Difference between revisions of "User:Hespire malneant/ExploSandbox"
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**[[Covert Ops]]: 10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skil level | **[[Covert Ops]]: 10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skil level | ||
** [[Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level. | ** [[Cloaking]]: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level. | ||
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{{expansion past | | {{expansion past | | ||
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*[[File:Master_exploration.xml]] | *[[File:Master_exploration.xml]] | ||
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+ | The basic skills for exploration are now (as of [[Expansions#Ascension|Ascension]]) part of the starting skill set, and indeed cannot be trained further (except for Racial Frigate IV) without upgrading clone state to Omega. New pilots can now fit and undock in a basic exploration frigate, and begin probing and data mining on day one of their careers. | ||
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[[Category:Skills]] | [[Category:Skills]] | ||
[[Category:Exploration]] | [[Category:Exploration]] |
Revision as of 17:45, 16 June 2017
This article should be cleaned up or improved. The reason is: unspecified
Exploration |
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Site types |
Guides |
Important exploration skills
These are the skills needed for exploration sorted by complexity. Each skill has a short description of its benefits.
- Basic exploration skills:
- Racial Frigate: 7.5% bonus to Core and Combat Scanner Probe strength (for the Magnate, Heron, Imicus, and Probe, as appropriate) per level
- Astrometrics: +5% scan strength, -5% max scan deviation and -5% scan probe scan time per level
- Archaeology: +10 virus coherence per level for relic sites
- Hacking: +10 virus coherence per level for data sites
- Intermediate exploration skills:
- Astrometric Rangefinding: +5% probe scan strength per level
- Astrometric Pinpointing -5% maximum scan deviation per level
- Astrometric Acquisition -5% scan time per level
- Advanced exploration skills:
- Covert Ops: 10% bonus to Core and Combat Scanner Probe strength, 20% reduction in Cloaking Devices CPU requirement, 10% reduction in Survey Probe flight time per skil level
- Cloaking: Skill at using Cloaking devices (allows the use of cloaking devices). 10% reduction in targeting delay after uncloaking per skill level.
A long, long time ago... |
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+ Starter exploration training plan |
The basic skills for exploration are now (as of Ascension) part of the starting skill set, and indeed cannot be trained further (except for Racial Frigate IV) without upgrading clone state to Omega. New pilots can now fit and undock in a basic exploration frigate, and begin probing and data mining on day one of their careers.