Difference between revisions of "User:Titus tallang/BLAP doctrine sandbox"
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=== Doctrine Q&A === | === Doctrine Q&A === | ||
{{Template:CollapseBox|What are key strengths of this doctrine? Why should I use it?| | {{Template:CollapseBox|What are key strengths of this doctrine? Why should I use it?| | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | These afterburner armor vexors are one of the most tanky T1 cruisers in the game. Because of this they are able to face most, if not all other T1 cruiser brawling doctrines with ease. Drones are their main damage source and, bar control range, don't of course have any optimal or falloff like guns would which makes them fairly easy to FC. Due to the decent tank, your logi should have a fair warning when primary has been switched onto someone else so you'll have a higher chance of catching reps.}} | ||
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
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This doctrine is usable in all areas of space. However, see the “weaknesses” section, and note that most nullsec alliances and all wormhole alliances can readily form fleets using ships in the “exactly like this, but better” category. Roaming in nullsec with this fairly slow doctrine therefore depends on your ability to anticipate hostile forces’ movement and pre-position your fleet to engage or disengage as it best suits you. However, since dictors cost about twice as much as your Vexors, you can trade fairly well just by hazing tackle.}} | This doctrine is usable in all areas of space. However, see the “weaknesses” section, and note that most nullsec alliances and all wormhole alliances can readily form fleets using ships in the “exactly like this, but better” category. Roaming in nullsec with this fairly slow doctrine therefore depends on your ability to anticipate hostile forces’ movement and pre-position your fleet to engage or disengage as it best suits you. However, since dictors cost about twice as much as your Vexors, you can trade fairly well just by hazing tackle.}} | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | Setting yourself up inside a plex in lowsec is a perfect place for you to take a fight with this doctrine. I wouldn't personally want to roam null in these as they're not as well suited (too slow, small engagement range). You could probably use these, if you had numbers, in wspace however.}} | ||
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{{Template:CollapseBox|How should the fleet be positioned when using this doctrine?| | {{Template:CollapseBox|How should the fleet be positioned when using this doctrine?| | ||
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Against kiting gangs, such as Orthruses/Navy Ospreys/Caracals, you should damp the enemy out to the point that they must either close to your engagement range or go away. You have no ability to force kiting gangs to fight and should not try.}} | Against kiting gangs, such as Orthruses/Navy Ospreys/Caracals, you should damp the enemy out to the point that they must either close to your engagement range or go away. You have no ability to force kiting gangs to fight and should not try.}} | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | You'll want to choose an anchor, with all vexors keeping at range or approaching on that anchor. If their fleet is kitey, you need to be on top of them to do anything. If you cannot damp them sufficiently or get a good warpin on them, disengage and go elsewhere. For very close range weapons, try and fight outside their optimals, but within your's (usually further than 7km away).}} | ||
|width=90%}} | |width=90%}} | ||
{{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?| | {{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?| | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | No more so than other doctrines. Keep a good ratio of dd to logi, 3:1 isn't bad. You'd most definitely be wanting to bring a links command destroyer once your fleet reaches greater than about 15 pilots, if not before. The reason you won't want to be taking something like a battlecruiser for links is that they cannot enter medium plexes, which will be your bread and butter in lowsec. As an added bonus the command destroyer can boosh (jump) your fleet away from harm or directly into it.}} | ||
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
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If you’re trying to extract, you should kill tackle. Otherwise, you need to lock down and kill logi if at all possible, because Vexors have difficulty target switching to break reps on enemy DPS ships.}} | If you’re trying to extract, you should kill tackle. Otherwise, you need to lock down and kill logi if at all possible, because Vexors have difficulty target switching to break reps on enemy DPS ships.}} | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | Not particularly. Take a shot at their tackle with some light drones so it makes it easier to extract but that's about it. See if you can dent their main damage ships first, if not, try switching onto logi for a while as you will most likely be in range.}} | ||
|width=90%}} | |width=90%}} | ||
{{Template:CollapseBox|What are weaknesses of this doctrine? What situations is it not suited to?| | {{Template:CollapseBox|What are weaknesses of this doctrine? What situations is it not suited to?| | ||
+ | {{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid''' | ||
+ | |||
