, the not-so nice thing is a lot of the people that fly this vessel or aspire to fly it shouldn't (that included me at some point). There are those who say "well just one good container and your ship is paid for" -- and that is valid argument, but that same "one good container" is a rather huge caveat, leaning heavily on the "if you get out alive" factor. | The Astero is a fine, capable hull that can do well as a stiff tanky drone boat for PvP, an impromptu site runner or just a basic exploration purpose. The nice thing is the fits that I have created for the Magnate cross directly over to this boat, the not-so nice thing is a lot of the people that fly this vessel or aspire to fly it shouldn't (that included me at some point). There are those who say "well just one good container and your ship is paid for" -- and that is valid argument, but that same "one good container" is a rather huge caveat, leaning heavily on the "if you get out alive" factor. Lose one of these clumsily inside a Standard Sleeper Cache, and you'll know why I recommend the Tech I hulls to newcomers and regular runners. | ||
But don't get me wrong -- I think it is a fine ship, it's just that it doesn't offer any particular advantages I need inside these sites, or for general exploration. Even in nullsec with the usual bubblecamps and in wormhole space with the cloaked Interdictor inside the site (your Magnate with 4 warp core stabilizers won't last with that thing on your tail) I just prefer the basic default frigates -- they are cheaper and work just fine. | But don't get me wrong -- I think it is a fine ship, it's just that it doesn't offer any particular advantages I need inside these sites, or for general exploration. Even in nullsec with the usual bubblecamps and in wormhole space with the cloaked Interdictor inside the site (your Magnate with 4 warp core stabilizers won't last with that thing on your tail) I just prefer the basic default frigates -- they are cheaper and work just fine. | ||
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The Stratios and Tech III Strategic Cruisers are more in the realm of those who can fly them, generally, but not always, know what they're doing. Would I use one in the future if I had a chance inside a Standard or Superior Sleeper Cache? No. I would be entertained by the prospect of a Stratios hacking out the entirety of the Archive Room with two Guardians, but otherwise, no. | The Stratios and Tech III Strategic Cruisers are more in the realm of those who can fly them, generally, but not always, know what they're doing. Would I use one in the future if I had a chance inside a Standard or Superior Sleeper Cache? No. I would be entertained by the prospect of a Stratios hacking out the entirety of the Archive Room with two Guardians, but otherwise, no. | ||
Below is a collapsed box which contains a list of every single item I use (assuming unfitted ship straight from the market) to run Sleeper Caches and general exploration. Players with lower skills (Racial Frigate V, Astrometrics V, Astrometric Rangefinding V) may need additional Rangefinding Arrays to get the scan strength required. | |||
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | |||
! style="text-align:left" | <span style="color:#44c055">Heron Buy List</span> | |||
|- | |||
| style="font-size:90%; color:#FFFFFF" | {{{1| | |||
* T2 hardeners are optional | |||
* Drones to taste | |||
* T2 capacitor modules (recharger and flux coil) suggested but not required | |||
* AutoCannons or Railguns may be required depending on AWU level | |||
* Scan Rangefinding Arrays may be required, along with a Core Probe Launcher II | |||
* Fit includes all items that my Heron is normally fit with outside of Sleeper Cache operations | |||
Heron | |||
Damage Control II | |||
Micro Auxiliary Power Core I | |||
Photonic Upgraded Co-Processor | |||
Type-D Restrained Capacitor Flux Coil | |||
Data Analyzer II | |||
5MN Quad LiF Restrained Microwarpdrive | |||
Medium Azeotropic Restrained Shield Extender | |||
Relic Analyzer II | |||
Type-E Enduring Cargo Scanner | |||
Limited 'Anointed' EM Ward Field | |||
Limited Thermal Dissipation Field I | |||
1MN Monopropellant Enduring Afterburner | |||
Small Shield Booster II | |||
5a Prototype Shield Support I | |||
Eutectic Compact Cap Recharger | |||
Adaptive Invulnerability Field II | |||
Limited Adaptive Invulnerability Field I | |||
Limited Explosive Deflection Field I | |||
Small Anti-EM Screen Reinforcer I | |||
Small Anti-Thermal Screen Reinforcer I | |||
Small Gravity Capacitor Upgrade I | |||
Light Electron Blaster II x2 | |||
Expanded Probe Launcher I | |||
Improved Cloaking Device II | |||
