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Dierdra Vaal (talk | contribs) No edit summary |
John Haldane (talk | contribs) Added mention of gates, etc. to ECM burst section. Minor punctuation changes. |
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=== ECM Burst === | === ECM Burst === | ||
The ECM burst module will try to jam everything in a certain radius. Just as the multi | The ECM burst module will try to jam everything in a certain radius. Just as the multi spectrum jammer, it has the same number for each race. | ||
The biggest downside of this module is that you hit everything. Enemies, friendlies, neutrals. If you hit a neutral using this module while being in high security space (0.5 - 1.0) you will lose your ship to CONCORD. | The biggest downside of this module is that you hit everything. Enemies, friendlies, neutrals. If you hit a neutral using this module while being in high security space (0.5 - 1.0) you will lose your ship to CONCORD. This includes gates, stations, gate guns, etc. | ||
The other 'counterpart' of the ECM burst is that it only breaks the lock. People will be able to directly lock you again afterwards. | The other 'counterpart' of the ECM burst is that it only breaks the lock. People will be able to directly lock you again afterwards. | ||
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General rule 1: DO NOT USE IT ... unless you know how to work with it | General rule 1: DO NOT USE IT ... unless you know how to work with it | ||
General Rule 2: DO NOT USE IT IN HIGHSEC | General Rule 2: DO NOT USE IT IN HIGHSEC. Scratch a neutral object and you will die. | ||
=== Signal Distortion Amplifier === | === Signal Distortion Amplifier === | ||