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* good enough fitting skills to fill all the turret or launcher slots | * good enough fitting skills to fill all the turret or launcher slots | ||
* a full flight of drones (Drones V) -- battlecruisers have drone bays, and these are your anti-frigate defense | * a full flight of drones (Drones V) -- battlecruisers have drone bays, and these are your anti-frigate defense | ||
* T2 light and medium drones (Scout | * T2 light and medium drones (Scout Drone Operation 5 plus Minmatar and Gallente Drone Spec 2 -- Amarr and Caldari drones are rarely used) | ||
* and (in the long run) T2 medium weapons. | * and (in the long run) T2 medium weapons. | ||
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It is therefore a good idea to train a few levels in the fitting skills required for any rigs you plan to use at all regularly. You'll need [http://wiki.eveonline.com/en/wiki/Jury_Rigging Jury Rigging] level III as a prerequisite for other rigging skills, though it appears to give you no other real benefits. Electronic and Energy Grid rigs however only requires Jury Rigging level 1 (or 4 for T2 rigs) since they do not have a specific rigging skill dedicated to them. | It is therefore a good idea to train a few levels in the fitting skills required for any rigs you plan to use at all regularly. You'll need [http://wiki.eveonline.com/en/wiki/Jury_Rigging Jury Rigging] level III as a prerequisite for other rigging skills, though it appears to give you no other real benefits. Electronic and Energy Grid rigs however only requires Jury Rigging level 1 (or 4 for T2 rigs) since they do not have a specific rigging skill dedicated to them. | ||
Training specific rigging skills to high levels may not be a very efficient use of your time: the amelioration of the drawbacks doesn't hurt, but it's a very minor reduction in what is usually a minor penalty in the first place. You need the relevant rigging skill at IV to fit T2 rigs, but T2 rigs are mostly -- at the time of writing -- so hilariously expensive that only the rich and/or foolish fit them. Getting the weapon rigging skills, at least, up a few levels is usually a good idea though. | Training specific rigging skills to high levels may not be a very efficient use of your time: the amelioration of the drawbacks doesn't hurt, but it's a very minor reduction in what is usually a minor penalty in the first place. You need the relevant rigging skill at IV to fit T2 rigs, but T2 rigs are mostly -- at the time of writing -- so hilariously expensive that only the rich and/or foolish fit them. | ||
Getting the weapon rigging skills, at least, up a few levels is usually a good idea though. A few percent lower penalty to your guns' powergrid use can make a big difference: every two levels of the rigging skill is roughly equivalent to training Advanced Weapons Upgrades one extra level multiplied by how many of the rigs you just fitted. | |||
===Overheating=== | ===Overheating=== | ||