Sisters Core Scanner Probe x8 | |||
Core Scanner Probe I x16 | |||
Combat Scanner Probe I x16 | |||
Antimatter Charge S x2000 | |||
'Integrated' Acolyte x3 | |||
Mobile Depot x1 | |||
}}} | |||
|} | |||
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}" | |||
! style="text-align:left" | <span style="color:#44c055">Heron Buy List</span> | |||
|- | |||
| style="font-size:90%; color:#FFFFFF" | {{{1| | |||
* T2 ENAM is suggested but not required | |||
* Meta cap recharger not required if only carrying the T2 versions | |||
* T2 AutoCannons recommended if possible (but not required) | |||
* Scan Rangefinding Arrays may be required | |||
* An Auxiliary Nano Pump rig is suggested to hold in the cargo (with a spare Gravity Capacitor rig) | |||
* A meta 4 or T2 small hull repairer is suggested | |||
* Drones to taste | |||
Magnate | |||
Damage Control II | |||
Armor EM Hardener II | |||
Armor Thermal Hardener II | |||
Armor Explosive Hardener II | |||
Small Armor Repairer II | |||
200mm Crystalline Carbonide Restrained Plates | |||
Micro Auxiliary Power Core I | |||
Energized EM Membrane II | |||
Energized Thermal Membrane II | |||
Type-D Restrained Capacitor Power Relay | |||
Experimental Energized Adaptive Nano Membrane I | |||
400mm Rolled Tungsten Compact Plates | |||
Micro Auxiliary Power Core II | |||
Relic Analyzer II | |||
Data Analyzer II | |||
Type-E Enduring Cargo Scanner | |||
5MN Quad LiF Restrained Microwarpdrive | |||
1MN Monopropellant Enduring Afterburner | |||
Cap Recharger II x2 | |||
Eutectic Compact Cap Recharger | |||
Small Gravity Capacitor Upgrade I | |||
Small Auxiliary Nano Pump I | |||
Small Anti-Explosive Pump I | |||
125mm Light Gallium Machine Gun x2 | |||
Core Probe Launcher II | |||
Improved Cloaking Device II | |||
Sisters Core Scanner Probe x8 | |||
Core Scanner Probe x16 | |||
Phased Plasma S x2000 | |||
'Integrated' Acolyte x3 | |||
Mobile Depot x1 | |||
}}} | |||
|} | |||
Other pointers before I get started on the posts for each site: | Other pointers before I get started on the posts for each site: | ||
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If the Alarm Level gets a little too high, like Level 3, you should abort the hack and instead shoot all the Towers until they're all destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do. | If the Alarm Level gets a little too high, like Level 3, you should abort the hack and instead shoot all the Towers until they're all destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do. | ||
Once the Sentry Gun is down, which can take awhile (No shields, 40% armor resistances to all 4 damage types, no resistances on structure), burn the Afterburner towards the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in: if you do not spiral in, you will likely | Once the Sentry Gun is down, which can take awhile (No shields, 40% armor resistances to all 4 damage types, no resistances on structure), burn the Afterburner towards the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in: if you do not spiral in, you will likely lose your ship. Shoot the Sentry Tower, you may orbit the Tower at 2000m with the afterburner off (so the guns will track) and finish it off. Then head back to the main area where the Mobile Depot was dropped. | ||
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Of all the hacking sites, this one by name asserts itself as the most difficult and challenging. Actually, it's not an impenetrable fortress as some might presume, but it does make a good candidate for an [https://zkillboard.com/kill/55829802/ easy] and [https://zkillboard.com/kill/58178878/ costly lossmail] if you are looking for one, and a rather amusing ambush site at that, too. If you're diddling around in the Archive Room, there is a chance that you may just trip the alarm in the Turret room (if not done so already) to shake down visitors. | Of all the hacking sites, this one by name asserts itself as the most difficult and challenging. Actually, it's not an impenetrable fortress as some might presume, but it does make a good candidate for an [https://zkillboard.com/kill/55829802/ easy] and [https://zkillboard.com/kill/58178878/ costly lossmail] if you are looking for one, and a rather amusing ambush site at that, too. If you're diddling around in the Archive Room, there is a chance that you may just trip the alarm in the Turret room (if not done so already) to shake down visitors. | ||
