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Because these missions provide not only a decent payout, but a great opportunity to practice team work, the NSC uses Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time. | Because these missions provide not only a decent payout, but a great opportunity to practice team work, the NSC uses Burner Missions as a way to provide reliable content to practice Fleet Ops. In a small gang of between four and six, aspiring FCs can practice moving a fleet through hostile space and broadcasting targets in the sites, aspiring scouts get the change to practice moving ahead of the fleet looking for both gate camps and potential PvP combat, Logi pilots can practice staying out of danger while responding to requests for repairs from fleet members, and the damage dealers in the fleet can practice listening to fleet commands and how to broadcast for repairs on time. | ||
The minimum recommended fleet composition is 5 members, although those with enough practice can drop down to four. | The '''minimum recommended''' fleet composition is 5 members, although those with enough practice can drop down to four. | ||
*1x Scouting Interceptor | *1x Scouting Interceptor | ||
*2x Damage Dealer | *2x Damage Dealer | ||
*2x Logistic Ship | *2x Logistic Ship | ||
====Ship Fitting Advice==== | ====Ship Fitting Advice==== | ||
At present, the NSC is using a loose armour doctrine for these fleets. Anyone is welcome to join, provided that their ship is fit with a '''buffer armour tank'''. Players can bring any ship, be that T1, Faction or T2, though it is highly recommended that you are able to fit a T2 tank. The T2 tank is important because it allows the logistic pilots more time to get those repairs onto your ship. T1 armour tanks will still be considered though, based upon the experience of the logistics team and the FC. | At present, the NSC is using a loose armour doctrine for these fleets. Anyone is welcome to join, provided that their ship is fit with a '''buffer armour tank'''. Players can bring any ship, be that T1, Faction or T2, though it is highly recommended that you are able to fit a T2 tank. The T2 tank is important because it allows the logistic pilots more time to get those repairs onto your ship. T1 armour tanks will still be considered though, based upon the experience of the logistics team and the FC. | ||