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===[[Frigate#Rookie_Ships|Rookie Ship]]=== | ===[[Frigate#Rookie_Ships|Rookie Ship]]=== | ||
====Impairor==== | ====Impairor==== | ||
{{ | {{Ship Intro|shipname=impairor|shipinfo=''Special Ability: 10% bonus to energy turret capacitor use per skill level.''}} | ||
This is the best looking and perhaps the least capable of any of the starting ships, but it doesn't really matter. It will easily do everything it needs to do with its civilian modules and completing the Military Tutorial as soon as possible will hand you several better platforms. It does have room for a single drone in the drone bay, all while looking fantastic. | |||
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===[[Frigate]]=== | ===[[Frigate]]=== | ||
====Executioner==== | ====Executioner==== | ||
{{ | {{Ship Intro|shipname=Executioner|shipinfo=''Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level.''}} | ||
This is the speedy frigate with the highest base velocity of the Amarr T1 frigates at 404 m/s. It also has high maneuverability and accordingly can cruise around and align very quickly if required. Its primary limitation is the 2 High, 2 Mid, and 2 Low slots (2/2/2), giving pilots little room for different modules. For just driving around fast, practicing skills that will come into play later on as an interceptor pilot, or system hopping as quickly as possible the Executioner is a great choice. It is even feasible as a quick transport for small quantities of goods. | |||
|shipname=Executioner | |||
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Despite its very low price, it is rarely chosen over the Punisher for either PvP or PvE, because of its fragile nature and lack of slots. Some people do use it as an alpha tackler set up with a microwarp drive and warp disruptor, using the high speed to get the first point into play, but it lacks the potential tank of the Punisher and so is less common. | Despite its very low price, it is rarely chosen over the Punisher for either PvP or PvE, because of its fragile nature and lack of slots. Some people do use it as an alpha tackler set up with a microwarp drive and warp disruptor, using the high speed to get the first point into play, but it lacks the potential tank of the Punisher and so is less common. | ||
====Inquisitor==== | ====Inquisitor==== | ||
{{ | {{Ship Intro|shipname=Inquisitor|shipinfo=''Special Ability: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per level.''}} | ||
The Amarr missile frigate is the only Amarr T1 ship with missile bonuses. It is also the only Amarr T1 frigate that can fit 4 weapon systems with its 3 launcher and 1 turret hardpoints. | |||
|shipname=Inquisitor | |||
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The Inquisitor is somewhat underused, since most new Amarr pilots have poor missile skills. More experienced pilots looking for missile frigates tend to fly [http://www.eve-ivy.com/wiki/index.php?title=Caldari_Basic_Ship_and_Skill_Guide#Frigate Caldari frigates]. | The Inquisitor is somewhat underused, since most new Amarr pilots have poor missile skills. More experienced pilots looking for missile frigates tend to fly [http://www.eve-ivy.com/wiki/index.php?title=Caldari_Basic_Ship_and_Skill_Guide#Frigate Caldari frigates]. | ||
====Tormentor==== | ====Tormentor==== | ||
{{ | {{Ship Intro|shipname=Tormentor|shipinfo=''Special Ability: 5% bonus to cargo capacity and 20% bonus to mining laser yield per level. -60% mining laser capacitor use.''}} | ||
With [[Mining]] bonuses, fledgling Amarr miners will want to start here. It is actually quite a tough little mining frigate, and has the minimum (5 cubic meter) drone bay. | |||
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|shipname=Tormentor | <br> | ||
<table class="collapsible collapsed"> | |||
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<th>Starter Mining Fit </th> | |||
</tr> | |||
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from the [http://www.eve-ivy.com/forums/viewtopic.php?f=32&t=6795 E-Uni Forum Post] | |||
<div style='float:right; margin:8px;' > | |||
<table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'> | |||
<tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr> | |||
<tr><td><font size='-2'> | |||
===== | |||
[Tormentor, Starter Mining Fit]<br> | |||
Small I-a Polarized Armor Regenerator<br> | |||
Dual-Sheathed Adaptive Nano Plating I<br> | |||
Damage Control I<br> | |||
<br> | |||
Civilian Afterburner<br> | |||
<br> | |||
EP-S Gaussian I Excavation Pulse<br> | |||
EP-S Gaussian I Excavation Pulse<br> | |||
<br> | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
</font></td></tr></table> | |||
</div> | |||
{{High Slots 2|hs1=EP-S Gaussian I Excavation Pulse|hs2=EP-S Gaussian I Excavation Pulse}} | |||
{{Mid Slots 1|ms1=Civilian Afterburner}} | |||
{{Low Slots 3|ls1=Small I-a Polarized Armor Regenerator|ls2=Dual-Sheathed Adaptive Nano Plating I|ls3=Damage Control I}} | |||
{{Rig Slots 3}} | |||
{{Drone Bay|ds1=1 x Light Scout Drone}} | |||
