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[[Category:Skills]] | [[Category:Skills]] | ||
==Overview== | ==Overview== | ||
Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives. | |||
{{Skill | {{Skill | ||
|skill=Acceleration Control | |skill=Acceleration Control | ||
|desc=Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. | |desc=Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=4x | ||
|pre= | |pre=Navigation III | ||
|notes=<br> | |notes=More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.<br> | ||
}} | }} | ||
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|skill=Afterburner | |skill=Afterburner | ||
|desc=Skill at using afterburners. 10% bonus to Afterburner duration per skill level. | |desc=Skill at using afterburners. 10% bonus to Afterburner duration per skill level. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=1x | ||
|pre= | |pre=Navigation I | ||
|notes=<br> | |notes=Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.<br> | ||
}} | }} | ||
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|skill=Evasive Maneuvering | |skill=Evasive Maneuvering | ||
|desc=Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. | |desc=Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=2x | ||
|pre= | |pre=Navigation II | ||
|notes=<br> | |notes=Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for [[Frigate#Interceptors|interceptors]].<br> | ||
}} | }} | ||
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|skill=Fuel Conservation | |skill=Fuel Conservation | ||
|desc=Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. | |desc=Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=2x | ||
|pre= | |pre=Navigation II, Afterburner II | ||
|notes=<br> | |notes=Possibly not much point in training high levels in this unless you use afterburners a lot, but if you do it's worth it.<br> | ||
}} | }} | ||
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|skill=High Speed Maneuvering | |skill=High Speed Maneuvering | ||
|desc=Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. | |desc=Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=5x | ||
|pre= | |pre=Navigation III, Afterburner III | ||
|notes=<br> | |notes=The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.<br> | ||
}} | }} | ||
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|skill=Jump Drive Calibration | |skill=Jump Drive Calibration | ||
|desc=Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range. | |desc=Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=9x | ||
|pre= | |pre=Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Jump Drive Operation | |skill=Jump Drive Operation | ||
|desc=Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%. | |desc=Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=5x | ||
|pre= | |pre=Navigation V, Warp Drive Operation V, Science V | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
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|skill=Jump Fuel Conservation | |skill=Jump Fuel Conservation | ||
|desc=Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level. | |desc=Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level. | ||
|1= | |1=Intelligence | ||
|2= | |2=Perception | ||
|mult= | |mult=8x | ||
|pre= | |pre=Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||