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{{ | {{Update|Hostile names are an example and may not accurate. Distances are missing.}} | ||
== | {{CMBSite | Angel Mineral Acquisition Outpost | ||
| Variation= | |||
| OverviewSectionY/N= Y | |||
| OverviewSectionText= The Angel Mineral Acquisition Outpost is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Rally Point]] and it's variant, found in [[Angel Cartel|Angel]] infested regions. | |||
| OverviewRecShips = Well tanked Battleship for solo. | |||
| OverviewEstPayout= | |||
| Diff&ShipRecSectionY/N= Y | |||
| Diff&ShipRecSectionText= Medium difficulty, a MJD T2 sniper fit Battleship or 2 is recommended. | |||
| TotalExpEnemiesSectionY/N= Y | |||
| TotalExpEnemiesSectionText = 3 pockets' initial groups and 5 spawns for a total of 63 ships. | |||
| TotalExpFrigates = 15 | |||
| TotalExpDestroyers = 5 | |||
| TotalExpCruisers = 8 | |||
| TotalExpBattlecruisers = 7 | |||
| TotalExpBattleships = 28 | |||
| TotalExpCapitals = | |||
| TotalExpSentries = 15 | |||
| WalkthroughSectionY/N= Y | |||
| WarpToSitePopupText= | |||
| WalkthroughSectionText= No Hostiles at initial gate. | |||
| Room1= 1st Pocket | |||
| Room1WarpToPopupText= | |||
| Room1Text=<br><br> | |||
| Room1Group1 = Initial Defenders | |||
| Room1Group1Text = | |||
| Room1Group1InLocal = | |||
| Room1Group1Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}} | |||
|{{NPCTableRow|Elite Frigate|6|Arch Gistii Rogue/ Thug}} | |||
|{{NPCTableRow|Cruiser|2|Gistum Liquidator/ Marauder}} | |||
|{{NPCTableRow|Sentry|4|Angel Cruise Missile Battery}} | |||
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}} | |||
}} | |||
| Room1Group2 = <br>1st Reinforcement Spawn | |||
| Room1Group2Text = | |||
| Room1Group2InLocal = | |||
| Room1Group2Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|1|Gistii Hunter/ Impaler|point=yes}} | |||
|{{NPCTableRow|Elite Cruiser|2|Gistum Liquidator/ Marauder}} | |||
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}} | |||
}} | |||
| Room1Group3 = <br>2nd Reinforcement Spawn | |||
| Room1Group3Text = | |||
| Room1Group3InLocal = | |||
| Room1Group3Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}} | |||
}} | |||
| Room2 = 2nd Pocket | |||
| Room2WarpToPopupText = | |||
| Room2Text = <br><br> | |||
| Room2Image = | |||
| Room2ImageCaption = | |||
| Room2Structures = | |||
| Room2Group1 = Initial Defenders | |||
| Room2Group1Text = | |||
| Room2Group1InLocal = | |||
| Room2Group1Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2|Arch Gistii Impaler/ Raider}} | |||
|{{NPCTableRow|Cruiser|4|Gistum Liquidator/ Marauder}} | |||
|{{NPCTableRow|Sentry|2|Angel Cruise Missile Battery}} | |||
|{{NPCTableRow|Sentry|1|Angel Point Defense Battery}} | |||
|{{NPCTableRow|Sentry|1|Angel Stasis Tower|ewar=Web}} | |||
}} | |||
| Room2Group2 = <br>1st Reinforcement Spawn | |||
| Room2Group2Text = | |||
| Room2Group2InLocal = | |||
| Room2Group2Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Frigate|2|Gistii Impaler/ Raider}} | |||
|{{NPCTableRow|Battleship|4|Gist Malakim/ Throne}} | |||
}} | |||
| Room2Group3 = <br>2nd Reinforcement Spawn | |||
| Room2Group3Text = | |||
| Room2Group3InLocal = | |||
| Room2Group3Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Battleship|6|Gist Malakim}} | |||
}} | |||
| Room3 = 3rd Pocket | |||
| Room3WarpToPopupText = | |||
| Room3Text = <br><br> | |||
| Room3Image = | |||
| Room3ImageCaption = | |||
| Room3Structures = | |||
| Room3Group1 = Initial Defenders | |||
| Room3Group1Text = | |||
| Room3Group1InLocal = | |||
| Room3Group1Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Destroyer|3|Gistior Defiler/ Seizer}} | |||
|{{NPCTableRow|Battlecruiser|4|Gistatis Legatus/ Tribuni}} | |||
|{{NPCTableRow|Battleship|6|Malakim/ Nephilim/ Throne}} | |||
|{{NPCTableRow|Sentry|5|Angel Cruise Missile Battery}} | |||
|{{NPCTableRow|Sentry|1|Angel Energy Neutralizer Sentry|ewar=Neut}} | |||
}} | |||
| Room3Group2 = <br>1st Reinforcement Spawn | |||
| Room3Group2Text = | |||
| Room3Group2InLocal = | |||
| Room3Group2Table = | |||
{{NPCTable | |||
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/ Raider}} | |||
|{{NPCTableRow|Destroyer|2|Gistior Defacer/ Hunter}} | |||
|{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/ Tribuni}} | |||
|{{NPCTableRow|Battleship|5|Cherubim/ Saint/ Throne/ Warlord|ewar=TP}} | |||
}} | |||
| EscalationSectionY/N = Y | |||
| Escalation= Angel Mineral Acquisition Outpost, 2nd Part | |||
| EscalationSectionText= | |||
| EscalationChance = 100% | |||
| RewardsSectionY/N = | |||
| RewardsSectionText= | |||
| TotalBountyValue = | |||
| TotalGeneralLootValue= | |||
| TotalSalvageValue = | |||
| AverageRareLootValue= | |||
| ValuableLootTable = | |||
| ExplorationLogTable = | |||
| FactionDropLootVaryY/N = | |||
}} | |||
[[Category:Expeditions]] | |||
[[Category: | |||