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Tips For War: Difference between revisions

From EVE University Wiki
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If you want to, [[So, You Want to Leave for the War?|you may leave the Uni during wartime]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning if re-applying within 30 days of leaving.  Please note that the Uni may be under wartime conditions almost constantly.
If you want to, [[So, You Want to Leave for the War?|you may leave the Uni during wartime]] without any penalties. You will retain access to the vast majority of forum content, channels, classes, the Wiki and even Mumble, and will be fast-tracked through recruitment when returning if re-applying within 30 days of leaving.  Please note that the Uni may be under wartime conditions almost constantly.
= Possible Guidelines on What to Fly =
You may fly anything you want with the exception of supercarriers and titans.  '''''These tables are just as a possible example on how to limit your isk/risk to closely match your skill.  It is merely a suggestion.'''''  It is extremely temping to buy the biggest and shiniest thing you can, thinking it will give you an advantage.  In EVE, the skill of the person behind the keyboard can matter a lot more than the skillpoints they have in game and the items they use.  Buying your way to success backfires on many pilots and can be disheartening to lose your new ship.  It is recommended to fly/die in cheaper ships and build your personal skill up before moving to more expensive ships.


= References and Notes =
= References and Notes =