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Tax: Difference between revisions

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''For information on setting corporation tax rates, see [[Corporation#Forming_a_Corporation|Forming a Corporation]].''
''For information on setting corporation tax rates, see [[Corporation#Forming_a_Corporation|Forming a Corporation]].''


=Sales tax=
=Equipment tax=
 
[[File:Market.png|32px]] Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction  Tax". Sales tax is paid in addition to any [[Trade_101:_Introduction_to_Trading#How_sales_tax_and_brokers_fee_interact|brokers fees]].
 
The base sales tax rate is currently 2% (as of the [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Citadel expansion] in May 2016), but this can be reduced to 1% with skill training.
 
It is important for [[Trade|traders]] and [[Hauling|haulers]] to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.
 
The Accounting skill allows players to reduce the amount of sales tax they pay:
 
{{Skill
|skill=Accounting
|desc=Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.
|1=Charisma
|2=Memory
|pre={{sk|Trade|IV}}
|reqIV={{sk|Margin Trading|icon=yes}}
|notes=At level 5, this skill will reduce the sales tax to 1%<br>
}}
 
''For more information on sales tax, see [[Trading]].''
 
=Equipment Tax=


[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station.  
[[File:Reprocess.png|32px]] Equipment tax is paid when a player [[Reprocessing|reprocesses]] items in an NPC station.  
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''For more information on equipment tax, see: [[Reprocessing#Equipment_Tax|Equipment Tax]]''  
''For more information on equipment tax, see: [[Reprocessing#Equipment_Tax|Equipment Tax]]''  


=Maintenance Tax=
=Maintenance tax=


[[File:Icon fw.png|32px]] Players taking part in [[Factional Warfare]] are able to donate the [[LP|Loyalty Points (LP)]] they earn to upgrade the system their faction controls. However, when they do this  maintenance tax is paid.  
[[File:Icon fw.png|32px]] Players taking part in [[Factional Warfare]] are able to donate the [[LP|Loyalty Points (LP)]] they earn to upgrade the system their faction controls. However, when they do this  maintenance tax is paid.  
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''For more information on system upgrades and maintenance tax see: [[Factional_Warfare#System_upgrades|System Upgrades]]''
''For more information on system upgrades and maintenance tax see: [[Factional_Warfare#System_upgrades|System Upgrades]]''


=POCO Tax=
=Planetary export tax=
 
[[File:Planets.png|32px]] Players doing [[Planetary Interaction]] can choose to export the materials they process to a [[Player-Owned Customs Office (POCO)]], but in doing so they will incur a planetary export tax.


Tax Rates
The planetary export tax is made up of two elements. The first is a base NPC tax rate. The base NPC rate in high security space is 10%, but it can be reduced with skills training (see Customs Code Expertise below). The second element is the additional tax levied by the player corporation which owns the POCO, which can be set based on the user's standings towards that corporation. At a maximum the total tax rate could be 100%, so players are advised to check the tax rate before exporting their materials to a POCO.
High-sec Player-Owned Customs Offices have a 10% NPC tax rate, in addition to the tax rate set by the POCO owner, which can vary according to your standings towards the owning corp. Corporations who own Customs Offices can charge as much as they please.
The NPC portion of the tax rate can be reduced by the Customs Code Expertise skill.
The tax rate shown in the description of a specific high-sec Customs Office is equal to:
10% + % Player Tax - 1% per level of Customs Code Expertise
NPC-owned Customs Offices outside of high-sec (if any remain, which is unlikely) charge 17%. That rate cannot be reduced (The skill Customs Code Expertise does not affect this). For Player-Owned Customs Offices outside of high-sec, there is no NPC tax component, so the whole tax rate is exactly what the owning corp sets it at. Again, Customs Code Expertise does not affect these rates.
Once you know your cumulative tax rates, the formula for the final cost is:
Export fee = Base cost * tax rate (*1.5 if launched via Command Center)
Import fee = Base cost * tax rate * 0.5
(From: http://wiki.eveuniversity.org/Colony_Management#Tax_Rates)


(Trade) Customs Code Expertise - Reduces the NPC tax rate of Player Owned Customs Offices (POCOs) in high sec. It does NOT, however, have any effect on tax rates with NPC customs offices neither inside or outside of high sec. (From: http://wiki.eveuniversity.org/Planetary_Interaction)
{{Skill
|skill=Customs Code Expertise
|desc=Expertise in cutting through the red tape of customs regulations. Reduces Import and Export empire tax in Customs Offices by 10% per level.


See: http://wiki.eveuniversity.org/Planetary_Interaction#Base_Costs
This does not affect InterBus Customs Offices.
|1=Charisma
|2=Memory
|pre={{sk|Trade|IV}}
|notes=Only affects NPC tax rate of planetary customs offices. The NPC tax rate is only charged for player-owned customs offices in high-security space; NPC-owned (Interbus) customs offices and customs offices outside of high-security space do not charge NPC taxes and are therefore not affected by this skill.<br>
}}
 
''For more information on planetary export tax, see [[Colony_Management#Tax_Rates|Colony Management - Tax Rates]] and [[Planetary_Interaction#Base_Costs|Planetary Interaction - Base Costs]]''
 
=Sales tax=
 
[[File:Market.png|32px]] Sales tax is paid on market transactions. It becomes due once an item has been sold, and is paid by the seller. It is automatically deducted from the sale price before the ISK goes into the seller's wallet. It will be recorded in the player's wallet as "Transaction  Tax". Sales tax is paid in addition to any [[Trade_101:_Introduction_to_Trading#How_sales_tax_and_brokers_fee_interact|brokers fees]].
 
The base sales tax rate is currently 2% (as of the [https://community.eveonline.com/news/patch-notes/patch-notes-for-eve-online-citadel Citadel expansion] in May 2016), but this can be reduced to 1% with skill training.
 
It is important for [[Trade|traders]] and [[Hauling|haulers]] to bear sales tax in mind, because it will be taken automatically and therefore reduce their profits. If a trader is dealing with low-margin items they will need to take sales tax into account to avoid trading at a loss.
 
The Accounting skill allows players to reduce the amount of sales tax they pay:
 
{{Skill
|skill=Accounting
|desc=Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces sales tax by 10%.
|1=Charisma
|2=Memory
|pre={{sk|Trade|IV}}
|reqIV={{sk|Margin Trading|icon=yes}}
|notes=At level 5, this skill will reduce the sales tax to 1%<br>
}}
 
''For more information on sales tax, see [[Trading]].''


=Citadels=
=Citadels=