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User:Titus tallang/BLAP doctrine sandbox: Difference between revisions

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=== Doctrine Q&A ===
=== Doctrine Q&A ===
{{Template:CollapseBox|What are key strengths of this doctrine? Why should I use it?|
{{Template:CollapseBox|What are key strengths of this doctrine? Why should I use it?|
{{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid'''
These afterburner armor vexors are one of the most tanky T1 cruisers in the game. Because of this they are able to face most, if not all other T1 cruiser brawling doctrines with ease. Drones are their main damage source and, bar control range, don't of course have any optimal or falloff like guns would which makes them fairly easy to FC. Due to the decent tank, your logi should have a fair warning when primary has been switched onto someone else so you'll have a higher chance of catching reps.}}
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


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This doctrine is usable in all areas of space. However, see the “weaknesses” section, and note that most nullsec alliances and all wormhole alliances can readily form fleets using ships in the “exactly like this, but better” category. Roaming in nullsec with this fairly slow doctrine therefore depends on your ability to anticipate hostile forces’ movement and pre-position your fleet to engage or disengage as it best suits you. However, since dictors cost about twice as much as your Vexors, you can trade fairly well just by hazing tackle.}}
This doctrine is usable in all areas of space. However, see the “weaknesses” section, and note that most nullsec alliances and all wormhole alliances can readily form fleets using ships in the “exactly like this, but better” category. Roaming in nullsec with this fairly slow doctrine therefore depends on your ability to anticipate hostile forces’ movement and pre-position your fleet to engage or disengage as it best suits you. However, since dictors cost about twice as much as your Vexors, you can trade fairly well just by hazing tackle.}}
{{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid'''
Setting yourself up inside a plex in lowsec is a perfect place for you to take a fight with this doctrine. I wouldn't personally want to roam null in these as they're not as well suited (too slow, small engagement range). You could probably use these, if you had numbers, in wspace however.}}
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{{Template:CollapseBox|How should the fleet be positioned when using this doctrine?|
{{Template:CollapseBox|How should the fleet be positioned when using this doctrine?|
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Against kiting gangs, such as Orthruses/Navy Ospreys/Caracals, you should damp the enemy out to the point that they must either close to your engagement range or go away. You have no ability to force kiting gangs to fight and should not try.}}
Against kiting gangs, such as Orthruses/Navy Ospreys/Caracals, you should damp the enemy out to the point that they must either close to your engagement range or go away. You have no ability to force kiting gangs to fight and should not try.}}
{{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid'''
You'll want to choose an anchor, with all vexors keeping at range or approaching on that anchor. If their fleet is kitey, you need to be on top of them to do anything. If you cannot damp them sufficiently or get a good warpin on them, disengage and go elsewhere. For very close range weapons, try and fight outside their optimals, but within your's (usually further than 7km away).}}
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{{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?|
{{Template:CollapseBox|Are there any fleet comp aspects that are critical to the doctrine?|
{{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid'''
No more so than other doctrines. Keep a good ratio of dd to logi, 3:1 isn't bad. You'd most definitely be wanting to bring a links command destroyer once your fleet reaches greater than about 15 pilots, if not before. The reason you won't want to be taking something like a battlecruiser for links is that they cannot enter medium plexes, which will be your bread and butter in lowsec. As an added bonus the command destroyer can boosh (jump) your fleet away from harm or directly into it.}}
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''


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If you’re trying to extract, you should kill tackle. Otherwise, you need to lock down and kill logi if at all possible, because Vexors have difficulty target switching to break reps on enemy DPS ships.}}
If you’re trying to extract, you should kill tackle. Otherwise, you need to lock down and kill logi if at all possible, because Vexors have difficulty target switching to break reps on enemy DPS ships.}}
{{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid'''
Not particularly. Take a shot at their tackle with some light drones so it makes it easier to extract but that's about it. See if you can dent their main damage ships first, if not, try switching onto logi for a while as you will most likely be in range.}}
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{{Template:CollapseBox|What are weaknesses of this doctrine? What situations is it not suited to?|
{{Template:CollapseBox|What are weaknesses of this doctrine? What situations is it not suited to?|
{{quote|[[Image:White_0rchid.jpg|36px|link=]] '''White 0rchid'''
You really don't want to be fighting many T2 and upwards ships in this doctrine. Vexors might be very tanky and have decent damage application but you will severely struggle against a HAC gang or upwards, even something like Aug Navies will most likely shred you. Also anything that can severely outrange you even with your damps, you will struggle to fight.}}
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''
{{quote|[[Image:Raido_Kudonen.jpg|36px|link=]] '''Raido Kudonen'''