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Wormholes: Difference between revisions

From EVE University Wiki
EPChris (talk | contribs)
Added section with preliminary info on exporing wormholes
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You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.
You can anchor a POS in W-Space, however there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import the POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space and in some classes (1 to 2) nearly impossible since the mass limit of the wormholes does not allow many capital ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. Though unconfirmed and only rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnaught which will raze the POS (even DeathStars) to the ground and is extremly tough to defeat.
== Exploring/Exploiting Wormholes ==
Exploring/exploiting wormholes can be a fun and profitable activity, it can also cost you a lot if not planned and executed properly.  It is also one of the few activities that Eve University members may engage in during times of war.  Since wormholes are effectively 0.0 space and have much harder rats (Sleepers), there is a generally high risk when entering them, but this risk can be mitigated in several ways.
=== Scouting the Wormhole Space ===
Before entering w-space, and during your time in w-space, you should scout out the area for information.  This information includes information about the w-space itself (locus, anomaly, wormhole time and mass limitations) and other people that might be in the w-space pocket already.  It is becoming more common these days to see POS's set up in W-Space, and this is not always an indicator that the wormhole is unsafe to enter.
Many wormhole ops have found it useful to take along a permanent covert ops (or cloaking in general) scout whose sole responsibilities are scanning for sites and exits and keeping tabs on any other players entering or moving about in the wormhole.  You should always be aware of your surroundings in w-space.
=== Safety ===
Sleepers are much harder than normal rats you would find in k-space.  They have been known to show up in large numbers and often use MWDs, target painters, webifiers and warp scramblers.  Because of this you should take extra caution when engaging them and err on the side of caution.  Fighting aligned is suggested as getting out of combat when your tank is low should be a priority.  For anything higher than a class 1 it might be advisable to take along logistics capabilities in your fleet.
=== W-Space Fleet Composition ===
Below are some suggestions on fleet composition based on people's experiences:
==== Class 1 ====
3-4 cruisers, 1 - battlecruisers
==== Class 2 ====
3-5 Cruisers or 2-3 battle cruisers, logistics, scout, salvager with level 4 salvaging
==== Class 3 ====
4 or more battle cruisers / battleships, logistics, scout, salvager with level 4 salvaging
==== Class 4 ====
Need suggestion
==== Class 5 ====
Need suggestion


== Wormhole, Wormhole Size and Stability Information ==
== Wormhole, Wormhole Size and Stability Information ==