+ | You really don't want to be fighting many T2 and upwards ships in this doctrine. Vexors might be very tanky and have decent damage application but you will severely struggle against a HAC gang or upwards, even something like Aug Navies will most likely shred you. Also anything that can severely outrange you even with your damps, you will struggle to fight.}} | ||
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | {{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen''' | ||
Revision as of 12:22, 23 May 2017
- Main article: Basic Learning for Aspiring Pilots
Talwars
Doctrine Q&A
What are key strengths of this doctrine? Why should I use it? | |||
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What areas of space is this doctrine best suited to? | |||
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How should the fleet be positioned when using this doctrine? | |||
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Are there any fleet comp aspects that are critical to the doctrine? | |||
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Are there any unusual high priority targets when flying this doctrine? | |||
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What are weaknesses of this doctrine? What situations is it not suited to? | |||
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How does tackle work for this kind of high range doctrine? | |||
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The Talwar doctrine is the only doctrine on this page without any logistics fits. Why would you fly without logistics in a fleet? | |||
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Fittings
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
F-90 Compact Sensor Booster
Medium Azeotropic Restrained Shield Extender
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System I
Mark I Compact Power Diagnostic System
Micro Auxiliary Power Core I
Small Rocket Fuel Cache Partition I
Small Ancillary Current Router I
Small Hydraulic Bay Thrusters I
Inferno Light Missile x560
Mjolnir Light Missile x560
Caldari Navy Nova Light Missile x140
Caldari Navy Scourge Light Missile x140
Caldari Navy Inferno Light Missile x140
Caldari Navy Mjolnir Light Missile x140
Targeting Range Script x1
Scourge Light Missile x560
Nova Light Missile x560
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Arbalest Compact Light Missile Launcher
Medium Shield Extender II
F-90 Compact Sensor Booster
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System II
Crosslink Compact Ballistic Control System
Micro Auxiliary Power Core I
Small Ancillary Current Router I
Small Rocket Fuel Cache Partition I
Small Hydraulic Bay Thrusters I
Targeting Range Script x1
Caldari Navy Mjolnir Light Missile x140
Caldari Navy Inferno Light Missile x140
Scourge Light Missile x560
Inferno Light Missile x560
Mjolnir Light Missile x560
Caldari Navy Nova Light Missile x140
Caldari Navy Scourge Light Missile x140
Nova Light Missile x560
Caracals
Doctrine Q&A
What are key strengths of this doctrine? Why should I use it? | ||||||
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What areas of space is this doctrine best suited to? | ||||||
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How should the fleet be positioned when using this doctrine? | ||||||
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Are there any fleet comp aspects that are critical to the doctrine? | ||||||
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Are there any unusual high priority targets when flying this doctrine? | ||||||
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What are weaknesses of this doctrine? What situations is it not suited to? | ||||||
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Fittings
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Experimental SV-2000 Rapid Light Missile Launcher
Limited Adaptive Invulnerability Field I
50MN Quad LiF Restrained Microwarpdrive
Large Azeotropic Restrained Shield Extender
Limited 'Anointed' EM Ward Field
Large Azeotropic Restrained Shield Extender
Mark I Compact Power Diagnostic System
Damage Control I
Ballistic Control System I
Ballistic Control System I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior I x2
Caldari Navy Mjolnir Light Missile x475
Caldari Navy Inferno Light Missile x960
Caldari Navy Scourge Light Missile x475
Scourge Light Missile x1920
Inferno Light Missile x1920
Mjolnir Light Missile x1920
Caldari Navy Nova Light Missile x475
Nova Light Missile x1920
Nanite Repair Paste x40
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Adaptive Invulnerability Field II
Large Shield Extender II
50MN Quad LiF Restrained Microwarpdrive
Large Shield Extender II
EM Ward Field II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Warrior II x2
Inferno Fury Light Missile x1920
Mjolnir Fury Light Missile x1920
Nova Fury Light Missile x1920
Scourge Fury Light Missile x1920
Nanite Repair Paste x40
Medium Murky Compact Remote Shield Booster
Medium Murky Compact Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Murky Compact Remote Shield Booster
Limited Adaptive Invulnerability Field I
Alumel-Wired Enduring Sensor Booster
50MN Y-T8 Compact Microwarpdrive
Limited Adaptive Invulnerability Field I
Large Azeotropic Restrained Shield Extender
Damage Control I
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Warrior I x1
Light Shield Maintenance Bot I x3
Targeting Range Script x1
Scan Resolution Script x1
ECCM Script x1
Nanite Repair Paste x40
- If only training the base BLAP Logistics plan, Drones may not be usable.
