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{{Update|Hostile names are an example and may not be accurate. Distances are missing.}} | {{Update|Hostile names are an example and may not be accurate. Distances are missing.}} | ||
{{CMBSite | Angel Mineral Acquisition Outpost | {{CMBSite | Angel Mineral Acquisition Outpost | ||
| Variation= | | Variation= | ||
| OverviewSectionY/N= Y | | OverviewSectionY/N= Y | ||
| OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions. | | OverviewSectionText= The Angel Mineral Acquisition Outpost, 2nd Part is an [[Combat_sites#Expeditions|escalation]] received from an [[Angel Mineral Acquisition Outpost]] found in [[Angel Cartel|Angel]] infested regions. | ||
| Line 22: | Line 22: | ||
| Room1= 1st Pocket | | Room1= 1st Pocket | ||
| Room1WarpToPopupText= | | Room1WarpToPopupText= | ||
| Room1Text= | | Room1Text= | ||
| Room1Group1 = Initial Defenders | | Room1Group1 = Initial Defenders | ||
| Room1Group1Text = | | Room1Group1Text = | ||
| Line 35: | Line 35: | ||
|{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} | |{{NPCTableRow|Sentry|6|Angel Cruise Missile Battery}} | ||
}} | }} | ||
| Room1Group2 = | | Room1Group2 = 1st Reinforcement Spawn | ||
| Room1Group2Text = | | Room1Group2Text = | ||
| Room1Group2InLocal = | | Room1Group2InLocal = | ||
| Line 43: | Line 43: | ||
|{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}} | |{{NPCTableRow|Sentry|2|Angel Stasis Tower|note=May not spawn|ewar=Web}} | ||
}} | }} | ||
| Room1Group3 = | | Room1Group3 = 2nd Reinforcement Spawn | ||
| Room1Group3Text = | | Room1Group3Text = | ||
| Room1Group3InLocal = | | Room1Group3InLocal = | ||
| Line 54: | Line 54: | ||
| Room2 = 2nd Pocket | | Room2 = 2nd Pocket | ||
| Room2WarpToPopupText = | | Room2WarpToPopupText = | ||
| Room2Text = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage. | | Room2Text = It is possible to blitz this pocket by shooting the triggers, but expect high incoming damage. | ||
| Room2Image = | | Room2Image = | ||
| Room2ImageCaption = | | Room2ImageCaption = | ||
| Line 69: | Line 69: | ||
|{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}} | |{{NPCTableRow|Sentry|7|Angel Cruise Missile Battery}} | ||
}} | }} | ||
| Room2Group2 = | | Room2Group2 = 1st Reinforcement Spawn | ||
| Room2Group2Text = | | Room2Group2Text = | ||
| Room2Group2InLocal = | | Room2Group2InLocal = | ||
| Line 78: | Line 78: | ||
|{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}} | |{{NPCTableRow|Battleship|2|Gist Commander/ Warlord/ Seraphim/ Malakim|trigger=Highest bounty}} | ||
}} | }} | ||
| Room2Group3 = | | Room2Group3 = 2nd Reinforcement Spawn | ||
| Room2Group3Text = | | Room2Group3Text = | ||
| Room2Group3InLocal = | | Room2Group3InLocal = | ||