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* Null-sec planet: {{co|lightblue|<no data>}} | * Null-sec planet: {{co|lightblue|<no data>}} | ||
* Wormhole planet: 4-6M per planet per day with daily monitoring}} | * Wormhole planet: 4-6M per planet per day with daily monitoring}} | ||
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{{main|Manufacturing}} | {{main|Manufacturing}} | ||
Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as | Almost everything in New Eden is created by players. Blueprints can be used to produce items from minerals, which can either be refined or bought from the market. Manufacturers may create items for personal use, or to sell on the market for a profit. Although the basic skills required to manufacture items can be trained quickly, increased skills will greatly improve efficiency. Players need a base to start manufacturing, which could be an NPC station or a player owned structure such as an [[Engineering Complexes|Engineering Complex]]. Manufacturing can yield a good income, but some items cost more to manufacture than they are worth so it is possible to make a loss also. It can also be highly competitive, driving down profits in high traffic areas. In addition to manufacturing, players can carry out [[invention]] to create more valuable T2 items, and conduct [[research]] to improve the efficiency of blueprints, making them more valuable. Players can work with dedicated research agents to obtain [[Datacore farming|datacores]], which can then be used in invention. | ||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
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=Business careers= | =Business careers= | ||
Business careers focus on moving and selling goods to make a profit. They make use of New Eden's player to player market. | |||
==Trading== | ==Trading== | ||
{{main|Trading}} | {{main|Trading}} | ||
EVE Online has a complex player-driven market, which is studied by students of economics. By investing their ISK correctly, players can make a profit from buying and selling goods. This requires some starting capital and a good grasp of supply and demand. Some traders focus on buying and selling goods in the same station, while some will buy items with a view to selling them elsewhere for a higher price. Trading can be very competitive, especially in high traffic areas such as [[Trade Hubs]], which can drive down profits. However, if a player finds a suitable niche it can yield a high income. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
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== | ==Hauling== | ||
{{main| | {{main|Hauling}} | ||
[[File:Haulingfreighter.png]]<br /> | |||
Logistics is vital in EVE Online, and haulers move items from point A to point B. It can be profitable to buy items cheaply in one place and sell them elsewhere, where there is greater demand. Other players will also often pay well for the service of moving their items through 'courier contracts'. The skills required to fly a basic industrial ship are low, but the amount of cargo it can carry is fairly small and it is vulnerable to attack, particularly in lower security areas. Players can train to fly a range of specialised hauling ships to carry bigger loads or to haul in lower security space. There are entire corporations dedicated to fulfilling courier contracts for a price. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | {{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | ||
* Courier contracts: Approx 50 - 70 M ISK/hour | |||
* Hauling goods for sale: {{co|lightblue|<no data>}} | |||
}} | }} | ||
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=Exploration careers= | =Exploration careers= | ||
New Eden is vast and contains many secret sites with hidden valuables. Exploration is about tracking down those sites. | |||
==Exploration and hacking== | ==Exploration and hacking== | ||
{{main|Exploration}} | {{main|Exploration}} | ||
Players can use their on board scanner together with a probe launcher to scan down [[Cosmic Anomalies]] and [[Cosmic Signatures]]. These will contain either groups of pirate NPCs, resources like gas clouds or asteroid belts, hackable containers with loot or wormholes. | |||
Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too. To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules. You must also become an expert at probing. | Searching wormholes and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too. To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules. You must also become an expert at probing. | ||
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}} | }} | ||
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==Corporate Executive== | |||
{{main|Corporation#Forming_a_Corporation|Forming a Corporation}} | |||
Become your own CEO! By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from [[Tax#Corporation_tax|taxes]] and fees. At a more advanced level, you can also create a [[citadel]] or [[POS]] to host valuable research facilities and a market, or you could join an alliance and negotiate to build a lucrative moon mining POS. Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever. But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option. | |||
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px]]'''Average Income:''' | |||
There is no such thing as an average income as it varies so widely depending on the size of the corporation and the taxes/fees charged | |||
}} | |||