Like the Standard Sleeper Cache, which I am operating under the assumption you read that guide first, which you should, there are a number of points where you can | Like the Standard Sleeper Cache, which I am operating under the assumption you read that guide first, which you should, there are a number of points where you can lose your ship rather handily, but coming prepared and informed, your personal risk is actually rather low. Obviously that does change a bit if you are in dangerous space, but otherwise, given the difficulty of scanning one of these sites down, you can operate with some degree of safety. | ||
I said scanning, and I may as well get that out of the way first. You need a probe strength of at least 103-ish to scan one of these sites down. 102 probe strength is definitely very close but not enough. I can scan one down with a tight cube formation with 104 probe strength. If you don't know how to see your probe strength, just press ALT + F to bring up the fitting window, and hover over the probe launcher. Look for the "Show Charge Info" icon and click it. Under the Attributes tab, you should see "Base Sensor Strength", and there is your probe strength there. If someone is already there, you could switch to combat probes and give him a visit or "share" the loot, if you know what that means. I try to respect the concept of site ownership, however if people abandon the site, I'll usually finish it. | I said scanning, and I may as well get that out of the way first. You need a probe strength of at least 103-ish to scan one of these sites down. 102 probe strength is definitely very close but not enough. I can scan one down with a tight cube formation with 104 probe strength. If you don't know how to see your probe strength, just press ALT + F to bring up the fitting window, and hover over the probe launcher. Look for the "Show Charge Info" icon and click it. Under the Attributes tab, you should see "Base Sensor Strength", and there is your probe strength there. If someone is already there, you could switch to combat probes and give him a visit or "share" the loot, if you know what that means. I try to respect the concept of site ownership, however if people abandon the site, I'll usually finish it. | ||
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* Checking if the Alarm has been activated in the Sentries on Duty room | * Checking if the Alarm has been activated in the Sentries on Duty room | ||
* Running the Archive Room | * Running the Archive Room | ||
* The Mine Room is possible, but should you fail, you will | * The Mine Room is possible, but should you fail, you will lose your ship | ||
Otherwise, the Heron or Magnate are perfectly suitable vessels. | Otherwise, the Heron or Magnate are perfectly suitable vessels. | ||
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Afterwards, refit back to the generic site running fit with a Microwarpdrive and both Analyzers. | Afterwards, refit back to the generic site running fit with a Microwarpdrive and both Analyzers. | ||
For the frigate pilots, skip the next Phase and go right to Phase 3, below. Tech III Strategic Cruiser and the Nestor battleship may attempt the next step. An overtanked Stratios (2 plates and 2 large shield extenders) should be fine. Frigate pilots should expect to | For the frigate pilots, skip the next Phase and go right to Phase 3, below. Tech III Strategic Cruiser and the Nestor battleship may attempt the next step. An overtanked Stratios (2 plates and 2 large shield extenders) should be fine. Frigate pilots should expect to lose their ship. | ||
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=== PHASE 3: MINE ROOM === | === PHASE 3: MINE ROOM === | ||
It has been said before that 70,000 EHP is a recommended figure for tank before attempting this room. Sure it can be done with less, but given the stiff penalty for failure, it's not something that is something that can be absorbed by a frigate hull. On the test server, I deliberately failed the primary container with an overtanked Astero with about 13,000 EHP. It didn't last two seconds. If you had ships to | It has been said before that 70,000 EHP is a recommended figure for tank before attempting this room. Sure it can be done with less, but given the stiff penalty for failure, it's not something that is something that can be absorbed by a frigate hull. On the test server, I deliberately failed the primary container with an overtanked Astero with about 13,000 EHP. It didn't last two seconds. If you had ships to lose, then just use the cheapest T1 exploration hull (the virus strength is a requirement) and stick a Medium Azeotropic Restrained Shield Extender, a Damage Control I, perhaps a Limited Adaptive Invulnerability Field I and a Data Analyzer II, with nothing else whatsoever. In that case, do this room AFTER completing the Turret Room. Good luck. | ||
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