More actions
m →Velator |
m →Frigate |
||
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===[Atron, PVE Basic Skills Atron]=== | ===[Atron, PVE Basic Skills Atron]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Atron, PVE Basic Skills Atron] | |name=[Atron, PVE Basic Skills Atron] | ||
|high=75mm Gatling Rail I <br> 75mm Gatling Rail I | |||
|high=75mm Gatling Rail I<br> | |mid=1MN Afterburner I <br> Cap Recharger I | ||
75mm Gatling Rail I | |low=Damage Control I <br> Small Armor Repairer I | ||
|mid=1MN Afterburner I<br> | |||
Cap Recharger I | |||
|low=Damage Control I<br> | |||
Small Armor Repairer I | |||
|charges=Antimatter Charge S | |charges=Antimatter Charge S | ||
|drones=Hobgoblin I x1 | |drones=Hobgoblin I x1 | ||
|rigs= | |||
|rigs= | |required1=Afterburner I <br> Drones I <br> Energy Grid Upgrades II | ||
|required2=Gallente Frigate II<br> Hull Upgrades I<br> Repair Systems I | |||
|required3=Scout Drone Operation I <br> Small Hybrid Turret I | |||
|recommended1= | |||
|required1=Afterburner I<br> | |recommended2= | ||
Drones I<br> | |recommended3= | ||
Energy Grid Upgrades II | |notes= | ||
|required2=Gallente Frigate II<br> | |||
Hull Upgrades I<br> | |||
Repair Systems I | |||
|required3=Scout Drone Operation I<br> | |||
Small Hybrid Turret I | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | }} | ||
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===[Imicus, PVE Basic Skills Imicus]=== | ===[Imicus, PVE Basic Skills Imicus]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Imicus, PVE Basic Skills Imicus] | |name=[Imicus, PVE Basic Skills Imicus] | ||
|high=75mm Gatling Rail I <br> 75mm Gatling Rail I | |||
|high=75mm Gatling Rail I<br> | |mid=1MN Afterburner I <br> Cap Recharger I | ||
75mm Gatling Rail I | |low=Damage Control I <br> Small Armor Repairer I | ||
|charges=Antimatter Charge S | |||
|mid=1MN Afterburner I<br> | |||
Cap Recharger I | |||
|low=Damage Control I<br> | |||
Small Armor Repairer I | |||
|charges=Antimatter Charge S | |||
|drones=Hobgoblin I x3 | |drones=Hobgoblin I x3 | ||
|rigs= | |||
|rigs= | |required1=Afterburner I <br> Drones III <br> Energy Grid Upgrades II | ||
|required2=Gallente Frigate II <br> Hull Upgrades I <br> Repair Systems I | |||
|required3=Scout Drone Operation I <br> Small Hybrid Turret I | |||
|recommended1= | |||
|required1=Afterburner I<br> | |recommended2= | ||
Drones III<br> | |recommended3= | ||
Energy Grid Upgrades II | |notes= | ||
|required2=Gallente Frigate II<br> | |||
Hull Upgrades I<br> | |||
Repair Systems I | |||
|required3=Scout Drone Operation I<br> | |||
Small Hybrid Turret I | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
}} | }} | ||
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===[Incursus, PVE Basic Skills Incursus]=== | ===[Incursus, PVE Basic Skills Incursus]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Incursus, PVE Basic Skills Incursus] | |name=[Incursus, PVE Basic Skills Incursus] | ||
|high=125mm Railgun I <br> 125mm Railgun I <br> 125mm Railgun I | |||
|high=125mm Railgun I<br> | |mid=1MN Afterburner I <br> Cap Recharger I <br> Cap Recharger I | ||
125mm Railgun I<br> | |low=Damage Control I <br> Small Armor Repairer I | ||
125mm Railgun I | |charges=Antimatter Charge S | ||
|mid=1MN Afterburner I<br> | |||
Cap Recharger I<br> | |||
Cap Recharger I | |||
|low=Damage Control I<br> | |||
Small Armor Repairer I | |||
|charges=Antimatter Charge S | |||
|drones=Hobgoblin I x1 | |drones=Hobgoblin I x1 | ||
|rigs= | |||
|rigs= | |required1=Afterburner I <br> Drones I <br> Energy Grid Upgrades II | ||
|required2=Gallente Frigate III <br> Hull Upgrades I <br> Repair Systems I | |||
|required3=Scout Drone Operation I <br> Small Hybrid Turret I | |||
