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Support skills: Difference between revisions

From EVE University Wiki
Steave435 (talk | contribs)
Uryence (talk | contribs)
m Cosmetic edits.
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* good enough fitting skills to fill all the turret or launcher slots
* good enough fitting skills to fill all the turret or launcher slots
* a full flight of drones (Drones V) -- battlecruisers have drone bays, and these are your anti-frigate defense
* a full flight of drones (Drones V) -- battlecruisers have drone bays, and these are your anti-frigate defense
* T2 light and medium drones (Scout drone operation 5 plus Minmatar and Gallente drone spec 2, amarr and caldari are rarely used)
* T2 light and medium drones (Scout Drone Operation 5 plus Minmatar and Gallente Drone Spec 2 -- Amarr and Caldari drones are rarely used)
* and (in the long run) T2 medium weapons.
* and (in the long run) T2 medium weapons.


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It is therefore a good idea to train a few levels in the fitting skills required for any rigs you plan to use at all regularly. You'll need [http://wiki.eveonline.com/en/wiki/Jury_Rigging Jury Rigging] level III as a prerequisite for other rigging skills, though it appears to give you no other real benefits. Electronic and Energy Grid rigs however only requires Jury Rigging level 1 (or 4 for T2 rigs) since they do not have a specific rigging skill dedicated to them.
It is therefore a good idea to train a few levels in the fitting skills required for any rigs you plan to use at all regularly. You'll need [http://wiki.eveonline.com/en/wiki/Jury_Rigging Jury Rigging] level III as a prerequisite for other rigging skills, though it appears to give you no other real benefits. Electronic and Energy Grid rigs however only requires Jury Rigging level 1 (or 4 for T2 rigs) since they do not have a specific rigging skill dedicated to them.


Training specific rigging skills to high levels may not be a very efficient use of your time: the amelioration of the drawbacks doesn't hurt, but it's a very minor reduction in what is usually a minor penalty in the first place. You need the relevant rigging skill at IV to fit T2 rigs, but T2 rigs are mostly -- at the time of writing -- so hilariously expensive that only the rich and/or foolish fit them. Getting the weapon rigging skills, at least, up a few levels is usually a good idea though. a few percent lower penalty to your guns grid use can make a big difference, every 2 levels of the rigging skill is roughly equivalent to training Advanced Weapons Upgrades one extra level multiplied by how many of the rigs you just fitted.
Training specific rigging skills to high levels may not be a very efficient use of your time: the amelioration of the drawbacks doesn't hurt, but it's a very minor reduction in what is usually a minor penalty in the first place. You need the relevant rigging skill at IV to fit T2 rigs, but T2 rigs are mostly -- at the time of writing -- so hilariously expensive that only the rich and/or foolish fit them.
 
Getting the weapon rigging skills, at least, up a few levels is usually a good idea though. A few percent lower penalty to your guns' powergrid use can make a big difference: every two levels of the rigging skill is roughly equivalent to training Advanced Weapons Upgrades one extra level multiplied by how many of the rigs you just fitted.


===Overheating===
===Overheating===