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Mission Running: Introduction: Difference between revisions

From EVE University Wiki
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The first rule is to never fly what you cannot afford to lose. Even distribution missions can fail if you get ganked. So fly the cheapest ship that will do the job.
The first rule is to never fly what you cannot afford to lose. Even distribution missions can fail if you get ganked. So fly the cheapest ship that will do the job.


The second rule is to know the mission you are being offered.  Always understand exactly what you will encounter in a mission before you accept it; if you accept a mission without understanding it, and it turns out to be too difficult, then your only options are to get help from other players or to quit the mission.  You might lose your ship in the process of discovering that the mission is too difficult for you.  If you're not sure what a mission requires, go online and read an analysis or walkthrough. (Or don't. Some people like the excitement of jumping in without knowing what's coming. And that's good too.)
You should also know the mission you are being offered.  Always understand exactly what you will encounter in a mission before you accept it, because if you accept a mission without understanding it, and it turns out to be too difficult, then your only options are to get help from other players or to quit the mission.  You can also lose your ship in the process of discovering that the mission is too difficult for you.  If you're not sure what a mission requires, you can always go online and read an analysis or walkthrough.


*[http://eve-survival.org Eve Survival] Most (if not all) regular and storyline missions are documented there, and you can read the details of what you need to do in the mission before you accept the mission, including (most importantly) details that the agent does not tell you up front.
Most (if not all) regular and storyline missions are documented at [http://eve-survival.org Eve Survival] Here you can read the details of what you need to do in the mission before you accept the mission, including (most importantly) details that the agent does not tell you up front.


*[[The Blood-Stained Stars]] is a good guide to the Sisters of Eve first Epic Arc. Another good guide for the SOE epic arc can be found [http://go-dl.eve-files.com/media/corp/jowen/SOE_Epic_Arc_guide_by_Jowen_Datloran_v0.95.pdf here].  EVE-Survival.org also has some useful tips for epic arcs, in general: http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc
Know also that NPCs in missions tend to be very predictable in their setups.  For example, Gallente and Serpentis use only Kinetic and Thermal damage against you, but are also most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWar 101 Guide|Electronic Warfare]] (EWAR), it's always sensor dampening. It helps quite a bit if you set up your ship to deliver damage that the NPCs don't like and defend against what they will throw at you. Check out this page for a full description of [[Npc_damage|NPC damage types]] and a handy chart that you can keep in your Neocon Notebook.
 
You should also know that NPCs in missions tend to be very predictable in their setups.  For example, Gallente and Serpentis use only Kinetic and Thermal damage against you, but are also most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWar 101 Guide|Electronic Warfare]] (EWAR), it's always sensor dampening. It helps quite a bit if you set up your ship to deliver damage that the NPCs don't like and defend against what they will throw at you. Check out this page for a full description of [[Npc_damage|NPC damage types]] and a handy chart that you can keep in your Neocon Notebook.


===Missioning with a Fleet===
===Missioning with a Fleet===