|recommended1=Acceleration Control I<br>Afterburner II<br>Controlled Bursts II<br>Drones I<br>Energy Grid Upgrades II<br>Energy Management II<br>Energy Systems Operation II | |||
|required1=Afterburner I<br> | |recommended2=Evasive Maneuvering I<br>Gallente Frigate III<br>Gunnery III<br>Hull Upgrades II<br>Mechanic II<br>Motion Prediction II<br>Rapid Firing II | ||
Drones I<br> | |recommended3=Repair Systems II<br>Scout Drone Operation I<br>Small Hybrid Turret III<br>Sharpshooter II<br>Targeting II<br>Weapon Upgrades I | ||
Energy Grid Upgrades II | |notes= | ||
|required2=Gallente Frigate III<br> | |||
Hull Upgrades I<br> | |||
Repair Systems I | |||
|required3=Scout Drone Operation I<br> | |||
Small Hybrid Turret I | |||
|recommended1=Acceleration Control I<br> | |||
Afterburner II<br> | |||
Controlled Bursts II<br> | |||
Drones I<br> | |||
Energy Grid Upgrades II<br> | |||
Energy Management II<br> | |||
Energy Systems Operation II | |||
|recommended2=Evasive Maneuvering I<br> | |||
Gallente Frigate III<br> | |||
Gunnery III<br> | |||
Hull Upgrades II<br> | |||
Mechanic II<br> | |||
Motion Prediction II<br> | |||
Rapid Firing II | |||
|recommended3=Repair Systems II<br> | |||
Scout Drone Operation I<br> | |||
Small Hybrid Turret III<br> | |||
Sharpshooter II<br> | |||
Targeting II<br> | |||
Weapon Upgrades I | |||
|notes= | |||
}} | }} | ||
===[Incursus, PVE Epic Arc Boss Killer Incursus]=== | ===[Incursus, PVE Epic Arc Boss Killer Incursus]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Incursus, PVE Epic Arc Boss Killer Incursus] | |name=[Incursus, PVE Epic Arc Boss Killer Incursus] | ||
|high=Light Neutron Blaster I<br>Light Neutron Blaster I<br>Light Neutron Blaster I | |||
|high=Light Neutron Blaster I<br> | |mid=Cap Recharger I<br>Cap Recharger I | ||
Light Neutron Blaster I<br> | |low=Magnetic Field Stabilizer I<br>Magnetic Field Stabilizer I | ||
Light Neutron Blaster I | |charges=Antimatter Charge S | ||
|mid=Cap Recharger I<br> | |||
Cap Recharger I | |||
|low=Magnetic Field Stabilizer I<br> | |||
Magnetic Field Stabilizer I | |||
|charges=Antimatter Charge S | |||
|drones=Hobgoblin I x1 | |drones=Hobgoblin I x1 | ||
|rigs= | |||
|rigs= | |required1=Drones I<br>Energy Grid Upgrades II | ||
|required2=Gallente Frigate III<br>Scout Drone Operation I | |||
|required3=Small Hybrid Turret I<br>Weapon Upgrades I | |||
|recommended1=Acceleration Control I<br>Afterburner II<br>Controlled Bursts II<br>Drones I<br>Energy Grid Upgrades II<br>Energy Management II<br>Energy Systems Operation II | |||
|required1=Drones I<br> | |recommended2=Evasive Maneuvering I<br>Gallente Frigate III<br>Gunnery III<br>Hull Upgrades II<br>Mechanic II<br>Motion Prediction II<br>Rapid Firing II | ||
Energy Grid Upgrades II | |recommended3=Repair Systems II<br>Scout Drone Operation I<br>Small Hybrid Turret III<br>Sharpshooter II<br>Targeting II<br>Weapon Upgrades I | ||
|required2=Gallente Frigate III<br> | |||
Scout Drone Operation I | |||
|required3=Small Hybrid Turret I<br> | |||
Weapon Upgrades I | |||
|recommended1=Acceleration Control I<br> | |||
Afterburner II<br> | |||
Controlled Bursts II<br> | |||
Drones I<br> | |||
Energy Grid Upgrades II<br> | |||
Energy Management II<br> | |||
Energy Systems Operation II | |||
|recommended2=Evasive Maneuvering I<br> | |||
Gallente Frigate III<br> | |||
Gunnery III<br> | |||
Hull Upgrades II<br> | |||
Mechanic II<br> | |||
Motion Prediction II<br> | |||
Rapid Firing II | |||
|recommended3=Repair Systems II<br> | |||
Scout Drone Operation I<br> | |||
Small Hybrid Turret III<br> | |||
Sharpshooter II<br> | |||
Targeting II<br> | |||
Weapon Upgrades I | |||
