Difference between revisions of "User:Titus tallang/BLAP doctrine sandbox"
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{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
− | Talwars are mobile, have excellent damage projection, and extremely cheap. There is no better doctrine for new FCs, as Talwars in sufficient numbers can fight against almost any kind of subcaps and are easily replaceable if the FC makes a mistake. | + | Talwars are mobile, have excellent damage projection, and extremely cheap. There is no better doctrine for new FCs, as Talwars in sufficient numbers can fight against almost any kind of subcaps and are easily replaceable if the FC makes a mistake. |
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Aside from being very newbie-friendly, Talwars are also excellent for raiding fleets generally because of their fairly high alpha, fast warp speed, and mobility. Talwar fleets have often traded well against QRFs after decimating ratters and miners in null pockets, which results in fun fights and great kills.}} | Aside from being very newbie-friendly, Talwars are also excellent for raiding fleets generally because of their fairly high alpha, fast warp speed, and mobility. Talwar fleets have often traded well against QRFs after decimating ratters and miners in null pockets, which results in fun fights and great kills.}} | ||
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You should not undock without approximately 10 Talwars, as this doctrine depends on having enough damage ships to kill targets quickly. 10 Talwars only gives about 10k alpha, which is often enough to clear interceptors but is really not ideal. You really want 20-30 Talwars, which allows you to one-shot most T1 cruisers and two-shot almost all other T1 cruisers and most T2 cruisers. Even better, although not typically achieved in the Uni, is a fleet of 40-50 Talwars, which will one-shot most battlecruisers and T2 logi. | You should not undock without approximately 10 Talwars, as this doctrine depends on having enough damage ships to kill targets quickly. 10 Talwars only gives about 10k alpha, which is often enough to clear interceptors but is really not ideal. You really want 20-30 Talwars, which allows you to one-shot most T1 cruisers and two-shot almost all other T1 cruisers and most T2 cruisers. Even better, although not typically achieved in the Uni, is a fleet of 40-50 Talwars, which will one-shot most battlecruisers and T2 logi. | ||
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In any case, you should always have at least one interceptor and one interdictor for every 10 Talwars. If you have 15+ Talwars, it is worthwhile to bring at least one command destroyer (ideally a Bifrost with Skirmish: Rapid Deployment and either Skirmish: Interdiction Maneuvers or Shield: Shield Harmonizing links, depending on if you brought a Hyena/Keres or not). Speaking of the Hyena and Keres, you ought to bring one of each with 15+ Talwars because they respectively insulate your fleet from incoming tackle and can damp out enemy logi if you’re not one-shotting enemy ships.}} | In any case, you should always have at least one interceptor and one interdictor for every 10 Talwars. If you have 15+ Talwars, it is worthwhile to bring at least one command destroyer (ideally a Bifrost with Skirmish: Rapid Deployment and either Skirmish: Interdiction Maneuvers or Shield: Shield Harmonizing links, depending on if you brought a Hyena/Keres or not). Speaking of the Hyena and Keres, you ought to bring one of each with 15+ Talwars because they respectively insulate your fleet from incoming tackle and can damp out enemy logi if you’re not one-shotting enemy ships.}} | ||
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{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
− | Your priority targets are always incoming tackle, such as ceptors and dictors. Command destroyers are also high priority targets. If you have a Hyena in fleet, you should web down and blap any nearby T3Ds because T3Ds eat Talwars for breakfast. Ships like the Garmur, Orthrus, and Caracal are high threat because they can project damage about as far as Talwars and apply it very well to your fleet members. | + | Your priority targets are always incoming tackle, such as ceptors and dictors. Command destroyers are also high priority targets. If you have a Hyena in fleet, you should web down and blap any nearby T3Ds because T3Ds eat Talwars for breakfast. Ships like the Garmur, Orthrus, and Caracal are high threat because they can project damage about as far as Talwars and apply it very well to your fleet members. |
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The Cerberus is a special case because it very nearly counts as a “weakness” or “run away immediately” ship. This is because the Cerberus outranges Talwars (by about 10km if the Cerb loads Fury Scourge, or by about 30km if the Cerb loads faction Scourge) and kills one Talwar every 4 volleys (5 Talwars per RLML clip). However, the Cerb typically has an explosive resist hole and less than 50k EHP against your Nova missiles, so if a Cerberus pilot is stupid enough to warp into your missile damage envelope and not immediately kite out, you can two-shot him with 20+ Talwars and trade very well on the ISK.}} | The Cerberus is a special case because it very nearly counts as a “weakness” or “run away immediately” ship. This is because the Cerberus outranges Talwars (by about 10km if the Cerb loads Fury Scourge, or by about 30km if the Cerb loads faction Scourge) and kills one Talwar every 4 volleys (5 Talwars per RLML clip). However, the Cerb typically has an explosive resist hole and less than 50k EHP against your Nova missiles, so if a Cerberus pilot is stupid enough to warp into your missile damage envelope and not immediately kite out, you can two-shot him with 20+ Talwars and trade very well on the ISK.}} | ||
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Revision as of 12:15, 7 May 2017
- Main article: Basic Learning for Aspiring Pilots
Talwars
Doctrine Q&A
What are key strengths of this doctrine? Why should I use it? | |||
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What areas of space is this doctrine best suited to? | |||
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How should the fleet be positioning when using this doctrine? | |||
