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Superior Sleeper Cache: Difference between revisions

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The damage radius for the shockwaves is ~56km from the Central Archive Cerebrum. Orbiting the Cerebrum at 60km will avoid all damage.
The damage radius for the shockwaves is ~56km from the Central Archive Cerebrum. Orbiting the Cerebrum at 60km will avoid all damage.


Now. You may curious as to why I used a dual rep shield booster Maelstrom. The first was because that's all I had, and the second was that was the best candidate I could use. Now away from the experimental fits and concepts to the real stuff.  
Now. You may curious as to why I used a dual rep shield booster Maelstrom. The first was because that's all I had (at the time the images were made), and the second was that was the best candidate I could use. Now away from the experimental fits and concepts to the real stuff.  


Recall as before that the minimum specified is 2000 EHP/sec cap stable active reps (10 minutes or so is good enough, you can turn it off when there is no damage and single massive shockwaves aren't that bad) and 50K EHP of buffer in the designated tank method. The reason is that 2000 EHP/sec allows for a comfortable margin of tank to tank most of the incoming damage (but not tank against it), not bleed into armor (or hull for armor ships) and fix all the damage before the next wave comes in. It's not the single massives, or even the double massives that are the problem, it's the Colossal waves and especially a Colossal with a pair of massives at the same time.
Recall as before that the minimum specified is 2000 EHP/sec cap stable active reps (10 minutes or so is good enough, you can turn it off when there is no damage and single massive shockwaves aren't that bad) and 50K EHP of buffer in the designated tank method. The reason is that 2000 EHP/sec allows for a comfortable margin of tank to tank most of the incoming damage (but not tank against it), not bleed into armor (or hull for armor ships) and fix all the damage before the next wave comes in. It's not the single massives, or even the double massives that are the problem, it's the Colossal waves and especially a Colossal with a pair of massives at the same time.
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| showTOC=Y
| showTOC=Y
| shipDNA=29984:1541;2:2048;1:41218;1:19208;1:4349;1:19282;1:31932;1:16531;1:30832;1:11578;1:28756;1:30488;1:1877;3:27361;1:31372;1:31378;1:31796;1:29970;1:30143;1:30125;1:30092;1:30052;1::
| shipDNA=29984:1541;2:2048;1:41218;1:19208;1:4349;1:19282;1:31932;1:16531;1:30832;1:11578;1:28756;1:30488;1:1877;3:27361;1:31372;1:31378;1:31796;1:29970;1:30143;1:30125;1:30092;1:30052;1::
| fleetup=
| alphacanuse=N
}}
Here's a Loki fit.
{{ShipFitting
| ship=Loki
| shipTypeID=29990
| fitName=Loki - Shield No Prop No Guns SSC
| fitID=Loki---Shield-No-Prop-No-Guns-SSC
| low1name=Damage Control II
| low1typeID=2048
| low2name=True Sansha Power Diagnostic System
| low2typeID=14136
| low3name=True Sansha Power Diagnostic System
| low3typeID=14136
| low4name=True Sansha Power Diagnostic System
| low4typeID=14136
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=41218
| mid2name=Pith X-Type X-Large Shield Booster
| mid2typeID=19208
| mid3name=Shield Boost Amplifier II
| mid3typeID=24443
| mid4name=Pithum C-Type Adaptive Invulnerability Field
| mid4typeID=4349
| mid5name=Republic Fleet Large Shield Extender
| mid5typeID=31932
| mid6name=Relic Analyzer II
| mid6typeID=30832
| rig1name=Medium Capacitor Control Circuit I
| rig1typeID=31372
| rig2name=Medium Anti-Kinetic Screen Reinforcer I
| rig2typeID=31742
| rig3name=Medium Core Defense Field Extender II
| rig3typeID=31796
| subsystem1name=Loki Defensive - Adaptive Shielding
| subsystem1typeID=29974
| subsystem2name=Loki Electronics - Emergent Locus Analyzer
| subsystem2typeID=30072
| subsystem3name=Loki Engineering - Capacitor Regeneration Matrix
| subsystem3typeID=30163
| subsystem4name=Loki Offensive - Covert Reconfiguration
| subsystem4typeID=30135
| subsystem5name=Loki Propulsion - Chassis Optimization
| subsystem5typeID=30106
| charge1name=open
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| warsop=A
| warsopReason=
| version=LATEST
| showTOC=Y
| shipDNA=29990:2048;1:14136;3:41218;1:19208;1:24443;1:4349;1:31932;1:30832;1:31372;1:31742;1:31796;1:29974;1:30072;1:30163;1:30135;1:30106;1::
| fleetup=
| fleetup=
| alphacanuse=N
| alphacanuse=N