|notes=* This fitting with recommended skills should break Dagan's tank in 15 minutes or less depending on his resists, which can vary.<br> | |notes=* This fitting with recommended skills should break Dagan's tank in 15 minutes or less depending on his resists, which can vary.<br> | ||
* While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br> | * While orbiting at 500m, Dagan's guns should not be able to track the Incursus. If your own guns have difficulty tracking at full speed, reduce speed to 75%.<br> | ||
* This fitting should also work well against Kristan Parthus. | * This fitting should also work well against Kristan Parthus. | ||
}} | }} | ||
===[Incursus, PVP Basic Skills Incursus]=== | ===[Incursus, PVP Basic Skills Incursus]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Incursus, PVP Basic Skills Incursus] | |name=[Incursus, PVP Basic Skills Incursus] | ||
|high=75mm Gatling Rail I<br>75mm Gatling Rail I<br>75mm Gatling Rail I | |||
|high=75mm Gatling Rail I<br> | |mid=1MN MicroWarpdrive I<br>Stasis Webifier I<br>Warp Disruptor I | ||
75mm Gatling Rail I<br> | |low=Damage Control I<br>Overdrive Injector System I | ||
75mm Gatling Rail I | |charges=Iridium Charge S | ||
|mid=1MN MicroWarpdrive I<br> | |||
Stasis Webifier I<br> | |||
Warp Disruptor I | |||
|low=Damage Control I<br> | |||
Overdrive Injector System I | |||
|charges=Iridium Charge S | |||
|drones=Hobgoblin I x1 | |drones=Hobgoblin I x1 | ||
|rigs= | |||
|rigs= | |required1=Afterburner III<br>Drones I<br>Gallente Frigate III | ||
|required2=High Speed Maneuvering I<br>Hull Upgrades I<br>Navigation III | |||
|required3=Propulsion Jamming I<br>Scout Drone Operation I<br>Small Hybrid Turret I | |||
|recommended1=Acceleration Control III<br>Afterburner III<br>Combat Drone Operation III<br>Controlled Bursts III<br>Drones III<br>Electronics IV<br>Energy Management III<br>Energy Systems Operation III | |||
|required1=Afterburner III<br> | |recommended2=Evasive Maneuvering III<br>Gallente Frigate IV<br>Gunnery III<br>High Speed Maneuvering III<br>Hull Upgrades III<br>Mechanic III<br>Motion Prediction III<br>Navigation III | ||
Drones I<br> | |recommended3=Propulsion Jamming III<br>Rapid Firing III<br>Scout Drone Operation III<br>Sharpshooter III<br>Signature Analysis III<br>Small Hybrid Turret III<br>Targeting III<br>Warp Drive Operation III | ||
Gallente Frigate III | |||
|required2=High Speed Maneuvering I<br> | |||
Hull Upgrades I<br> | |||
Navigation III | |||
|required3=Propulsion Jamming I<br> | |||
Scout Drone Operation I<br> | |||
Small Hybrid Turret I | |||
|recommended1=Acceleration Control III<br> | |||
Afterburner III<br> | |||
Combat Drone Operation III<br> | |||
Controlled Bursts III<br> | |||
Drones III<br> | |||
Electronics IV<br> | |||
Energy Management III<br> | |||
Energy Systems Operation III | |||
|recommended2=Evasive Maneuvering III<br> | |||
Gallente Frigate IV<br> | |||
Gunnery III<br> | |||
High Speed Maneuvering III<br> | |||
Hull Upgrades III<br> | |||
Mechanic III<br> | |||
Motion Prediction III<br> | |||
Navigation III | |||
|recommended3=Propulsion Jamming III<br> | |||
Rapid Firing III<br> | |||
Scout Drone Operation III<br> | |||
Sharpshooter III<br> | |||
Signature Analysis III<br> | |||
Small Hybrid Turret III<br> | |||
Targeting III<br> | |||
Warp Drive Operation III | |||
|notes=* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do.<br> | |notes=* Electronics IV is required to fit the third 75mm railgun with listed fitting. With Electronics III two 75mm rails will do.<br> | ||
* For Uni fleets, ammo that gives an optimal range of approximately 7,500m (iridium with recommended skills when using 75mm rails) is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. | * For Uni fleets, ammo that gives an optimal range of approximately 7,500m (iridium with recommended skills when using 75mm rails) is ideal to orbit battleships at this distance to avoid smartbomb range. This may vary according to skills. Although dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters. | ||
