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Orca Guide: Difference between revisions

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Neville smit (talk | contribs)
m Cargo Space: Cleaned up Orca storage area explanation
Neville smit (talk | contribs)
m Added section on hauling, with link to Hauling 101 syllabus
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The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3.  The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar.  The total corp space is 40k m3 – you don’t get 40k m3 for each tab.  Like any other corp hangar, you need sufficient rights to access the individual tabs.  One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked.  Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it.  The Corporate Hangars area is particularly useful in that it cannot be scanned, making it nice for hauling sensitive or high-value goods.  Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attacker.  Most pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place.
The next area on the ship is called the '''Corporate Hangars''', which holds another 40,000 m3.  The hangars hold a mixture of items like the standard cargo hold, but it is divided up into sections that match your corporate role distinctions, like any other corp hangar.  The total corp space is 40k m3 – you don’t get 40k m3 for each tab.  Like any other corp hangar, you need sufficient rights to access the individual tabs.  One exception is as follows: the Orca pilot can access the corp hangar while the ship is in space, even if the pilot wouldn’t necessarily have the right permissions to do so while docked.  Otherwise, someone could jam contraband or other random items into the hangar and you’d be stuck with it.  The Corporate Hangars area is particularly useful in that it cannot be scanned, making it nice for hauling sensitive or high-value goods.  Further, if your Orca is ever attacked and destroyed, anything in the Corporate Hangars area is also destroyed, denying any contents there to the attacker.  Most pirates and gankers know this, and therefore assume that a savvy Orca pilot will store valuable cargo in the Corporate Hangars, thus providing a disincentive to attack it in the first place.


===Ship Maintenance Bay===
The final cargo hold is actually a '''Ship Maintenance Bay'''.  This area holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships.  To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled:
 
The final cargo hold is actually a Ship Maintenance Bay.  This one holds 400,000 m3, which sounds like a great deal, but there’s a catch – the only items you can put into the bay are assembled ships.  To give you an idea of what would fit in the bay, here are the sizes of some common vessels, when assembled:


*Hulk/Covetor – 200,000 m3
*Hulk/Covetor – 200,000 m3
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To access the ship maintenance bay, you either have to be in the same corp as the pilot, or the pilot has to right click the ship while in space, choose configure ship maintenance bay, and check off the “Allow fleet members” option for the ship, which allows all fleet members to access the bay.  Note that this setting resets itself every time you zone.  If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch ship from bay.”  The Board option is safer – it stores your current ship in the bay, and puts you into the new one in space.  It’s only available if there is enough room in the bay to store the new ship minus the old ship.  Otherwise, you have to choose the Launch option, which leaves your current ship abandoned in space, and puts you in the new one.  As with any abandoned ship, this could potentially allow someone to steal your ship, so use the option cautiously.
To access the ship maintenance bay, you either have to be in the same corp as the pilot, or the pilot has to right click the ship while in space, choose configure ship maintenance bay, and check off the “Allow fleet members” option for the ship, which allows all fleet members to access the bay.  Note that this setting resets itself every time you zone.  If a fleet member wants to switch ships in space, they can open the ship maintenance bay, right click the ship they want to use, and choose either “Board Ship from Bay” or “Launch ship from bay.”  The Board option is safer – it stores your current ship in the bay, and puts you into the new one in space.  It’s only available if there is enough room in the bay to store the new ship minus the old ship.  Otherwise, you have to choose the Launch option, which leaves your current ship abandoned in space, and puts you in the new one.  As with any abandoned ship, this could potentially allow someone to steal your ship, so use the option cautiously.


===Fitting service===
===Fitting Service===


Besides being able to swap ships, the Orca has a fitting service – so you can swap modules while in space. Right click on the Orca to choose to Use Fitting Service.  You can swap fittings that are in the cargohold of the ship you’re flying, or you can pull fittings out of the Orca’s bays. If you're flying the Orca, you can use your own fitting service if you first jettison a can with the fittings you want to equip into a JetCan. Drones can also be swapped in and of a ship's drone bay.
Besides being able to swap ships, the Orca has a fitting service – so you can swap modules while in space. Right click on the Orca to choose to Use Fitting Service.  You can swap fittings that are in the cargohold of the ship you’re flying, or you can pull fittings out of the Orca’s bays. If you're flying the Orca, you can use your own fitting service if you first jettison a can with the fittings you want to equip into a JetCan. Drones can also be swapped in and of a ship's drone bay.
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Additional functions that you can provide are repairs through drones if needed, a place to store lots of mining crystals, and as a combat ship hangar, should the op be working in a lower sec area with tougher rats.  If you have a survey scanner equipped, you can mark the biggest asteroids in the belt, so that people can focus on the most profitable rocks first.
Additional functions that you can provide are repairs through drones if needed, a place to store lots of mining crystals, and as a combat ship hangar, should the op be working in a lower sec area with tougher rats.  If you have a survey scanner equipped, you can mark the biggest asteroids in the belt, so that people can focus on the most profitable rocks first.
===Hauling===
The Orca is a wonderful shipping hauler, thanks to the Corporate Hangars' ability to hide contents from cargo scans.  Haulers can transport sensitive items in the Corporate Hangars with extra security.  In addition, the capacity of the Cargo Hold, with sufficient skills and rigs, gives the Orca one of the largest shipping spaces in the game, exceeded only by freighters.  For more information about how to use the Orca to earn ISK as a speculative hauler, see this class syllabus: http://www.eve-ivy.com/wiki/index.php?title=Hauling_101


===Wormhole Support===
===Wormhole Support===