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Identifying valuable planets: Difference between revisions

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Shiu Juan (talk | contribs)
Cervator (talk | contribs)
Add section for Abundance Project
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= Abundance Project =
To expand on the concepts explored on this page we desire data - lots of it! To be able to calculate accurate averages and expected resource outputs we want to record resource bar counts from all types of planets and sec levels, as well as extractor output.
Data will be solicited from anybody willing to share and submit it, likely via a Google doc + form when we get one up.
== Resource bar counts ==
Our going theory is that the resource bars on the initial planet scan view are linear in expected resource output. Thus a simple "percentage bar full" count will be very useful in estimating said output.
Ultimately somebody will probably code an image / screenshot scraper utility that'll calculate the percentages from you simply by looking at a planet or running the utility on a screenshot. While we'd love to provide that it would take some time and effort.
In the meanwhile there is a far simpler, if more brute-force approach, that will gain us the same data: Simply measure the width of the filled part of a resource bar / total width of resource bar * 100 = percentage of resource availability. No, put the ruler down from the monitor, not that brute-force and inaccurate! We resort to fancy technology!
If you're interested in this kind of effort, grab a screenshot / image editor app such as Greenshot and it'll be as easy as hitting a key, selecting the filled resource bar box and note a number of pixels that pop up. That number divided by total pixels wide and multiplied by 100 will then get you the percentage.
The planet + sec level (or WH class) + resource + percentage will then be entered into a growing database to be used to calculate averages and determine if there is a substantial difference between sec levels within the hisec / lowsec / nullsec categories, as well as WH class.
Data entry details coming soon!
== Extractor output ==
With percentages in hand we can then compare the same resource being extracted on multiple different planets with differing percentages. In theory a planet with 20% abundance of resource X should produce twice as much per cycle (any duration) as a planet with 10% of resource X - with the caveat that at this point you'll also have to set the contrast bar to the exact same level and find a white peak looking as similar between the two planets as possible.
This will take scanning and placement of actual extractors, so it will take more in-person work than the resource bars, since that can be done by anybody anywhere without any sort of skills.