}} | }} | ||
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===[Maulus, PVP Basic Skills Maulus]=== | ===[Maulus, PVP Basic Skills Maulus]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Maulus, PVP Basic Skills Maulus] | |name=[Maulus, PVP Basic Skills Maulus] | ||
|high=125mm Railgun I<br>125mm Railgun I | |||
|high=125mm Railgun I<br> | |mid=1MN Afterburner I<br>Remote Sensor Dampener I<br>Remote Sensor Dampener I | ||
125mm Railgun I | |low=Damage Control I<br>Signal Amplifier I | ||
|charges=Uranium Charge S<br>Scan Resolution Dampening | |||
|mid=1MN Afterburner I<br> | |||
Remote Sensor Dampener I<br> | |||
Remote Sensor Dampener I | |||
|low=Damage Control I<br> | |||
Signal Amplifier I | |||
|charges=Uranium Charge S<br> | |||
Scan Resolution Dampening | |||
|drones=Hobgoblin I x2 | |drones=Hobgoblin I x2 | ||
|rigs= | |||
|rigs= | |required1= | ||
Afterburner I<br> | |||
|required1=Afterburner I<br> | |||
Drones II<br> | Drones II<br> | ||
Electronics Upgrade I | Electronics Upgrade I | ||
|required2= | |||
|required2=Gallente Frigate II<br> | Gallente Frigate II<br> | ||
Hull Upgrades I<br> | Hull Upgrades I<br> | ||
Scout Drone Operation I | Scout Drone Operation I | ||
|required3= | |||
|required3=Sensor Linking I<br> | Sensor Linking I<br> | ||
Small Hybrid Turret I | Small Hybrid Turret I | ||
|recommended1= | |||
|recommended1=Acceleration Control II<br> | Acceleration Control II<br> | ||
Afterburner III<br> | Afterburner III<br> | ||
Combat Drone Operation III<br> | Combat Drone Operation III<br> | ||
| Line 460: | Line 257: | ||
Energy Emission Systems I<br> | Energy Emission Systems I<br> | ||
Energy Management III | Energy Management III | ||
|recommended2=Energy Systems Operation III<br> | |recommended2=Energy Systems Operation III<br> | ||
Evasive Maneuvering II<br> | Evasive Maneuvering II<br> | ||
| Line 471: | Line 267: | ||
Long Range Targeting III<br> | Long Range Targeting III<br> | ||
Mechanic III | Mechanic III | ||
|recommended3=Motion Prediction III<br> | |recommended3=Motion Prediction III<br> | ||
Navigation III<br> | Navigation III<br> | ||
| Line 482: | Line 277: | ||
Targeting III<br> | Targeting III<br> | ||
Warp Drive Operation III | Warp Drive Operation III | ||
|notes= | |||
|notes=* The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.<br> | * The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.<br> | ||
* Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports. Like the incursus tackler, an optimal range of 7,500m is recommended for Uni fleets (uranium with recommended skills when using 125mm rails). | * Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports. Like the incursus tackler, an optimal range of 7,500m is recommended for Uni fleets (uranium with recommended skills when using 125mm rails). | ||
}} | }} | ||
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===[Tristan, PVE Recon Tristan]=== | ===[Tristan, PVE Recon Tristan]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Tristan, PVE Recon Tristan] | |name=[Tristan, PVE Recon Tristan] | ||
|high= | |||
|high= | |mid=1MN Afterburner I<br>Small Shield Extender I<br>Medium Shield Extender I | ||
|low=Damage Control I<br>Overdrive Injector System I<br>Overdrive Injector System I | |||
|charges= | |||
|drones= | |||
|rigs= | |||
|mid=1MN Afterburner I<br> | |required1=Afterburner I<br>Gallente Frigate III | ||
Small Shield Extender I<br> | |||
Medium Shield Extender I | |||
|low=Damage Control I<br> | |||
Overdrive Injector System I<br> | |||
Overdrive Injector System I | |||
|charges= | |||
|drones= | |||
|rigs= | |||
