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One alternative is to fit a Heron with a Medium Ancillary Shield Booster with Heron. However, buffer is what makes resistances worthwhile, as the damage has to sink into something, and frigates and destroyers don't usually have the native HP to tank damage without a buffer (something normally reserved for cruisers and above). Therefore it's easy for a lucky wrecking hit to alpha an insufficiently tanked ship off the site.
One alternative is to fit a Heron with a Medium Ancillary Shield Booster with Heron. However, buffer is what makes resistances worthwhile, as the damage has to sink into something, and frigates and destroyers don't usually have the native HP to tank damage without a buffer (something normally reserved for cruisers and above). Therefore it's easy for a lucky wrecking hit to alpha an insufficiently tanked ship off the site.


It may also be possible to use two Anti-Thermal Screen Reinforcers and one T2 active EM hardener, which may enable fitting a shield booster. Experimenting with a friendly [[Bantam]] or [[Inquisitor]] pilot can help, or bring a [[Scythe]] for extra drone damage. (Use light drones. The 50m signature radius of the Towers means medium drones can hardly track them.)
It may also be possible to use two Anti-Thermal Screen Reinforcers and one T2 active EM hardener, which may enable fitting a shield booster. Experimenting with a friendly [[Bantam]] or [[Inquisitor]] pilot can help, or bring a [[Scythe]] for extra drone damage. (Use light drones. The 50m signature radius of the Towers means medium drones can hardly track them. Sentries work too.)


{{ShipFitting
{{ShipFitting
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An [[Astero]] would be fit very similarly to the Magnate. The Heron is faster than both the Magnate and the Astero, but speed is mostly a convenience for this site.
An [[Astero]] would be fit very similarly to the Magnate. The Heron has a greater base speed than both the Magnate and the Astero, which is nice.


==Visual Reference==
==Visual Reference==
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Assuming basic T1 frigates and standard cruisers like the Stratios, the only option is to slowboat to the Spatial Rift inside the site, ignoring all else inside the site. The hazards include the large damage clouds and the distant Sentry Towers which can engage out to 250km. Cloaking is recommended to slide up to the Rift without taking long-range damage which can wreck plans without too much difficulty. The slow speed under cloak is the only annoyance but is mandatory because the Towers in the backline (and possibly one or two in the middle) require such an approach. There won't be enough time or tank to burn through 70km to the Rift.
Assuming basic T1 frigates and standard cruisers like the Stratios, the only option is to slowboat to the Spatial Rift inside the site, ignoring all else inside the site. The hazards include the large damage clouds and the distant Sentry Towers which can engage out to 250km. Cloaking is recommended to slide up to the Rift without taking long-range damage which can wreck plans without too much difficulty. The slow speed under cloak is the only annoyance but is mandatory because the Towers in the backline (and possibly one or two in the middle) require such an approach. There won't be enough time or tank to burn through 70km to the Rift.


Cruisers have enough hit points and tank ability to simply burn through. Basic cruisers like the Stratios will need a dual rep fit to survive against 3 Sentry Towers, and will just have to burn through to the Hidden Room like the frigates, although MWDs are more or less a requirement and a consequence of that is increased damage taken. Any cruiser or above with greater than 1000 EHP/sec can simply ignore the damage clouds and hack the storage depots, though 1200 EHP/sec may be slightly better depending on the situation of the Sentry Towers.
Cruisers have enough hit points and tank ability to simply burn through. Basic cruisers like the Stratios will need a dual rep fit to survive against 3 Sentry Towers (assuming proper EM + Th hardeners), and will just have to burn through to the Hidden Room like the frigates, although MWDs are more or less a requirement and a consequence of that is increased damage taken. Any cruiser or above with greater than 1000 EHP/sec can simply ignore the damage clouds and hack the storage depots, though 1200 EHP/sec may be slightly better depending on the situation of the Sentry Towers.
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Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can nearby. To do this, get within 2500m of the container (it looks like a jetcan), "Open Cargo", and place the Coordinates from your ship's cargo hold into the container. A message will appear onscreen to indicate success.
Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can nearby. To do this, get within 2500m of the container (it looks like a jetcan), "Open Cargo", and place the Coordinates from your ship's cargo hold into the container. A message will appear onscreen to indicate success.


