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User:Titus tallang/BLAP doctrine sandbox: Difference between revisions

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== Talwars ==
== Talwars ==
=== Doctrine Q&A ===
=== Doctrine Q&A ===
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{{Template:CollapseBox|What are key strengths of this doctrine? Why should I use it?|
What are key strengths of this doctrine? Why should I use it?|
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


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{{Template:CollapseBox|What areas of space is this doctrine best suited to?|
{{Template:CollapseBox|What areas of space is this doctrine best suited to?|
{{quote|[[Image:Raido_Kudonen.jpg|48px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


Talwars are best in nullsec, where you can easily warp the fleet at range to targets so that you begin the fight at your preferred engagement range and can just begin volleying targets.}}
Talwars are best in nullsec, where you can easily warp the fleet at range to targets so that you begin the fight at your preferred engagement range and can just begin volleying targets.}}
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{{Template:CollapseBox|How should the fleet be positioning when using this doctrine?|
{{Template:CollapseBox|How should the fleet be positioning when using this doctrine?|
{{quote|[[Image:Raido_Kudonen.jpg|64px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


Talwars should engage at a range of 50-60km. Anchor on the FC (or for a very new FC, the designated fleet anchor) and take countdowns to blap the broadcasted target. Talwars should get to this ideal range (if they don’t start there from a good warp-in) as soon as possible, then maximize transversal or align out depending on the threats on field.}}
Talwars should engage at a range of 50-60km. Anchor on the FC (or for a very new FC, the designated fleet anchor) and take countdowns to blap the broadcasted target. Talwars should get to this ideal range (if they don’t start there from a good warp-in) as soon as possible, then maximize transversal or align out depending on the threats on field.}}
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{{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?|
{{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?|
{{quote|[[Image:Raido_Kudonen.jpg|24px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


You should not undock without approximately 10 Talwars, as this doctrine depends on having enough damage ships to kill targets quickly. 10 Talwars only gives about 10k alpha, which is often enough to clear interceptors but is really not ideal. You really want 20-30 Talwars, which allows you to one-shot most T1 cruisers and two-shot almost all other T1 cruisers and most T2 cruisers. Even better, although not typically achieved in the Uni, is a fleet of 40-50 Talwars, which will one-shot most battlecruisers and T2 logi.
You should not undock without approximately 10 Talwars, as this doctrine depends on having enough damage ships to kill targets quickly. 10 Talwars only gives about 10k alpha, which is often enough to clear interceptors but is really not ideal. You really want 20-30 Talwars, which allows you to one-shot most T1 cruisers and two-shot almost all other T1 cruisers and most T2 cruisers. Even better, although not typically achieved in the Uni, is a fleet of 40-50 Talwars, which will one-shot most battlecruisers and T2 logi.
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{{Template:CollapseBox|Are there any unusual high priority targets when flying this doctrine?|
{{Template:CollapseBox|Are there any unusual high priority targets when flying this doctrine?|
{{quote|[[Image:Raido_Kudonen.jpg|24px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


Your priority targets are always incoming tackle, such as ceptors and dictors. Command destroyers are also high priority targets. If you have a Hyena in fleet, you should web down and blap any nearby T3Ds because T3Ds eat Talwars for breakfast. Ships like the Garmur, Orthrus, and Caracal are high threat because they can project damage about as far as Talwars and apply it very well to your fleet members.  
Your priority targets are always incoming tackle, such as ceptors and dictors. Command destroyers are also high priority targets. If you have a Hyena in fleet, you should web down and blap any nearby T3Ds because T3Ds eat Talwars for breakfast. Ships like the Garmur, Orthrus, and Caracal are high threat because they can project damage about as far as Talwars and apply it very well to your fleet members.  
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{{Template:CollapseBox|What are weaknesses of this doctrine? What situations is it not suited to?|
{{Template:CollapseBox|What are weaknesses of this doctrine? What situations is it not suited to?|
{{quote|[[Image:Raido_Kudonen.jpg|24px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


Avoid all engagements inside acceleration gates (unless your captor pilot somehow caught a sleeping DED site runner, in which case murder him and GTFO), because acceleration gates force you to engage at the enemy’s preferred range. (If you set up inside an acceleration gate, nobody will ever take a fight against Talwars.) Similarly, be extremely careful of engaging enemies who have Huginn/Rapier support, as they can web past your missile range and therefore make it very difficult for you to maneuver. Finally, Talwars are utterly unsuited for “small gang” warfare; if you can’t get your gang of fewer than 10 pilots into something better than kitey, low-DPS destroyers, you should just take frigates or Thrashers and bait inside FW plexes.}}
Avoid all engagements inside acceleration gates (unless your captor pilot somehow caught a sleeping DED site runner, in which case murder him and GTFO), because acceleration gates force you to engage at the enemy’s preferred range. (If you set up inside an acceleration gate, nobody will ever take a fight against Talwars.) Similarly, be extremely careful of engaging enemies who have Huginn/Rapier support, as they can web past your missile range and therefore make it very difficult for you to maneuver. Finally, Talwars are utterly unsuited for “small gang” warfare; if you can’t get your gang of fewer than 10 pilots into something better than kitey, low-DPS destroyers, you should just take frigates or Thrashers and bait inside FW plexes.}}
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{{Template:CollapseBox|How does tackle work for this kind of high range doctrine?|
{{Template:CollapseBox|How does tackle work for this kind of high range doctrine?|
{{quote|[[Image:Raido_Kudonen.jpg|24px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


On tackle, it's pretty simple. Dictor pilots who aren't terrible can keep most large, slow targets (the Mackinaws or Orcas or Rattlesnakes that your ceptors catch) bubbled for as long as is necessary. Ceptor pilots should be able to land scrams on any such targets that try to MJD out. So if you're raiding in nullsec or something like that, tackle isn't a really big deal (often QRF elements will warp directly into the bubble to try to save their friends, if you're fighting Horde or Brave, so you just haze the QRF and then go back to shooting the bears).
On tackle, it's pretty simple. Dictor pilots who aren't terrible can keep most large, slow targets (the Mackinaws or Orcas or Rattlesnakes that your ceptors catch) bubbled for as long as is necessary. Ceptor pilots should be able to land scrams on any such targets that try to MJD out. So if you're raiding in nullsec or something like that, tackle isn't a really big deal (often QRF elements will warp directly into the bubble to try to save their friends, if you're fighting Horde or Brave, so you just haze the QRF and then go back to shooting the bears).