More actions
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Absent from that list are [[Command Bursts|Command Burst]] and [[Phenomena Generator]] modules. They too are very similar to '''remote assistance''' modules but they function slightly different and are not directly targeted, thus will not have the same kind of interaction with legality and [[Timers|timers]]. | Absent from that list are [[Command Bursts|Command Burst]] and [[Phenomena Generator]] modules. They too are very similar to '''remote assistance''' modules but they function slightly different and are not directly targeted, thus will not have the same kind of interaction with legality and [[Timers|timers]]. | ||
== Remote assistance and combat timers == | == Remote assistance and combat timers == | ||
Whenever you remotely assist someone you will automatically inherit all the combat timers of the one you're assisting, which includes {{icon|timer npc| | Whenever you remotely assist someone you will automatically inherit all the combat timers of the one you're assisting, which includes {{icon|timer npc|16}} {{co|orange|Non-Capsuleer Log-Off Timer}}, {{icon|timer pvp|16}} {{co|red|Capsuleer Log-Off Timer}} and {{icon|timer weapon|16}} {{co|red|Weapons Timer}}. The time left will be whatever the recipient of your assistance has left, so if someone has 22 seconds left of their weapon timer when you assist them, your inherited weapon timer will also have 22 seconds left, assuming you don't have a weapon timer of your own with more than 22 seconds left on it. | ||
Apart from inheriting timers, naturally legality puts itself on top of that, regulating what actions cause you to get a suspect or criminal timer. | Apart from inheriting timers, naturally legality puts itself on top of that, regulating what actions cause you to get a suspect or criminal timer. | ||