*Fits with no skills and packing a light scout drone you should be fine in 0.7 space and above. For 0.6 you might want a wingman or five to take care of rats, though. | |||
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''Flying Manual'': Find an astroid. Lock astroid and engage mining lasers. Wait to be interrupted as you mine the astroid. When rats show up orbit and tank rats while drone kills them. Profit. | |||
</td> | |||
</tr> | |||
</table> | |||
====Punisher==== | |||
{{Ship Intro|shipname=Punisher|shipinfo=''Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per level.''}} | |||
{{ | Thank goodness it is good looking as this is where a brand new Amarr pilot will spend a lot of his or her time. | ||
|shipname=Punisher | |||
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This is easily the most survivable and tenacious of the T1 frigates. Due to decent shield and excellent armour HP together with the bonus to armour resistances and the 4 low slots, this platform can handle a surprising amount of damage for a T1 frigate. It has 4 high (3 turret), 2 mid, 4 low slots (4/2/4). The Punisher's 3 turrets give it very good dps, but its 2 Mid slots prevent it from fitting the [[Tackling 101 Guide|tackling]] trinity; a speed module, a point, and a web. High SP pilots often mention this ship as their favourite T1 PvP Frigate in the same breath as the infamous Minmatar [http://www.eve-ivy.com/wiki/index.php?title=Minmatar_Basic_Ship_and_Skill_Guide#Rifter Rifter]. | This is easily the most survivable and tenacious of the T1 frigates. Due to decent shield and excellent armour HP together with the bonus to armour resistances and the 4 low slots, this platform can handle a surprising amount of damage for a T1 frigate. It has 4 high (3 turret), 2 mid, 4 low slots (4/2/4). The Punisher's 3 turrets give it very good dps, but its 2 Mid slots prevent it from fitting the [[Tackling 101 Guide|tackling]] trinity; a speed module, a point, and a web. High SP pilots often mention this ship as their favourite T1 PvP Frigate in the same breath as the infamous Minmatar [http://www.eve-ivy.com/wiki/index.php?title=Minmatar_Basic_Ship_and_Skill_Guide#Rifter Rifter]. | ||
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This the E-Uni tackler for new Amarr pilots, but it does not excel at this role due to the limited mid slots and low base velocity. | This the E-Uni tackler for new Amarr pilots, but it does not excel at this role due to the limited mid slots and low base velocity. | ||
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====Crucifier==== | ====Crucifier==== | ||
{{ | |||
{{Ship Intro|shipname=Crucifier|shipinfo=''Special Ability: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level.''}} | |||
The Amarr [[EWar 101 Guide|EWAR]] frigate. It specializes in [http://www.eve-ivy.com/wiki/index.php?title=EWar_101_Guide#Tracking_Disruption_.28TD.29 Tracking Disruptors] to greatly reduce the effectiveness of enemy turret users. Flown in that role this little ship can cripple an enemy battleship or other turret based damage dealer, and accordingly it can be a great force multiplier in a fleet. EWAR in E-Uni fleets often has a great impact and a short life expectancy. | |||
|shipname=Crucifier | |||
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It is the only Amarr T1 frigate with 3 Mid slots and accordingly some favour this platform as a tackler. However, it is limited by slow speed, a weak tank, and poor scan resolution making it less than ideal. | It is the only Amarr T1 frigate with 3 Mid slots and accordingly some favour this platform as a tackler. However, it is limited by slow speed, a weak tank, and poor scan resolution making it less than ideal. | ||
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====Magnate==== | ====Magnate==== | ||
{{ | |||
{{Ship Intro|shipname=Magnate|shipinfo=''Special Ability: 5% bonus to Small Energy Turret capacitor use per level. 5% increase to scan strength of probes per skill level. 5% bonus to survey probe flight time per level.''}} | |||
An excellent frigate to learn the basics of [[Exploration|exploration]] due to its bonuses for [[Scanning & Probing|scanning and probing]]. [[Smurfprime's Probing Guide]] is an excellent resource on how exactly to do this while these pages have information on potential [[Scanning:Scan Results|scanning results]] and [[Exploration combat sites for new players|exploration combat sites]]. | |||
|shipname=Magnate | |||
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The Magnate is the only Amarr T1 frigate with a 10 cubic meter drone bay allowing 2 light scout drones. It also has a 320 cubic meter cargohold, so it can even be used as a makeshift hauler for new Amarr pilots who lack access to an industrial. | The Magnate is the only Amarr T1 frigate with a 10 cubic meter drone bay allowing 2 light scout drones. It also has a 320 cubic meter cargohold, so it can even be used as a makeshift hauler for new Amarr pilots who lack access to an industrial. | ||
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===[[Destroyer]]=== | ===[[Destroyer]]=== | ||