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Stealth Bombers: Difference between revisions

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=== Pre-fleet ===
=== Pre-fleet ===
*Bookmarks Bookmarks Bookmarks BOOKMARKS!
*Bookmarks, bookmarks, bookmarks, BOOKMARKS! Spend some time in a fast frigate (fitted with a Covert Ops II cloaking device and Overdrive injectors) before the operation creating bookmarks around the system gates of interest.  Create, at the least, two perches, and eight tacticals (bookmarks at ~200km, ~800km at each cardinal direction, bookmarks at ~200km, ~800km above and below) at each gate.
*More BOOKMARKS!
*More BOOKMARKS! Revisit the systems and expand your bookmark database.  A near-perfect 78-bookmark tactical grid above and below every gate in every system your fleet roams through, qualifies you for the the "Bomber Grid Master" and "Hero of the Fleet" decoration medals.  See your corporation about decorations and accomplishments.
*Tactical bookmarks, that is, bookmarks on a gate or station that sit 250-350KM away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for any potential targets, without the worry of being decloaked by anyone. Additionally, they provide a great bounce spot if you need to warp out of an engagement. Warping 200km out is a much faster way to break a lock and cloak back up than to warp out to a near by celestial. Additionally, tactical bookmarks will save your ship countless times in null security space where bubbles abound on gates and stations.
*Tactical bookmarks, that is, bookmarks on a gate or station placed 250-350km away from the gate are your life blood and savior in bombers. They allow you to warp into a gate at range, to check the gate for potential targets, without the worry of being decloaked by enemy ships. Additionally, bookmarks provide a great close-to-the-fight bounce spot if you need to warp out of an engagement. Warping to a bookmark 200km away from the fight is a much faster way to break a lock, cloak back up, than warping to a celestial. Additionally, tactical bookmarks around warpgates and stations will save your ship countless times in null security space where bubbles abound on gates and stations.
*Know the optimal range of your launchers, and what range you need to warp in at. Also remember that at your optimal, it may take up to 10-12 seconds for the first volley to hit the target. It is not uncommon to have up to 3 volleys in space before the first shot lands.
*Know the optimal range of your launchers and what range you need to warp in at. At your ship's optimal range, it may take up to 10-12 seconds for the first volley of torpedoes to hit the target. It is not uncommon to have up to 3 volleys in space before the first torpedo hits the target.


=== Basic fleet tactics ===
=== Basic fleet tactics ===