|required1=Afterburner I<br> | |||
Gallente Frigate III | |||
|required2=Hull Upgrades I | |required2=Hull Upgrades I | ||
|required3=Shield Upgrades I | |required3=Shield Upgrades I | ||
|recommended1= | |||
|recommended1= | |recommended2= | ||
|recommended3= | |||
|recommended2= | |||
|recommended3= | |||
|notes=* This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk. | |notes=* This fitting is made specifically for the Recon missions (level 2). Since they require no fighting, a quick frigate with moderate tank will perform best to complete the missions quickly with minimal risk. | ||
}} | }} | ||
===[Tristan, PVP Small Gang Tristan]=== | ===[Tristan, PVP Small Gang Tristan]=== | ||
{{ShipSkillGuide | {{ShipSkillGuide | ||
|name=[Tristan, PVP Small Gang Tristan] | |name=[Tristan, PVP Small Gang Tristan] | ||
|high=Light Ion Blaster I<br>Light Ion Blaster I<br>Rocket Launcher I<br>Rocket Launcher I | |||
|high=Light Ion Blaster I<br> | |mid=1MN Afterburner I<br>Stasis Webifier I<br>Warp Scrambler I | ||
Light Ion Blaster I<br> | |low=Damage Control I<br>Small Armor Repairer I<br>Reactive Plating I | ||
Rocket Launcher I<br> | |charges=Antimatter Charge S<br>Gremlin Rocket | ||
Rocket Launcher I | |||
|mid=1MN Afterburner I<br> | |||
Stasis Webifier I<br> | |||
Warp Scrambler I | |||
|low=Damage Control I<br> | |||
Small Armor Repairer I<br> | |||
Reactive Plating I | |||
|charges=Antimatter Charge S<br> | |||
Gremlin Rocket | |||
|drones=Hobgoblin I x1 | |drones=Hobgoblin I x1 | ||
|rigs= | |||
|rigs= | |required1= | ||
Afterburner I<br> | |||
|required1=Afterburner I<br> | |||
Drones I<br> | Drones I<br> | ||
Electronics IV<br> | Electronics IV<br> | ||
Gallente Frigate III | Gallente Frigate III | ||
|required2= | |||
|required2=Hull Upgrades I<br> | Hull Upgrades I<br> | ||
Missile Launcher Operation I<br> | Missile Launcher Operation I<br> | ||
Navigation III<br> | Navigation III<br> | ||
Propulsion Jamming I | Propulsion Jamming I | ||
|required3= | |||
|required3=Rockets I<br> | Rockets I<br> | ||
Scout Drone Operation I<br> | Scout Drone Operation I<br> | ||
Small Hybrid Turret I<br> | Small Hybrid Turret I<br> | ||
Weapon Upgrades III | Weapon Upgrades III | ||
|recommended1= | |||
|recommended1=Acceleration Control III<br> | Acceleration Control III<br> | ||
Afterburner III<br> | Afterburner III<br> | ||
Combat Drone Operation III<br> | Combat Drone Operation III<br> | ||
| Line 606: | Line 357: | ||
Fuel Conservation III<br> | Fuel Conservation III<br> | ||
Gallente Frigate IV | Gallente Frigate IV | ||
|recommended2= | |||
|recommended2=Gunnery III<br> | Gunnery III<br> | ||
Hull Upgrades III<br> | Hull Upgrades III<br> | ||
Mechanic III<br> | Mechanic III<br> | ||
| Line 618: | Line 369: | ||
Rapid Firing III<br> | Rapid Firing III<br> | ||
Rapid Launch III | Rapid Launch III | ||
|recommended3= | |||
|recommended3=Rockets III<br> | Rockets III<br> | ||
Scout Drone Operation III<br> | Scout Drone Operation III<br> | ||
Sharpshooter III<br> | Sharpshooter III<br> | ||
| Line 628: | Line 379: | ||
Warp Drive Operation III<br> | Warp Drive Operation III<br> | ||
Weapon Upgrades III | Weapon Upgrades III | ||
|notes= | |||
|notes=* Use gremlin rockets against shield tankers, and phalanx rockets against armor tankers.<br> | * Use gremlin rockets against shield tankers, and phalanx rockets against armor tankers.<br> | ||
* This fit is made to speed tank, orbiting at close range. It is useful in limited circumstances due to having an afterburner and warp scrambler, instead of MWD and disruptor. | * This fit is made to speed tank, orbiting at close range. It is useful in limited circumstances due to having an afterburner and warp scrambler, instead of MWD and disruptor. | ||
}} | }} | ||