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The reason is simple: a tackler in a Uni fleet, as it's name suggests, '''exists''' purely for tackling. You can safely leave the damage-dealing to other ships. | The reason is simple: a tackler in a Uni fleet, as it's name suggests, '''exists''' purely for tackling. You can safely leave the damage-dealing to other ships. | ||
If you have some powergrid and CPU left, you can fit missile launchers or projectile weapons in the highslots. These weapon systems don't use any capacitor, and a tackler's capacitor is needed to keep the warp disruptor and the stasis webifier running. Don't waste it on anything else. | If you have some powergrid and CPU left, you can fit missile launchers or projectile weapons in the highslots. These weapon systems don't use any capacitor, and a tackler's capacitor is needed to keep the warp disruptor and the stasis webifier running. Don't waste it on anything else. | ||
An additional option for high slots on a tackler is a small nosferatu (aka energy vampire). A nosferatu will drain the target's capacitor slightly while replenishing your own. Most small nosferatus require you to be in very close (5500m to 6000m) range, so they aren't always practical since they will put you within web range of your target. Despite this, the small nosferatu can prove worthwhile if you're at risk for losing your disruptor point on your target due to capacitor running out. As with other high slot modules, you should never compromise your mid slot modules in order to use a nosferatu when putting together a tackler. | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:PvP]] | [[Category:PvP]] | ||