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Are there any fleet comp aspects that are critical to the doctrine? | |||
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Are there any unusual high priority targets when flying this doctrine? | |||
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What are weaknesses of this doctrine? What situations is it not suited to? | |||
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How does tackle work for this kind of high range doctrine? | |||
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Fittings
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
F-90 Compact Sensor Booster
Medium Azeotropic Restrained Shield Extender
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System I
Mark I Compact Power Diagnostic System
Micro Auxiliary Power Core I
Small Rocket Fuel Cache Partition I
Small Ancillary Current Router I
Small Hydraulic Bay Thrusters I
Inferno Light Missile x560
Mjolnir Light Missile x560
Caldari Navy Nova Light Missile x140
Caldari Navy Scourge Light Missile x140
Caldari Navy Inferno Light Missile x140
Caldari Navy Mjolnir Light Missile x140
Targeting Range Script x1
Scourge Light Missile x560
Nova Light Missile x560
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Medium Shield Extender II
F-90 Compact Sensor Booster
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System II
Crosslink Compact Ballistic Control System
Micro Auxiliary Power Core I
Small Ancillary Current Router I
Small Rocket Fuel Cache Partition I
Small Hydraulic Bay Thrusters I
Targeting Range Script x1
Caldari Navy Mjolnir Light Missile x140
Caldari Navy Inferno Light Missile x140
Scourge Light Missile x560
Inferno Light Missile x560
Mjolnir Light Missile x560
Caldari Navy Nova Light Missile x140
Caldari Navy Scourge Light Missile x140
Nova Light Missile x560
Caracals
Doctrine Q&A
Fittings
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Limited Adaptive Invulnerability Field I
50MN Quad LiF Restrained Microwarpdrive
Large Azeotropic Restrained Shield Extender
Limited 'Anointed' EM Ward Field
Large Azeotropic Restrained Shield Extender
Mark I Compact Power Diagnostic System
Damage Control I
Ballistic Control System I
Ballistic Control System I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior I x2
Caldari Navy Mjolnir Light Missile x475
Caldari Navy Inferno Light Missile x960
Caldari Navy Scourge Light Missile x475
Scourge Light Missile x1920
Inferno Light Missile x1920
Mjolnir Light Missile x1920
Caldari Navy Nova Light Missile x475
Nova Light Missile x1920
Nanite Repair Paste x40
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Adaptive Invulnerability Field II
Large Shield Extender II
50MN Quad LiF Restrained Microwarpdrive
Large Shield Extender II
EM Ward Field II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior II x2
Inferno Fury Light Missile x1920
Mjolnir Fury Light Missile x1920
Nova Fury Light Missile x1920
Scourge Fury Light Missile x1920
Nanite Repair Paste x40
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Murky Compact Remote Shield Booster
Limited Adaptive Invulnerability Field I
Alumel-Wired Enduring Sensor Booster
50MN Y-T8 Compact Microwarpdrive
Limited Adaptive Invulnerability Field I
Large Azeotropic Restrained Shield Extender
Damage Control I
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Warrior I x1
Light Shield Maintenance Bot I x3
Targeting Range Script x1
Scan Resolution Script x1
ECCM Script x1
Nanite Repair Paste x40
- If only training the base BLAP Logistics plan, Drones may not be usable.
- If both BLAP plans have been trained, Repair Drone Operation should be a minimal training investment.
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster
Large Shield Extender II
50MN Y-T8 Compact Microwarpdrive
Sensor Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Signal Amplifier II
Signal Amplifier II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Light Shield Maintenance Bot I x3
Warrior II x1
Targeting Range Script x1
Scan Resolution Script x1
Nanite Repair Paste x40
ECCM Script x1
Vexors
Doctrine Q&A
Fittings
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
10MN Monopropellant Enduring Afterburner
Kapteyn Compact Sensor Dampener
Faint Scoped Warp Disruptor
Drone Navigation Computer I
Damage Control I
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Prototype Energized Explosive Membrane I
1600mm Crystalline Carbonide Restrained Plates
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin I x1
Ogre I x2
Hammerhead I x2
Hobgoblin I x4
Hammerhead I x3
Caldari Navy Antimatter Charge M x1280
Caldari Navy Thorium Charge M x1280
Caldari Navy Iron Charge M x1280
X5 Enduring Stasis Webifier x1
F-23 Compact Remote Sensor Booster x1
Kapteyn Compact Sensor Dampener x1
Initiated Compact Warp Scrambler x1
F-90 Compact Sensor Booster x1
Nanite Repair Paste x40
Targeting Range Dampening Script x2
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Warp Disruptor II
Drone Navigation Computer I
Phased Muon Scoped Sensor Dampener
10MN Y-S8 Compact Afterburner
Coreli A-Type Explosive Plating
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
1600mm Steel Plates II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin II x4
Hammerhead II x2
Hobgoblin II x1
Hammerhead II x3
Ogre II x2
Spike M x2560
Caldari Navy Thorium Charge M x1920
Javelin M x2560
Scan Resolution Dampening Script x2
Targeting Range Dampening Script x2
Stasis Webifier II x1
Linked Enduring Remote Sensor Booster x1
Scan Resolution Script x1
Targeting Range Script x1
ECCM Script x1
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
F-90 Compact Sensor Booster
10MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Damage Control I
800mm Crystalline Carbonide Restrained Plates
Prototype Armor Thermal Hardener I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Nanite Repair Paste x40
ECCM Script x2
Targeting Range Script x2
Scan Resolution Script x2
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Sensor Booster II
Sensor Booster II
10MN Y-S8 Compact Afterburner
Armor Explosive Hardener II
Damage Control II
Armor Kinetic Hardener II
800mm Steel Plates II
Armor Thermal Hardener II
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Targeting Range Script x2
Nanite Repair Paste x40
ECCM Script x2
Scan Resolution Script x2