Go back to the mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules and pack them into the Mobile Depot itself. Refit into one of the fits specified above for running the back room with an afterburner.
''Do not hack any of the depots in the first part of the site here.'' Experienced site runners know what to expect of these can run them as needed. (Have seen someone focus solely on the Pristine Storage Depot that spawns after successful hack of the Alarm Unit. It's risky still though.)
 
Go back to the mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules and pack them into the Mobile Depot itself to minimize loss in case of a mistake. Refit into one of the fits specified above for running the back room with an afterburner.
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Activate the Spatial Rift.<ref>The reason for using the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your ship's effective transversal velocity will be low. The Sentry Towers can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could be destroyed with a single hit. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave.</ref>
Activate the Spatial Rift.<ref>The reason for using the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your ship's effective transversal velocity will be low. The Sentry Towers can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could be destroyed with a single hit. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave.</ref>


''Immediately'' after landing, turn on the Afterburner and orbit the Remote Defense Grid Unit, which will be ahead of your ship, slightly to the left of landing. Lock up the furthest Sentry Tower, launch drones, and set that tower as their target. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.)  
''Immediately'' after landing, turn on the Afterburner and orbit the Remote Defense Grid Unit, which will be ahead of your ship, slightly to the left of landing. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.)  


Hack the Remote Defense Grid Unit:  
Hack the Remote Defense Grid Unit:  
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::<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure, or the alarm may trip. Messages in Local will track the alarm's progress.
::<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure, or the alarm may trip. Messages in Local will track the alarm's progress.


'''If the Alarm Level reaches Level 3''', abort the hack procedure and instead shoot all the Towers until they're destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do.
'''If the Alarm Level reaches Level 3''', abort the hack procedure and instead shoot all the Towers until they're destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers: small guns or sentries are a better choice. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do.


'''If the Remote Defense Grid Unit was successfully hacked''', start approaching the nearby Sentry Gun while maintaining transversal velocity. Do ''not'' approach it head-on: manually pilot towards it at an angle. The Sentry Towers in the site fire once every 15 seconds, and skilled pilots can overheat their hardeners to mitigate damage further.
'''If the Remote Defense Grid Unit was successfully hacked''', start approaching the nearby Sentry Gun while maintaining transversal velocity. Do ''not'' approach it head-on: manually pilot towards it at an angle. The Sentry Towers in the site fire once every 15 seconds, and skilled pilots can overheat their hardeners to mitigate damage further.
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Once the Sentry Tower is down, which can take awhile (Sentry Towers have no shields, 40% armor resistances to all 4 damage types, and no resistances on structure), burn the Afterburner toward the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in - if you do not spiral in, you will likely lose your ship. Shoot the Sentry Tower, which can be orbited at 2000m with the afterburner off to allow turrets to track more easily.
Once the Sentry Tower is down, which can take awhile (Sentry Towers have no shields, 40% armor resistances to all 4 damage types, and no resistances on structure), burn the Afterburner toward the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in - if you do not spiral in, you will likely lose your ship. Shoot the Sentry Tower, which can be orbited at 2000m with the afterburner off to allow turrets to track more easily.


Then head back to the main area where the Mobile Depot was dropped.
Then head back to the main area where the Mobile Depot was dropped. (Optional: Refit for a Relic Analyzer and hack the nearby depots. Time saved: not much: but if the threat of a contest is present, it may be smarter.)


Refit for a Microwarpdrive and Relic Analyzer. Activate the nearby Rift again. Impenetrable Storage Depots should appear on the Overview. Approaching within approximately 10km of them will cause them to transform into either a Mangled, Dented, Pristine or Intact Storage Depot:
Refit for a Microwarpdrive and Relic Analyzer. Activate the nearby Rift again. Impenetrable Storage Depots should appear on the Overview. Approaching within approximately 10km of them will cause them to transform into either a Mangled, Dented, Pristine or Intact Storage Depot: