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→Advanced fits: Due to the low prices and different rig selection, I'm putting minimum pirate fits back on the wiki with the appropriate disclaimer and with links to the relevant sections on fitting principles. |
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= Advanced fits = | = Advanced fits = | ||
<!-- If the ships themselves are way to expensive, it isn't a good idea to even recommend them. Use this disclaimer. | |||
There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page. | There are many ways to improve past the minimum fits and tech one ships, but for many reasons there will be no recommended fits for these ships or advanced fits on this page. | ||
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* We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. | * We do not want to indirectly encourage people to spend a lot of ISK on costly modules or expensive ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. | ||
See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules. | See the [[Ship progression in Incursions|ship progression in Incursions]] and [[Incursion fitting principles|fitting principles]] articles (especially the [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] section) for more information about high-end ships and the kind of questions you need to ask yourself before you start spending your ISK on new ships and modules. | ||
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<!-- If the ships themselves are relatively cheap, there's room to show minimum fits for pirate faction ships. Use this disclaimer. --> | |||
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}} | |||
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information. | |||
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information. | |||
== Damage dealers == | |||
Out of the '''pirate faction battleships''' the [[Machariel]], [[Nightmare]] and [[Vindicator]] stand out with their suitable slot layout and multiple offensive damage bonuses as well as good role bonuses especially suitable to both damage projection and application. | |||
{{note box|The following fits use a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual [[Incursion fitting principles|fitting principles]]. For more specific information about your rig options and general ship fit progression, see the [[Incursion_fitting_principles#Rigging_choice|rigging choice]], [[Ship_progression_in_Incursions#Fit_progression|fit progression]] and [[Incursion_fitting_principles#Utility_modules|utility mids]] sections.}} | |||
=== Machariel === | |||
{{ShipFitting | |||
| ship=Machariel | |||
| shipTypeID=17738 | |||
| fitName=Incursions (vanguards) | |||
| fitID=Incursions-(vanguards) | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Tracking Enhancer II | |||
| low2typeID=1999 | |||
| low3name=Tracking Enhancer II | |||
| low3typeID=1999 | |||
| low4name=Gyrostabilizer II | |||
| low4typeID=519 | |||
| low5name=Gyrostabilizer II | |||
| low5typeID=519 | |||
| low6name=Gyrostabilizer II | |||
| low6typeID=519 | |||
| low7name=Gyrostabilizer II | |||
| low7typeID=519 | |||
| mid1name=Sensor Booster II, Scan Resolution Script | |||
| mid1typeID=1952 | |||
| charge1name=Scan Resolution Script x1 | |||
| charge1typeID=29011 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Adaptive Invulnerability Field II | |||
| mid3typeID=2281 | |||
| mid4name=Adaptive Invulnerability Field II | |||
| mid4typeID=2281 | |||
| mid5name=EM Ward Amplifier II | |||
| mid5typeID=2553 | |||
| high1name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high1typeID=9327 | |||
| charge2name=Republic Fleet EMP L x14000 | |||
| charge2typeID=21894 | |||
| high2name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high2typeID=9327 | |||
| high3name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high3typeID=9327 | |||
| high4name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high4typeID=9327 | |||
| high5name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high5typeID=9327 | |||
| high6name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high6typeID=9327 | |||
| high7name=800mm Heavy 'Scout' Repeating Cannon I, Republic Fleet EMP L | |||
| high7typeID=9327 | |||
| high8name=Large S95a Scoped Remote Shield Booster | |||
| high8typeID=8641 | |||
| rig1name=Large Anti-Thermal Screen Reinforcer I | |||
| rig1typeID=26082 | |||
| rig2name=Large Projectile Burst Aerator II | |||
| rig2typeID=26430 | |||
| drone1name=Acolyte II x5 | |||
| drone1typeID=2205 | |||
| drone2name=Heavy Shield Maintenance Bot I x4 | |||
| drone2typeID=22765 | |||
| charge3name=Nanite Repair Paste x200 | |||
| charge3typeID=28668 | |||
| rig3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | |||
| showSKILLS=Y | |||
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Either of the '''Republic Fleet EMP L''', '''Fusion''' or '''Phased Plasma''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to '''800mm Repeating Cannon II''' guns but stick with the faction ammo. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=119.5 | |||
| showTOC=N | |||
| shipDNA=17738:2048;1:1999;2:519;4:1952;1:29011;1:17559;1:2281;2:2553;1:9327;7:21894;14000:8641;1:26082;1:26430;1:2205;5:22765;4:28668;200:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
=== Nightmare === | |||
{{ShipFitting | |||
| ship=Nightmare | |||
| shipTypeID=17736 | |||
| fitName=Incursions (vanguards) | |||
| fitID=Incursions-(vanguards) | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Tracking Enhancer II | |||
| low2typeID=1999 | |||
| low3name=Heat Sink II | |||
| low3typeID=2364 | |||
| low4name=Heat Sink II | |||
| low4typeID=2364 | |||
| low5name=Heat Sink II | |||
| low5typeID=2364 | |||
| low6name=Heat Sink II | |||
| low6typeID=2364 | |||
| mid1name=Sensor Booster II, Scan Resolution Script | |||
| mid1typeID=1952 | |||
| charge1name=Scan Resolution Script x1 | |||
| charge1typeID=29011 | |||
| mid2name=Republic Fleet Target Painter | |||
| mid2typeID=31944 | |||
| mid3name=Federation Navy Stasis Webifier | |||
| mid3typeID=17559 | |||
| mid4name=Tracking Computer II, Optimal Range Script | |||
| mid4typeID=1978 | |||
| charge2name=Optimal Range Script x1 | |||
| charge2typeID=28999 | |||
| mid5name=Adaptive Invulnerability Field II | |||
| mid5typeID=2281 | |||
| mid6name=Adaptive Invulnerability Field II | |||
| mid6typeID=2281 | |||
| mid7name=EM Ward Amplifier II | |||
| mid7typeID=2553 | |||
| high1name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L | |||
| high1typeID=7087 | |||
| charge3name=Imperial Navy Multifrequency L x8 | |||
| charge3typeID=23105 | |||
| high2name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L | |||
| high2typeID=7087 | |||
| high3name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L | |||
| high3typeID=7087 | |||
| high4name=Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L | |||
| high4typeID=7087 | |||
| high5name=Large 'Regard' Remote Capacitor Transmitter | |||
| high5typeID=16487 | |||
| high6name=Large S95a Scoped Remote Shield Booster | |||
| high6typeID=8641 | |||
| rig1name=Large Anti-Thermal Screen Reinforcer I | |||
| rig1typeID=26082 | |||
| rig2name=Large Energy Burst Aerator II | |||
| rig2typeID=26380 | |||
| drone1name=Acolyte II x5 | |||
| drone1typeID=2205 | |||
| drone2name=Medium Shield Maintenance Bot I x5 | |||
| drone2typeID=23717 | |||
| charge4name=Imperial Navy Xray L x8 | |||
| charge4typeID=23109 | |||
| charge5name=Imperial Navy Microwave L x8 | |||
| charge5typeID=23117 | |||
| charge6name=Nanite Repair Paste x200 | |||
| charge6typeID=28668 | |||
| charge7name=Tracking Speed Script x1 | |||
| charge7typeID=29001 | |||
| rig3name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | |||
| showSKILLS=Y | |||
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>'''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which he prefers.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either '''Mega Pulse Laser II''' and use your '''Imperial Navy Multifrequency L''' along with '''Conflagration L''' and '''Scorch L''', or '''Tachyon Beam Laser II''' with '''Imperial Navy Multifrequency L''', '''Gleam L''' and whichever crystal gets you decent range at 60-70km, usually '''Imperial Navy Gamma L''' or '''Imperial Navy Xray L'''. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=119.5 | |||
| showTOC=N | |||
| shipDNA=17736:2048;1:1999;1:2364;4:1952;1:29011;1:31944;1:17559;1:1978;1:28999;1:2281;2:2553;1:7087;4:23105;8:16487;1:8641;1:26082;1:26380;1:2205;5:23717;5:23109;8:23117;8:28668;200:29001;1:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||
=== Vindicator === | |||
{{ShipFitting | |||
| ship=Vindicator | |||
| shipTypeID=17740 | |||
| fitName=Vindicator (vanguards) | |||
| fitID=Vindicator-(vanguards) | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Tracking Enhancer II | |||
| low2typeID=1999 | |||
| low3name=Tracking Enhancer II | |||
| low3typeID=1999 | |||
| low4name=Magnetic Field Stabilizer II | |||
| low4typeID=10190 | |||
| low5name=Magnetic Field Stabilizer II | |||
| low5typeID=10190 | |||
| low6name=Magnetic Field Stabilizer II | |||
| low6typeID=10190 | |||
| low7name=Magnetic Field Stabilizer II | |||
| low7typeID=10190 | |||
| mid1name=Sensor Booster II, Scan Resolution Script | |||
| mid1typeID=1952 | |||
| charge1name=Scan Resolution Script x1 | |||
| charge1typeID=29011 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Adaptive Invulnerability Field II | |||
| mid3typeID=2281 | |||
| mid4name=Adaptive Invulnerability Field II | |||
| mid4typeID=2281 | |||
| mid5name=EM Ward Amplifier II | |||
| mid5typeID=2553 | |||
| high1name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high1typeID=7783 | |||
| charge2name=Federation Navy Antimatter Charge L x14000 | |||
| charge2typeID=22993 | |||
| high2name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high2typeID=7783 | |||
| high3name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high3typeID=7783 | |||
| high4name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high4typeID=7783 | |||
| high5name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high5typeID=7783 | |||
| high6name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high6typeID=7783 | |||
| high7name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high7typeID=7783 | |||
| high8name=Modal Mega Neutron Particle Accelerator I, Federation Navy Antimatter Charge L | |||
| high8typeID=7783 | |||
| rig1name=Large Anti-Thermal Screen Reinforcer I | |||
| rig1typeID=26082 | |||
| rig2name=Large Hybrid Burst Aerator II | |||
| rig2typeID=26394 | |||
| drone1name=Acolyte II x5 | |||
| drone1typeID=2205 | |||
| drone2name=Heavy Shield Maintenance Bot I x4 | |||
| drone2typeID=22765 | |||
| charge3name=Nanite Repair Paste x200 | |||
| charge3typeID=28668 | |||
| rig3name=open | |||
| charge4name=open | |||
| charge5name=open | |||
| drone3name=open | |||
| drone4name=open | |||
| drone5name=open | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | |||
| showSKILLS=Y | |||
| notes=The '''EM Ward Amplifier II''' is primarily used to allow you to refit for assaults more easily. You can continue to use the regular '''EM Ward Field II''' for vanguards, if you wish.</li><li>Both '''Federation Navy''' and '''Caldari Navy Antimatter Charge L''' ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to '''Neutron Blaster Cannon II''' guns and carry '''Null L''' for long range but keep faction ammo for short range. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| warsop=A | |||
| warsopReason= | |||
| version=119.5 | |||
| showTOC=N | |||
| shipDNA=17740:2048;1:1999;2:10190;4:1952;1:29011;1:17559;1:2281;2:2553;1:7783;8:22993;14000:26082;1:26394;1:2205;5:22765;4:28668;200:: | |||
| fleetup= | |||
| alphacanuse=N | |||
}} | |||