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→Tackle: Tag fits as needing update |
Kadin Arbosa (talk | contribs) →Scout / Fast Tackle: Updated fitting notes to indicate that Damage Controls are now PASSIVE modules. |
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| skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | | skills=Can be flown by a pilot with starting skills and {{sk|Gallente Frigate|I}}. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=PASSIVE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li> | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=0 | | difficulty=0 | ||
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| skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | | skills=Can be flown by a pilot with starting skills and {{sk|Amarr Frigate|I}}. <li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=PASSIVE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Overdrive Injector, increases the velocity of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li> | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=0 | | difficulty=0 | ||
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| skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}. <li> The Tracking Disruptor module is optional and requires {{sk|Weapon Disruption|I}}. Training {{sk|Shield Upgrades|III}} will help meet the additional powergrid requirements.</li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | | skills=Can be flown by a pilot with starting skills and {{sk|Caldari Frigate|I}}. <li> The Tracking Disruptor module is optional and requires {{sk|Weapon Disruption|I}}. Training {{sk|Shield Upgrades|III}} will help meet the additional powergrid requirements.</li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=PASSIVE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> ACTIVATE: Tracking Disruptor, disrupts the turret range and/or tracking speed of your target </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li> | ||
| showNOTES=N | | showNOTES=N | ||
| showNOTES=N | | showNOTES=N | ||
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| skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}. <li> The Tracking Disruptor module is optional and requires {{sk|Weapon Disruption|I}}. Training {{sk|Shield Upgrades|II}} will help meet the additional powergrid requirements.</li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | | skills=Can be flown by a pilot with starting skills and {{sk|Minmatar Frigate|I}}. <li> The Tracking Disruptor module is optional and requires {{sk|Weapon Disruption|I}}. Training {{sk|Shield Upgrades|II}} will help meet the additional powergrid requirements.</li><li> Training {{sk|Propulsion Jamming|II}} will enable use of the Warp Disruptor II module. </li><li> Training {{sk|Hull Upgrades|IV}} will enable use of the Damage Control II module. </li><li> Training {{sk|Shield Upgrades|IV}} will enable use of the Medium Shield Extender II module. </li> | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes= | | notes=PASSIVE: Damage Control, mitigates damage dealt to your ship <li> ACTIVATE: Microwarpdrive, makes your ship go fast </li><li> ACTIVATE: Warp Disruptor, prevents your target from warping </li><li> ACTIVATE: Tracking Disruptor, disrupts the turret range and/or tracking speed of your target </li><li> PASSIVE: Medium Shield Extender, increases the total [[Shield Tanking|hitpoints]] of your ship </li><li> PASSIVE: Nanofiber, increases the velocity and decreases the align time of your ship </li><li> PASSIVE: Rigs - Learn more about tanking against various [[NPC Damage Types|damage types]] </li><li> Nanite Repair Paste - Optional, Learn more about [[Overheating|overheating]] </li> | ||
| showNOTES=N | | showNOTES=N | ||
| difficulty=0 | | difficulty=0 | ||