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''Gameplay:'' | ''Gameplay:'' | ||
* Ensure that boosts are active. | * Ensure that boosts are active. | ||
** Stop your command burst at the end of the site, so you can be ready to manually turn them back on as you land on the next gate. That way you'll ensure everyone have fresh boosts starting the site. | ** Stop your command burst at the end of the site, so you can be ready to manually turn them back on as you land on the next gate. That way you'll ensure everyone have fresh boosts starting the site. Call out {{co|coral|"Boosts are good!"}} after you've verified that the boosts hit everyone in fleet (you get a message saying how many fleet members it affected). | ||
** Coordinate with the fleet commander when people come ongrid late, so you can stop and apply the boosts again once they are ongrid and locked. Just be sure not to wait too long, leaving the rest of the fleet without boosts. | ** Coordinate with the fleet commander when people come ongrid late, so you can stop and apply the boosts again once they are ongrid and locked. Just be sure not to wait too long, leaving the rest of the fleet without boosts. | ||
* Combines well with the role of [[#Dronebunny|dronebunny]]. | * Combines well with the role of [[#Dronebunny|dronebunny]]. | ||