- If both BLAP plans have been trained, Repair Drone Operation should be a minimal training investment.
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster
Medium 'Regard' Remote Capacitor Transmitter
Medium S95a Scoped Remote Shield Booster
Large Shield Extender II
50MN Y-T8 Compact Microwarpdrive
Sensor Booster II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Signal Amplifier II
Signal Amplifier II
Damage Control II
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Light Shield Maintenance Bot I x3
Warrior II x1
Targeting Range Script x1
Scan Resolution Script x1
Nanite Repair Paste x40
ECCM Script x1
Vexors
Doctrine Q&A
What are key strengths of this doctrine? Why should I use it? | ||||||
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What areas of space is this doctrine best suited to? | ||||||
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How should the fleet be positioned when using this doctrine? | ||||||
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Are there any fleet comp aspects that are critical to the doctrine? | ||||||
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Are there any unusual high priority targets when flying this doctrine? | ||||||
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What are weaknesses of this doctrine? What situations is it not suited to? | ||||||
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I like to fly in hisec, where CCP have decided not to allow command destroyers to boosh. Should I use something else for links? | |||
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Fittings
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
Dual 150mm Compressed Coil Gun I
10MN Monopropellant Enduring Afterburner
Kapteyn Compact Sensor Dampener
Faint Scoped Warp Disruptor
Drone Navigation Computer I
Damage Control I
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Prototype Energized Explosive Membrane I
1600mm Crystalline Carbonide Restrained Plates
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin I x1
Ogre I x2
Hammerhead I x2
Hobgoblin I x4
Hammerhead I x3
Caldari Navy Antimatter Charge M x1280
Caldari Navy Thorium Charge M x1280
Caldari Navy Iron Charge M x1280
X5 Enduring Stasis Webifier x1
F-23 Compact Remote Sensor Booster x1
Kapteyn Compact Sensor Dampener x1
Initiated Compact Warp Scrambler x1
F-90 Compact Sensor Booster x1
Nanite Repair Paste x40
Targeting Range Dampening Script x2
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Warp Disruptor II
Drone Navigation Computer I
Phased Muon Scoped Sensor Dampener
10MN Y-S8 Compact Afterburner
Coreli A-Type Explosive Plating
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
1600mm Steel Plates II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hobgoblin II x4
Hammerhead II x2
Hobgoblin II x1
Hammerhead II x3
Ogre II x2
Spike M x2560
Caldari Navy Thorium Charge M x1920
Javelin M x2560
Scan Resolution Dampening Script x2
Targeting Range Dampening Script x2
Stasis Webifier II x1
Linked Enduring Remote Sensor Booster x1
Scan Resolution Script x1
Targeting Range Script x1
ECCM Script x1
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
F-90 Compact Sensor Booster
10MN Monopropellant Enduring Afterburner
F-90 Compact Sensor Booster
Prototype Armor Explosive Hardener I
Prototype Armor Kinetic Hardener I
Damage Control I
800mm Crystalline Carbonide Restrained Plates
Prototype Armor Thermal Hardener I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Nanite Repair Paste x40
ECCM Script x2
Targeting Range Script x2
Scan Resolution Script x2
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Medium Solace Scoped Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium Solace Scoped Remote Armor Repairer
Sensor Booster II
Sensor Booster II
10MN Y-S8 Compact Afterburner
Armor Explosive Hardener II
Damage Control II
Armor Kinetic Hardener II
800mm Steel Plates II
Armor Thermal Hardener II
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Targeting Range Script x2
Nanite Repair Paste x40
ECCM Script x2
Scan Resolution Script x2