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Fleet leadership: Difference between revisions

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*[[Battlecruiser#Command_Ships|Command Ships]]''- field command ship: 1 active module, fleet command ship: 3 active modules''  
*[[Battlecruiser#Command_Ships|Command Ships]]''- field command ship: 1 active module, fleet command ship: 3 active modules''  
*Capital Industrial Ships - ''[[Orca Guide|Orca]]: 1 active module, [[Capital Ship#Capital_Industrial_Ship:_The_Rorqual|Rorqual]]: 3 active modules''  
*Capital Industrial Ships - ''[[Orca Guide|Orca]]: 1 active module, [[Capital Ship#Capital_Industrial_Ship:_The_Rorqual|Rorqual]]: 3 active modules''  
*[[Capital Ship#Carriers|Carriers]]''- 1 active module per level of the Carrier skill''  
*[[Capital Ship#Carriers|Carriers]]''- 1 active module, plus 1 per level of the Carrier skill''  
*[[Capital Ship#Titans|Titans]]''- 1 active module per level of the Titan skill''  
*[[Capital Ship#Titans|Titans]]''- 1 active module, plus 1 per level of the Titan skill''  
*[[Strategic Cruiser|Strategic Cruisers]]''- 1 active module, using the correct defensive subsystem''
*[[Strategic Cruiser|Strategic Cruisers]]''- 1 active module, using the correct defensive subsystem''


Using the [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I] will allow you to use more than one link module at once.<br>
Fitting the [http://wiki.eveonline.com/en/wiki/Command_Processor_I Command Processor I] will allow you to use more than one link module at once.<br>


== Syntax for X-ing up in Alliance chat  ==
== Syntax for X-ing up in Alliance chat  ==