Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Missiles: Difference between revisions

From EVE University Wiki
Line 143: Line 143:
So loading defenders tends to be less efficient than simply loading damage-dealing missiles and trying to kill the enemy before they kill you. Agony Unleashed have, however, [http://www.eve-ivy.com/forums//viewtopic.php?p=255185#p255185 reportedly] found that a defender launcher on an interceptor can help it to stay alive a little longer while holding a missile ship down.
So loading defenders tends to be less efficient than simply loading damage-dealing missiles and trying to kill the enemy before they kill you. Agony Unleashed have, however, [http://www.eve-ivy.com/forums//viewtopic.php?p=255185#p255185 reportedly] found that a defender launcher on an interceptor can help it to stay alive a little longer while holding a missile ship down.


===Friend or Foe Missiles===
=== Friend or Foe Missiles ===


Friend or Foe (FoF) missiles, found under 'auto-targeting' in the market menus, are missiles which don't need you to be locked on to a target. When launched they attack a randomly-selected hostile target within range.
Friend or Foe (FoF) missiles, found under 'auto-targeting' in the market menus, are missiles which don't rely on locked targets in order to fire. When activated, they will fire on the nearest hostile (ship/drone which has aggressed you).


There are only FoF versions of the three guided kinds of missile -- light, heavy and cruise missiles -- which can be loaded into their correspoding launchers. Each version comes with the usual four different warheads for four different kinds of damage.
FoF missiles will only activate successfully if there are suitable targets within range. FoF missiles will not fire if there are no suitable targets within range, and they cannot be run "hot" in preparation.<br>
 
FoF missile<u</u>s will not fire on a cloaked ship. FoF missiles will fire on a decloaked ship if it previously aggressed you, without waiting for them to re-aggress.
 
There are only FoF versions of the three guided kinds of missile -- light, heavy and cruise missiles -- which can be loaded into their correspoding launchers. Each version comes with the usual four different warheads for four different kinds of damage.  


{| border="1"
{| border="1"
! Missile !! Flight Time (s) !! Max Speed (m/s) !! Damage !! Exp. Velocity (m/s) !! Exp. Radius (m)
|-
|-
||FoF Light Missile || 5 || 3,750 || 56 || 170 || 50
! Missile
! Flight Time (s)
! Max Speed (m/s)
! Damage
! Exp. Velocity (m/s)
! Exp. Radius (m)
|-
| FoF Light Missile  
| 5  
| 3,750  
| 56  
| 170  
| 50
|-
|-
||FoF Heavy Missile || 10 || 3,750 || 113 || 81 || 125
| FoF Heavy Missile  
| 10  
| 3,750  
| 113  
| 81  
| 125
|-
|-
||FoF Cruise Missile || 20 || 3,750 || 225 || 69 || 300
| FoF Cruise Missile  
| 20  
| 3,750  
| 225  
| 69  
| 300
|}
|}


As you can see, FoF missiles have the same flight characteristics and explosion profiles as their normal cousins, but do a bit less damage.
As you can see, FoF missiles have the same flight characteristics and explosion profiles as their normal cousins, but do a bit less damage.  


FoF missiles are rarely useful, but they can help if you can't target because of [[EWar_101_Guide#Electronic_Counter_Measures_.28ECM.29|ECM jamming]] or (more rarely) [[EWar_101_Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|sensor dampeners]], particularly if you only have a few enemies (the fewer enemies you have, the better the chance that your FoFs will hit the one you want them to hit).
FoF missiles are rarely useful, but they can help if you can't target because of [[EWar 101 Guide#Electronic_Counter_Measures_.28ECM.29|ECM jamming]] or (more rarely) [[EWar 101 Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|sensor dampeners]], particularly if you only have a few enemies (the fewer enemies you have, the better the chance that your FoFs will hit the one you want them to hit).


==Missiles' Role==
==Missiles' Role==